Re: NPCs landmarks
Posted: Tue May 27, 2014 6:59 pm
Magician posted his own version on the first page with the SMB2 NPCs included.Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.Kley wrote:When are you gonna add SMB2 NPC numbers?
Well I can't seem to find it.Pseudo-dino wrote:Magician posted his own version on the first page with the SMB2 NPCs included.Kley wrote:When are you gonna add SMB2 NPC numbers?
It's right here.Kley wrote:Well I can't seem to find it.Pseudo-dino wrote:Magician posted his own version on the first page with the SMB2 NPCs included.Kley wrote:When are you gonna add SMB2 NPC numbers?
Cool. I was actually looking at the subforum pages, not the topic pages. Thanks though!Pseudo-dino wrote: It's right here.
What do you meanDr. Crygor wrote:If nothing works, you can try a system restore
Check page two. There is a BGO version that I made.Mista Epic wrote:I've created a version for offline use! Link here!
EDIT: Is there a block and/or BGO version?
Watch herelighthouse64 wrote:THX, but why are there no smb2 npc's catskart???
The fire flower ball is npc 13 and contain all 5 characters fireball.lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it.Does anyone know what it's number is?
Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.DimitrisPowerSeven wrote:The fire flower ball is npc 13 and contain all 5 characters fireball.lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it.Does anyone know what it's number is?
This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
So the bottom stuff is kinda a waste.bossedit8 wrote:This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
It's the effect-12.lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
Thx for helping meChristian07 wrote:It's the effect-12.lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.