Topics that have reached 100 pages.
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Wiccano
- Fighter Fly

- Posts: 40
- Joined: Thu Mar 27, 2014 9:41 pm
Postby Wiccano » Sat Nov 30, 2019 12:46 pm
DrMekar wrote: ↑Fri Oct 11, 2019 5:58 pm

Why let a Boss only throw 1 or 2 types of projectiles when they could throw so much more...
How do you guys even do that?
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Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Nov 30, 2019 12:54 pm
Uchiha Madara wrote: ↑Sat Nov 30, 2019 12:46 pm
How do you guys even do that?
This is just NPC.spawn called in regular intervals with a randomized ID for the spawned NPC. It's very simple. http://wohlsoft.ru/pgewiki/NPC_(class)
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DrMekar
- Eerie

- Posts: 781
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Contact:
Postby DrMekar » Sun Dec 01, 2019 5:24 am
Uchiha Madara wrote: ↑Sat Nov 30, 2019 12:46 pm
DrMekar wrote: ↑Fri Oct 11, 2019 5:58 pm

Why let a Boss only throw 1 or 2 types of projectiles when they could throw so much more...
How do you guys even do that?
How Enjil said. Though for my GFX Pack I'll try ease it up even more so it's even easier to use.
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Wiccano
- Fighter Fly

- Posts: 40
- Joined: Thu Mar 27, 2014 9:41 pm
Postby Wiccano » Sat Dec 14, 2019 5:22 pm
I decided to return to SMBX because I was so excited about the things I saw here. This is a level that I'm finally finishing after a long time away from the engine.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Dec 30, 2019 7:07 am
look forward to using this in the near future:
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1750
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Postby ShadowStarX » Mon Dec 30, 2019 3:51 pm
PROX wrote: ↑Mon Dec 30, 2019 7:07 am
look forward to using this in the near future:
A new CGFX pack from you right before the release of Beta 4?
Sounds sweet.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Dec 30, 2019 5:37 pm
ShadowStarX wrote: ↑Mon Dec 30, 2019 3:51 pm
PROX wrote: ↑Mon Dec 30, 2019 7:07 am
look forward to using this in the near future:
A new CGFX pack from you right before the release of Beta 4?
Sounds sweet.
I never said it would be released before beta 4, but it is coming soon once I have enough to put in lol
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sat Jan 04, 2020 7:17 am
what's the point of this post? what are you referring to / did you forget something?
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Chilly14
- Snifit

- Posts: 236
- Joined: Thu Jul 18, 2019 10:28 pm
- Flair: wash your hands and stay at home
- Pronouns: he/him
Postby Chilly14 » Sat Jan 11, 2020 8:02 pm
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Mushroom King
- Blooper

- Posts: 185
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Sun Jan 12, 2020 5:43 am
That's a neat snow effect but why it goes dark when losing?
Also that a very high score.
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Sun Jan 12, 2020 6:25 am
Mushroom King wrote:Also that a very high score.
Yeah I'm impressed that displays of 10 million and more is possible. That's like more than half of the total scores I gathered on all my previously played episodes.
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Chilly14
- Snifit

- Posts: 236
- Joined: Thu Jul 18, 2019 10:28 pm
- Flair: wash your hands and stay at home
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Postby Chilly14 » Sun Jan 12, 2020 10:38 am
Mushroom King wrote: ↑Sun Jan 12, 2020 5:43 am
That's a neat snow effect but why it goes dark when losing?
Also that a very high score.
I was inspired by the more recent games such as Super Mario 3D World.
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GDKeptr
- Ripper II

- Posts: 310
- Joined: Fri May 04, 2018 12:04 am
- Flair: Yo. I love to create stuff and inspire others.
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Postby GDKeptr » Sat Jan 18, 2020 4:32 pm
A gimmick level I'm working on that will involve Spiny Balls and Spikes

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FireyPaperMario
- Wart

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Sun Jan 19, 2020 7:00 am
SMBXFanBoi2013 wrote: ↑Sat Jan 18, 2020 4:32 pm
A gimmick level I'm working on that will involve Spiny Balls and Spikes
The level's gimmick reminds me of a more "Forgiving" I Wanna Be The Guy trap in my opinion.
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GDKeptr
- Ripper II

- Posts: 310
- Joined: Fri May 04, 2018 12:04 am
- Flair: Yo. I love to create stuff and inspire others.
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Postby GDKeptr » Sun Jan 19, 2020 2:42 pm
Season transition thing

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GDKeptr
- Ripper II

- Posts: 310
- Joined: Fri May 04, 2018 12:04 am
- Flair: Yo. I love to create stuff and inspire others.
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Postby GDKeptr » Sat Jan 25, 2020 2:31 am
B a l l o o n gimmick for my another upcoming custom level

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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sat Jan 25, 2020 10:51 am
Those look amazing, SMBXFanBoi2013 and mariosonicgamer55677! By the way, mariosonicgamer55677, where did you get the wood tileset in your fourth screen?
Also, SMBXFanBoi, the bottom cloud's scrolling isn't correct. Try raising parallaxY or just using depth.
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