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Re: Curse of the Seven Stars v1.2
Posted: Thu Feb 11, 2016 11:39 pm
by KorayD
Hello, I just wanted to tell you that the level Old School's question mark blocks are turned into a corner terrain tile when hit, I don't think this was intentional.
Also, in the second level, the pit just above the midway point is too deep to get out of if you do not have a spring. I think you need an invisible block to get out of the pit because you have to quit the game one you're in there. Not a fair gameplay mechanic and a nuisance.
Re: Curse of the Seven Stars v1.2
Posted: Thu Feb 25, 2016 4:06 pm
by chillairship
In Toxic Forest the bone coaster drops off the track right before Grinder comes at you. However that same coaster is needed to advance as right past that is toxic water
Re: Curse of the Seven Stars v1.2
Posted: Fri Mar 04, 2016 3:31 am
by Arceus88
the second level screenshot is from adventure island. I kina missed that game. Ahh old times...
I'll be trying this episode if Saturday comes.
Re: Curse of the Seven Stars v1.2
Posted: Sat Apr 30, 2016 5:11 am
by erkyp3rky
You want me to describe this episode? Alrighty then. Awesome. Frekin Awesome.
Re: Curse of the Seven Stars v1.2
Posted: Sat Apr 30, 2016 11:28 am
by SomeRandomGuy
Dat world map.. It is the absolute best thing in the universe.
Re: Curse of the Seven Stars v1.2
Posted: Sat Apr 30, 2016 11:33 am
by Emral
SomeRandomGuy wrote:Dat world map..
Please be more constructive. What exactly do you like about it? Is there something that could've made it better?
Re: Curse of the Seven Stars v1.2
Posted: Sat Jun 04, 2016 10:46 am
by loop
Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD
Re: Curse of the Seven Stars v1.2
Posted: Sat Jun 04, 2016 11:48 am
by braineat
Jayce 777 wrote:Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD
No don't use.
Re: Curse of the Seven Stars v1.2
Posted: Sat Jun 04, 2016 12:57 pm
by loop
braineat wrote:Jayce 777 wrote:Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD
No don't use.
Thanks! Good thing I had LunaLUA.
Re: Curse of the Seven Stars v1.2
Posted: Fri Jun 17, 2016 4:32 pm
by MasterRoboto2
Exuse me, in the nsmbx, i wanted to download TNSMBUOCFP, but the download link is broken.
Re: Curse of the Seven Stars v1.2
Posted: Mon Jun 20, 2016 8:37 pm
by MasterRoboto2
Also, this episode looks very nice! I'm will play this, but one question, can i use the world map graphics? Also give Credit!
Re: Curse of the Seven Stars v1.2
Posted: Tue Jun 21, 2016 2:04 am
by braineat
MasterRoboto2 wrote:Also, this episode looks very nice! I'm will play this, but one question, can i use the world map graphics? Also give Credit!
Yeah sure.
Re: Curse of the Seven Stars
Posted: Sun Jun 07, 2020 10:10 am
by Josh starr 891
love curse of the seven stars but too many enemies in 7-4
Re: Curse of the Seven Stars
Posted: Wed Jun 10, 2020 2:42 pm
by dericobanjo
For what SMBX version is this episode?
Re: Curse of the Seven Stars
Posted: Wed Jun 10, 2020 3:20 pm
by Cedur
This looks like an ordinary 1.3 episode.
Re: Curse of the Seven Stars
Posted: Sun Aug 01, 2021 12:48 pm
by Archived
Archived
Re: Curse of the Seven Stars
Posted: Thu Aug 19, 2021 10:57 pm
by Silver_Clambo
Is this coop friendly ?
Re: Curse of the Seven Stars
Posted: Fri Aug 20, 2021 8:48 am
by Cedur
I never even remembered to play this, thank you! Also what do you think makes an episode coop unfriendly?
Re: Curse of the Seven Stars
Posted: Sun Aug 22, 2021 6:59 am
by Luna
Cedur wrote: ↑Fri Aug 20, 2021 8:48 am
I never even remembered to play this, thank you! Also what do you think makes an episode coop unfriendly?
Some episodes are clearly not made with multiplayer in mind and sometimes, bugs may occur (e.g. 'The Princess Cliché's final boss doesn't work in 2 player mode).