Topics that have reached 100 pages.
Moderator: Userbase Moderators
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jul 23, 2016 5:41 am
TNTtimelord wrote:Enjl wrote:I can't see the level behind the cluster of custom graphics tbh.
I could say the same thing about Robotics;Shisetsu.
Thank you for bringing up mistakes which I have already learned from.
|
|
|
|
|
|
|
|
|
-
zlaker
- Birdo

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Jul 23, 2016 5:58 am
Why should the looks of something matter when actual level is good? If the level has solid gameplay and but doesn't look appealing does it make the level automatically bad and not enjoyable? I can understand if something looks like horseshit. Not trying to imply that visuals don't matter at all, but still.
|
|
|
|
|
|
|
|
|
-
Alagirez
- Mouser

- Posts: 3579
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
-
Contact:
Postby Alagirez » Sat Jul 23, 2016 6:56 am

simple as 1-1(?)
|
|
|
|
|
|
|
|
|
-
bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
-
Contact:
Postby bossedit8 » Sat Jul 23, 2016 8:17 am
|
|
|
|
|
|
|
|
|
-
Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Sat Jul 23, 2016 11:58 am
zlakergirl357 wrote:Why should the looks of something matter when actual level is good? If the level has solid gameplay and but doesn't look appealing does it make the level automatically bad and not enjoyable? I can understand if something looks like horseshit. Not trying to imply that visuals don't matter at all, but still.
If it has solid gameplay, but looks terrible, it isn't automatically bad and not enjoyable. That's not what I said. I said if a level looks terrible but plays well, yeah I'll enjoy the level as a whole, but the terrible looks will be hard to ignore. Again, if I'm playing a level, I want good gameplay, but also something appealing to look at.
Enjl wrote:Thank you for bringing up mistakes which I have already learned from.
Robotics:Shisetsu didn't even look bad. Using a lot of custom graphics shouldn't deem it a mistake.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jul 23, 2016 12:11 pm
Zeldamaster12 wrote:Enjl wrote:Thank you for bringing up mistakes which I have already learned from.
Robotics:Shisetsu didn't even look bad. Using a lot of custom graphics shouldn't deem it a mistake.
That's not the mistake I was implying. The mistake was a lack of contrast between objects you could and couldn't interact with. Quite a few people I've talked to didn't know that the doors were doors and the signs were signs because they blend in too well with the background.
|
|
|
|
|
|
|
|
|
-
Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Sat Jul 23, 2016 12:29 pm
Then yeah, that's not a good use of custom graphics. But using a lot of custom graphics in general shouldn't be automatically deemed as bad unless the gameplay sucks.
|
|
|
|
|
|
|
|
|
-
Sewpah
- Volcano Lotus

- Posts: 554
- Joined: Wed Jul 09, 2014 10:07 pm
-
Contact:
Postby Sewpah » Sat Jul 23, 2016 1:16 pm
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jul 23, 2016 2:18 pm
Zeldamaster12 wrote:But using a lot of custom graphics in general shouldn't be automatically deemed as bad unless the gameplay sucks.
I'm not a fan of it when levels are recognisable merely thanks to their graphical choices. From what I can tell in the screenshot, this level will be known as "the level which also used the red/purple clouds but decided to add airships for a bit of variety in plaforming". There's nothing remarkable to the layout of the level from what I can see in this screenshot. You could swap out the graphics with a forest/tree tileset and call it a different level, even though it's exactly the same.
What I'm getting at is that to me there's a lack of evidence to support that this level is going to be worth playing. If the screenshot showed an area with an interesting idea (one thing I can see working with this level is blocks of one colour being solid at a time) or if said core premise of the level was explained in the comment above, I'd probably think "oh this looks like a nice level I might play it". It's not hard to impress me, but a screenshot of a palette-swapped grassland level certainly won't.
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1638
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Sat Jul 23, 2016 2:24 pm
Enjl wrote:Zeldamaster12 wrote:But using a lot of custom graphics in general shouldn't be automatically deemed as bad unless the gameplay sucks.
I'm not a fan of it when levels are recognisable merely thanks to their graphical choices. From what I can tell in the screenshot, this level will be known as "the level which also used the red/purple clouds but decided to add airships for a bit of variety in plaforming". There's nothing remarkable to the layout of the level from what I can see in this screenshot. You could swap out the graphics with a forest/tree tileset and call it a different level, even though it's exactly the same.
What I'm getting at is that to me there's a lack of evidence to support that this level is going to be worth playing. If the screenshot showed an area with an interesting idea (one thing I can see working with this level is blocks of one colour being solid at a time) or if said core premise of the level was explained in the comment above, I'd probably think "oh this looks like a nice level I might play it". It's not hard to impress me, but a screenshot of a palette-swapped grassland level certainly won't.
A "level which also used the red/purple clouds but decided to add airships for a bit of variety in plaforming" is not what it's supposed to be, it supposed to be "a sky level being attacked, however the statues are hiding a secret", if it was for having sky and airship tilesets, there would've have been more of the level already and it would've been a mess like one of my scrapped CC13 levels.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jul 23, 2016 2:28 pm
"the statues hiding a secret" does sound interesting. There we go.
|
|
|
|
|
|
|
|
|
-
Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Sun Jul 24, 2016 3:52 am
I will fix the water and most of these graphics.
Last edited by Hani on Sun Jul 24, 2016 10:14 pm, edited 2 times in total.
|
|
|
|
|
|
|
|
|
-
aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Sun Jul 24, 2016 4:21 am
|
|
|
|
|
|
|
|
|
-
HeroLinik
- Boom Boom

- Posts: 3462
- Joined: Fri Dec 20, 2013 1:28 pm
-
Contact:
Postby HeroLinik » Sun Jul 24, 2016 8:05 am
Marvel at the awesome design, brilliant aesthetics and amazing gameplay of the best level ever made in the history of SMBX.
|
|
|
|
|
|
|
|
|
-
Alagirez
- Mouser

- Posts: 3579
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
-
Contact:
Postby Alagirez » Sun Jul 24, 2016 8:14 am
omg linik confirmed to be the god of smbx
|
|
|
|
|
|
|
|
|
-
Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
-
Contact:
Postby Mable » Sun Jul 24, 2016 8:18 am
Remove all the blocks and it's perfect
|
|
|
|
|
|
|
|
|
-
mariogeek2
- Rocky Wrench

- Posts: 697
- Joined: Tue Jan 28, 2014 5:46 pm
Postby mariogeek2 » Sun Jul 24, 2016 8:57 am
Holy crap, Tinkerbell! What are you doing here?
Also, awesome looking level Linik. Best one EVAH!
|
|
|
|
|
|
|
|
|
-
Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun Jul 24, 2016 4:49 pm
Linik wrote:
Marvel at the awesome design, brilliant aesthetics and amazing gameplay of the best level ever made in the history of SMBX.
Is that Cedrik's CC12 entry. You know, the one he didnt steal from zlaker.
|
|
|
|
|
|
|
|
|
-
TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sun Jul 24, 2016 6:58 pm

Shine on you crazy diamond.
|
|
|
|
|
|
|
|
|
-
HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
-
Contact:
Postby HenryRichard » Sun Jul 24, 2016 8:07 pm
Looks pretty good, though I'd change the colors of the bush with eyes to match the colors of the other bushes - it's a little too bright and saturated.

|
|
|
|
|
Return to “Pit of 100 Pages”
Users browsing this forum: No registered users and 1 guest
|