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Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 12:57 am
by Ness-Wednesday
bossedit8 wrote:Ness-Wednesday wrote:I played Robotics;Shisetsu and it used up to 7985 bgos in total and that level never crashed on me by loading.
Yes.. I just said that.
This is because you're playing this over the editor, not in the main game. There's a difference between the level editor and in the main game!
No wonder why the level editor lags more then the actual game.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 1:06 am
by MECHDRAGON777
This is how far I got as of this message! If you have not beat tier six, do not click this spoiler!
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 1:17 am
by Alagirez
yay finally it has been released! gonna download this.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 1:21 am
by Ecruteak
Well, I got it, and I'm up to Tier 1 boss. This may sound dumb, but it's really pissing me off.
Also, I skipped the spam level. Again, I'm not very skilled.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 1:46 am
by MECHDRAGON777
Here is a funfact, every time I beat a boss, it gives me the same run time error! (I beat tier seven)
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 2:15 am
by HealthyMario
Oh it's finally out

Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 3:47 am
by ShadowStarX
Oh my god, it released... FINALLY!
Let's have fun with the levels and the boss fights.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 4:03 am
by Quill
The subscript error is going to be difficult to fix. I cannot replicate it at all and it's not entirely known what is causing the issue. I'll keep looking into it.
Here's a potential fix where I cluttered down on unnecessary things. I don't know if this will fix this as I never get the error myself, but it's worth trying out.
Subscript Error Fix
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 5:03 am
by HeroLinik
My hunch was right. I knew it was going to be called ToBX. This looks like a great tower as well, I'll definitely be downloading this soon! This was well worth the wait.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 5:05 am
by MECHDRAGON777
I beat the final boss of this episode, but it still does not let me into the 10 green star door, any reason?
Video of me beating the "Finalé"
If the video will not load, then it is still being processed!
Linik wrote:My hunch was right. I knew it was going to be called ToBX. This looks like a great tower as well, I'll definitely be downloading this soon! This was well worth the wait.
Actually, I am the one who said it should be called "Tower of Bias X"
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 5:27 am
by Quill
MECHDRAGON777 wrote:I beat the final boss of this episode, but it still does not let me into the 10 green star door, any reason?
It should do. The star is set to open it up. Did the game save?
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 5:30 am
by MECHDRAGON777
Quill wrote:MECHDRAGON777 wrote:I beat the final boss of this episode, but it still does not let me into the 10 green star door, any reason?
It should do. The star is set to open it up. Did the game save?
It did because I have 61 stars whih I got the 61st in the final boss fight.
Edit: the video shows proof.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 5:42 am
by Quill
Mother Brain appears in the disco after you beat the final boss and that's under the exact same event that is meant to open up that 10 star room. What the heck
So Mother Brain appears after Tier 9, actually. It still makes no sense why the Tier 10 stuff won't activate.
So remaking it seemed to do the trick. You can get the updated hub by downloading the Subscript Fix. I'll update the main download in a bit.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 5:58 am
by Emral
Ness-Wednesday wrote:bossedit8 wrote:MECHDRAGON777 wrote:I already made it to tier 5, but what is with all of the run-time errors?
Excessive background object placements in the main hub. It uses 7965 background objects and maybe it has to do with multiple loading times that the background objects reaches it's limit of the main SMBX program. It's mostly unknown as of why though...
I played Robotics;Shisetsu and it used up to 7985 bgos in total and that level never crashed on me by loading.
Yes.. I just said that.
funfact: the level initially was super close to the block limit, but I could still put down a few hundred bgos. When the level was in this state, I've been getting subscript errors, too.
My guess as to why this happens is due to how much space in memory(the .lvl file whatever) each block/bgo takes up. I'm thinking that blocks may take up more space due to having collision, and if the level is too big everything just crashes, because Redigit never expected a large level like this.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 9:54 am
by PixelPest
Not even going to play this. Started it but there are just too many game breaking errors--makes it very unenjoyable. Every four levels it crashes and after you lose all of your lives and go back into the game, the floor isn't there and you die. Then you get another runtime error "Runtime Error 55 - File Already Open". Too bad. I was really looking forward to this.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 10:37 am
by Quill
PixelPest wrote:Not even going to play this. Started it but there are just too many game breaking errors--makes it very unenjoyable. Every four levels it crashes and after you lose all of your lives and go back into the game, the floor isn't there and you die. Then you get another runtime error "Runtime Error 55 - File Already Open". Too bad. I was really looking forward to this.
Try downloading the Subscript patch. That might fix your crash issue. As for Runtime Error 55, you're the first to get that error, so I don't know.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 11:39 am
by RudeGuy
The 2nd boss door says that there are 16 stars. Great.
Also I still get run time errors even if I've already downloaded the subscript error fix...
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 11:45 am
by Quill
RudeGuy07 wrote:The 2nd boss door says that there are 16 stars. Great.
Also I still get run time errors even if I've already downloaded the subscript error fix...
What? It's 7 stars.
I didn't know if the patch would fix it, but it should slow it down at least.
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 12:13 pm
by Gameinsky
I still get runtime error 9 sometimes even with the patch :/
Re: Super Mario and the Tower of Biased X
Posted: Sat Oct 31, 2015 12:35 pm
by RudeGuy
Quill wrote:What? It's 7 stars.
I meant this:
Also I seem to get the run time errors only when I get enough stars to go to the tier's boss (for example, I got the runtime error when I had 12 stars, and 12 is the number of stars you have to get to get to the boss of the 3rd tier). I don't get why...