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Re: Super Mario ''256'' (with LunaLua)
Posted: Sun Sep 20, 2015 8:52 am
by Kevsoft
Generally scripts break due to the custom APIs rather than the usage of LunaLua itself. I would recommend for those who get script errors to download LunaLua 0.6.1.1
Re: Super Mario ''256'' (with LunaLua)
Posted: Mon Sep 21, 2015 4:27 am
by MECHDRAGON777
Kevsoft wrote:Generally scripts break due to the custom APIs rather than the usage of LunaLua itself. I would recommend for those who get script errors to download LunaLua 0.6.1.1
I used that version and it still broke...
Re: Super Mario ''256'' (with LunaLua)
Posted: Tue Sep 22, 2015 8:40 pm
by Super Mario Math
Exactly what error are you getting? I can't fix an error whose information I don't know.
Re: Super Mario ''256'' (with LunaLua)
Posted: Wed Sep 23, 2015 3:19 pm
by searingjet
The Episode is working now!
Re: Super Mario ''256'' (with LunaLua)
Posted: Thu Sep 24, 2015 7:25 am
by MECHDRAGON777
Super Mario Math wrote:Exactly what error are you getting? I can't fix an error whose information I don't know.
I do not remember the error that prevented every level from being playable, but It is in the video of when I live streamed this.
searingjet wrote:The Episode is working now!
Are you the same person who made the post above or no? I jist find it suspecious that the update information is comeing from someone else...
Re: Super Mario ''256'' (with LunaLua)
Posted: Fri Sep 25, 2015 10:30 pm
by Super Mario Math
MECHDRAGON777 wrote:Super Mario Math wrote:Exactly what error are you getting? I can't fix an error whose information I don't know.
I do not remember the error that prevented every level from being playable, but It is in the video of when I live streamed this.
searingjet wrote:The Episode is working now!
Are you the same person who made the post above or no? I jist find it suspecious that the update information is comeing from someone else...
Please don't cut the stack trace off in the error.
Make sure you're copying the LuaScriptsLib folder and overriding everything in your old LuaScriptsLib folder with the download. I saw that your 'multipoints.lua' required 'triggers.lua'. This has been fixed with a new 'multipoints.lua'. Can I see your LuaScriptsLib folder?
Also, the episode has been updated to work with LunaLua v0.7.1.1. There is a glitch with the custom shell powerup in Underground Shell Cave that I can't seem to fix, though, but it only affects the sparkles, so the level is still completable. You just have to memorize what the shell is acting like.
Re: Super Mario ''256'' (with LunaLua)
Posted: Tue Sep 29, 2015 6:44 pm
by AngelJacobo101
This episode is great and all,but...how do you Install and where do you put the ''LuaScriptsLib'' File?
Re: Super Mario ''256'' (with LunaLua)
Posted: Thu Oct 01, 2015 7:18 am
by Super Mario Math
First, you download LunaLua v0.7.1.1 from
http://engine.wohlnet.ru/LunaLua/ (if you haven't already, and make sure to do the full installation), and then copy the LuaScriptsLib folder from the episode to the root of the installation and have it overwrite everything.
Re: Super Mario ''256'' (with LunaLua)
Posted: Thu Oct 01, 2015 2:43 pm
by AngelJacobo101
But there is 2 SMBX things,should i pick hexed or Vanilla+launcher?