The Realm of Infinite Possibilities (Currently 0.1.1)

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HenryRichard
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Re: The Realm of Infinite Possibilities (HELP NEEDED)

Postby HenryRichard » Sun Nov 01, 2015 4:34 pm

TheKingOfBoos wrote:The green bushes are sheltered by the roof. Thanks for the feedback! How should I move the bushes?
Only one of them is completely sheltered. Also, one of the bushes is in front of a sizable which is weird.

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Re: The Realm of Infinite Possibilities (HELP NEEDED)

Postby TheKingOfBoos » Sun Nov 01, 2015 7:26 pm

HenryRichard wrote:
TheKingOfBoos wrote:The green bushes are sheltered by the roof. Thanks for the feedback! How should I move the bushes?
Only one of them is completely sheltered. Also, one of the bushes is in front of a sizable which is weird.
It shall be fixed. :)

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Re: The Realm of Infinite Possibilities (HELP NEEDED)

Postby TheKingOfBoos » Mon Nov 02, 2015 11:27 am

Quick update: I've decided to do about 40% linear and 60% non-linear. You see, you can do really cool levels that are completely linear. So Shady Ghyll and Snowdown Slowdown will both be 100% linear (no vertical movement, no backtracking, no secret paths.) The three other levels I'm working on- Panic at the Glassworks, Not Since the Accident and Drab Dry Desert of Backtracked Secrets will be non-linear.

More updates and screens coming soon, stay tuned!

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Re: The Realm of Infinite Possibilities (HELP NEEDED)

Postby TheKingOfBoos » Tue Nov 03, 2015 10:18 pm

New screen from Snowdown Slowdown. Work is slow but progressing. Image
The thin green vertical pipe moves up and down.

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Re: The Realm of Infinite Possibilities (HELP NEEDED)

Postby Choco » Tue Nov 03, 2015 10:26 pm

I'm really confused about the bush situation, but not bad otherwise.

...is that fence floating?

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Re: The Realm of Infinite Possibilities (HELP NEEDED)

Postby TheKingOfBoos » Tue Nov 03, 2015 10:28 pm

Choco wrote:I'm really confused about the bush situation, but not bad otherwise.

...is that fence floating?
Thanks! Oh crap I keep forgetting not to make the fences float. Oops. I'll fix that pronto.

Also, about the bush situation- I put a toad at the beginning explaining that some things have been covered with ice and some haven't. It's weird, I know. :)

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby TheKingOfBoos » Wed Nov 04, 2015 8:51 pm

Snowdown Slowdown is complete! Here's the final screen: Image
Difficulty: Medium increasing to hard
Length: 3.5 minutes

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby HenryRichard » Wed Nov 04, 2015 9:21 pm

It seems like in general you're a little spammy with the bushes.
Not bad otherwise.

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby TheKingOfBoos » Wed Nov 04, 2015 9:25 pm

HenryRichard wrote:It seems like in general you're a little spammy with the bushes.
Not bad otherwise.
It's true, I love BGOs a bit much. I'm planning on some pruning. Thanks for replying and for the feedback!

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby TheKingOfBoos » Thu Nov 05, 2015 9:14 pm

.

Anyhoo, here's another sneak peek: Image

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby HenryRichard » Fri Nov 06, 2015 12:26 pm

That's probably the best looking screen yet! Maybe a little cramped and I don't quite understand the floating firebars, but other then that it's great!

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby TheKingOfBoos » Fri Nov 06, 2015 12:55 pm

HenryRichard wrote:That's probably the best looking screen yet! Maybe a little cramped and I don't quite understand the floating firebars, but other then that it's great!
The firebars rotate around the sunblocks, sometimes, and the cramped feel was what I was going for. Thanks again for all your support my friend!

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby PixelPest » Fri Nov 06, 2015 1:01 pm

TheKingOfBoos wrote:
HenryRichard wrote:That's probably the best looking screen yet! Maybe a little cramped and I don't quite understand the floating firebars, but other then that it's great!
The firebars rotate around the sunblocks, sometimes, and the cramped feel was what I was going for. Thanks again for all your support my friend!
I like the cramped feel sometimes because it provides a good and different challenge--as long as it isn't unfair (like placing a hammer bro in a two block high passage). Really looking forward to this level, the tileset is great. You should make a bonus world that includes a level similar to this, with a similar feel, that uses a moonsand tileset when/if you decide to make one. Keep up the great work.

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Re: The Realm of Infinite Possibilities (Currently 0.0.9)

Postby TheKingOfBoos » Fri Nov 06, 2015 1:12 pm

PixelPest wrote:
TheKingOfBoos wrote:
HenryRichard wrote:That's probably the best looking screen yet! Maybe a little cramped and I don't quite understand the floating firebars, but other then that it's great!
The firebars rotate around the sunblocks, sometimes, and the cramped feel was what I was going for. Thanks again for all your support my friend!
I like the cramped feel sometimes because it provides a good and different challenge--as long as it isn't unfair (like placing a hammer bro in a two block high passage). Really looking forward to this level, the tileset is great. You should make a bonus world that includes a level similar to this, with a similar feel, that uses a moonsand tileset when/if you decide to make one. Keep up the great work.
I just gotta warn you, this level is pretty dang hard. I've been working on obstacle based traps instead of NPC based challenges so the NPCS are a bit sparse but it's still hard. And I like the idea of a moonsand level. Thanks for the support!

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Re: The Realm of Infinite Possibilities (Currently 0.1)

Postby TheKingOfBoos » Fri Nov 06, 2015 6:43 pm

First beta is ready for testing! Come forward my beta testers out of the darkness! JK I know who y'all are. One sec.

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Re: The Realm of Infinite Possibilities (Currently 0.1)

Postby TheKingOfBoos » Sat Nov 07, 2015 11:23 am

I kinda feel like I'm monologuing because this project isn't getting much support. But whatever, y'all will love it when it comes out!
This is an old level I'm recycling. Image
Changelog updated.

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Re: The Realm of Infinite Possibilities (Currently 0.1.1)

Postby SecondScolipede » Sat Nov 07, 2015 1:46 pm

Those frog NPC's are p funny.

The new screenie is looking nice. Tell me, is that tree a BGO, or a platform?

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Re: The Realm of Infinite Possibilities (Currently 0.1.1)

Postby TheKingOfBoos » Sat Nov 07, 2015 2:24 pm

SecondScolipede wrote:Those frog NPC's are p funny.

The new screenie is looking nice. Tell me, is that tree a BGO, or a platform?
thanks for the support! It's a BGO.

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Re: The Realm of Infinite Possibilities (Currently 0.1.1)

Postby The Thwomp King » Sat Nov 07, 2015 7:16 pm

If you need the help I could help with testing in the future as well as send you some levels if you want them.

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Re: The Realm of Infinite Possibilities (Currently 0.1.1)

Postby TheKingOfBoos » Sun Nov 08, 2015 4:37 pm

The Thwomp King wrote:If you need the help I could help with testing in the future as well as send you some levels if you want them.
I think I'm good right now but if I need levels you are the first person I will come to.

Speaking of which, Problematic Perils in the Sunsand Ruins is being overhauled. Yay!


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