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Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 18, 2020 12:56 am
by erkyp3rky
Mushroom King wrote: ↑Mon Feb 17, 2020 5:09 am
chuckster wrote: ↑Mon Feb 17, 2020 12:54 am
thank you! the pipes are more of a stylistic choice of mine. I just really like creative and wacky pipes, and I personally think it suits the theme of super mario world: cartoonish. so yeah, its just a stylistic choice.
Oh, I can understand that, thanks for the reply. If I can only give a suggestion and that's my own opinion, it's to add some leaning pipes when possible like the ones we see in SMW and curved angles, only using the block pipe connector when you get at least a three-way junction. You will give it a more wacky look, and less... well, right angled and squared?
thats a great idea! ill see what i can do. thanks for the feedback!
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 18, 2020 12:46 pm
by Chilly14
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 18, 2020 1:37 pm
by MarioLover64
Um, what's going on here?
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 18, 2020 3:03 pm
by DrMekar
MarioLover64 wrote: ↑Tue Feb 18, 2020 1:37 pm
Um, what's going on here?
The Bricks are flying into the South for the Winter
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 18, 2020 3:20 pm
by MarioLover64
DrMekar wrote: ↑Tue Feb 18, 2020 3:03 pm
MarioLover64 wrote: ↑Tue Feb 18, 2020 1:37 pm
Um, what's going on here?
The Bricks are flying into the South for the Winter
OK, but seriously, how did you do that?
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 18, 2020 4:18 pm
by Chilly14
MarioLover64 wrote: ↑Tue Feb 18, 2020 3:20 pm
DrMekar wrote: ↑Tue Feb 18, 2020 3:03 pm
MarioLover64 wrote: ↑Tue Feb 18, 2020 1:37 pm
Um, what's going on here?
The Bricks are flying into the South for the Winter
OK, but seriously, how did you do that?
Code: Select all
local click = require("click")
local rng = require("rng")
local blocks = {81,87}
click.loadCursor()
function onTick()
if click.hold then
click.setCursorID(1)
else
click.setCursorID(2)
end
for k,v in pairs(Block.get(blocks)) do
if click.hold then
v.x = v.x + rng.randomInt(-8,8)
v.y = v.y + rng.randomInt(-16,8)
else
v.x = v.x
v.y = v.y
end
end
end
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Feb 22, 2020 6:58 pm
by Hammerless Penguin
I spy something really spooky.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Feb 23, 2020 8:06 pm
by Chilly14
How'd you get that animated light effect?
Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Feb 23, 2020 9:21 pm
by PopYoshi
Hmmmm
I smell sea salt

Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Feb 23, 2020 9:30 pm
by Hammerless Penguin
Chilly14 wrote: ↑Sun Feb 23, 2020 8:06 pm
How'd you get that animated light effect?
Its a visual illusion created using fog and mist on the section settings.
PopYoshi wrote:
Hmmmm
I smell sea salt
I like the asthetics of the level. But the grass tiles look kinda off, I don't think it loops well.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Feb 23, 2020 9:38 pm
by PopYoshi
Hammerless Penguin wrote: ↑Sun Feb 23, 2020 9:30 pm
Chilly14 wrote: ↑Sun Feb 23, 2020 8:06 pm
How'd you get that animated light effect?
Its a visual illusion created using fog and mist on the section settings.
PopYoshi wrote:
Hmmmm
I smell sea salt
I like the asthetics of the level. But the grass tiles look kinda off, I don't think it loops well.
I know right? idk how to make it loop well
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 1:54 am
by Hammerless Penguin
a WIP opening scene for my episode.

Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 2:19 pm
by Superiorstar
Need some criticism on this level:
I'm gonna change the GFX for the larry shells later, outside of that, is there anything I need to work on for the level?
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 2:38 pm
by Cedur
Would be good to see which route the player is going here.
(also I smell you, pit of 100 pages)
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 2:53 pm
by Superiorstar
Cedur wrote: ↑Tue Feb 25, 2020 2:38 pm
Would be good to see which route the player is going here.
(also I smell you, pit of 100 pages)
I think it's because I didn't take a full screenshot of the level, but I'll probably do so after sprucing up the other sections a bit more
speaking of, here's a screen for a part of section 2
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 4:34 pm
by Chilly14
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 4:46 pm
by Superiorstar
must be really hot in that pipe.
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 5:34 pm
by Yoe she
PopYoshi wrote: ↑Sun Feb 23, 2020 9:21 pm
Hmmmm
I smell sea salt
You should edit out some of the (rocks) in the dirt tileset. It sticks out too much. Which explains the bad looping
Added in 1 minute 14 seconds:
Oh god I hate those plants....
The level (outrageous) was a pain in the ass in smw. Those things were everywhere
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 6:22 pm
by Ness-Wednesday
It's spooky, but I would suggest to tone down Mario's light a bit, please. It's too bright
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Feb 25, 2020 6:49 pm
by FireyPaperMario
Ness-Wednesday wrote: ↑Tue Feb 25, 2020 6:22 pm
It's spooky, but I would suggest to tone down Mario's light a bit, please. It's too bright
Not only that it's too bright, but it's also making my beautiful eyes bleed. >_<" No offense