Curse of the Seven Stars

Share your completed SMBX episodes or play and discuss others.

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KorayD
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Re: Curse of the Seven Stars v1.2

Postby KorayD » Thu Feb 11, 2016 11:39 pm

Hello, I just wanted to tell you that the level Old School's question mark blocks are turned into a corner terrain tile when hit, I don't think this was intentional.

Also, in the second level, the pit just above the midway point is too deep to get out of if you do not have a spring. I think you need an invisible block to get out of the pit because you have to quit the game one you're in there. Not a fair gameplay mechanic and a nuisance.

chillairship
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Re: Curse of the Seven Stars v1.2

Postby chillairship » Thu Feb 25, 2016 4:06 pm

In Toxic Forest the bone coaster drops off the track right before Grinder comes at you. However that same coaster is needed to advance as right past that is toxic water

Arceus88
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Re: Curse of the Seven Stars v1.2

Postby Arceus88 » Fri Mar 04, 2016 3:31 am

the second level screenshot is from adventure island. I kina missed that game. Ahh old times...

I'll be trying this episode if Saturday comes.

erkyp3rky
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Re: Curse of the Seven Stars v1.2

Postby erkyp3rky » Sat Apr 30, 2016 5:11 am

You want me to describe this episode? Alrighty then. Awesome. Frekin Awesome.

SomeRandomGuy
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Re: Curse of the Seven Stars v1.2

Postby SomeRandomGuy » Sat Apr 30, 2016 11:28 am

Dat world map.. It is the absolute best thing in the universe.
Last edited by SomeRandomGuy on Sat Apr 30, 2016 12:12 pm, edited 1 time in total.

Emral
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Re: Curse of the Seven Stars v1.2

Postby Emral » Sat Apr 30, 2016 11:33 am

SomeRandomGuy wrote:Dat world map..
Please be more constructive. What exactly do you like about it? Is there something that could've made it better?

loop
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Re: Curse of the Seven Stars v1.2

Postby loop » Sat Jun 04, 2016 10:46 am

Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD

braineat
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Re: Curse of the Seven Stars v1.2

Postby braineat » Sat Jun 04, 2016 11:48 am

Jayce 777 wrote:Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD
No don't use.

loop
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Re: Curse of the Seven Stars v1.2

Postby loop » Sat Jun 04, 2016 12:57 pm

braineat wrote:
Jayce 777 wrote:Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD
No don't use.
Thanks! Good thing I had LunaLUA.

MasterRoboto2
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Re: Curse of the Seven Stars v1.2

Postby MasterRoboto2 » Fri Jun 17, 2016 4:32 pm

Exuse me, in the nsmbx, i wanted to download TNSMBUOCFP, but the download link is broken.

MasterRoboto2
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Re: Curse of the Seven Stars v1.2

Postby MasterRoboto2 » Mon Jun 20, 2016 8:37 pm

Also, this episode looks very nice! I'm will play this, but one question, can i use the world map graphics? Also give Credit!

braineat
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Re: Curse of the Seven Stars v1.2

Postby braineat » Tue Jun 21, 2016 2:04 am

MasterRoboto2 wrote:Also, this episode looks very nice! I'm will play this, but one question, can i use the world map graphics? Also give Credit!
Yeah sure.

Josh starr 891
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Re: Curse of the Seven Stars

Postby Josh starr 891 » Sun Jun 07, 2020 10:10 am

love curse of the seven stars but too many enemies in 7-4

dericobanjo
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Re: Curse of the Seven Stars

Postby dericobanjo » Wed Jun 10, 2020 2:42 pm

For what SMBX version is this episode?

Cedur
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Re: Curse of the Seven Stars

Postby Cedur » Wed Jun 10, 2020 3:20 pm

This looks like an ordinary 1.3 episode.

Archived
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Re: Curse of the Seven Stars

Postby Archived » Sun Aug 01, 2021 12:48 pm

Archived
Last edited by Archived on Thu Feb 02, 2023 5:56 pm, edited 1 time in total.

Silver_Clambo
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Re: Curse of the Seven Stars

Postby Silver_Clambo » Thu Aug 19, 2021 10:57 pm

Is this coop friendly ?

Cedur
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Re: Curse of the Seven Stars

Postby Cedur » Fri Aug 20, 2021 8:48 am

I never even remembered to play this, thank you! Also what do you think makes an episode coop unfriendly?

Luna
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Re: Curse of the Seven Stars

Postby Luna » Sun Aug 22, 2021 6:59 am

Cedur wrote:
Fri Aug 20, 2021 8:48 am
I never even remembered to play this, thank you! Also what do you think makes an episode coop unfriendly?
Some episodes are clearly not made with multiplayer in mind and sometimes, bugs may occur (e.g. 'The Princess Cliché's final boss doesn't work in 2 player mode).


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