Sux wrote:Wow, nice see some people feeling bad for me. ( I feel a bit important....but I'm not )
I can see the future, like in the CC11, I see pretty good level son 20-30 placements, and shit levels in top 10.
Seems than complex and expansive levels with amount of gimmicks lost your quality to simple linear and clash levels....
I don't know if I post my level.. ( it's funny, because I spend 2 years to do it )
I hope that FireLink wins this contest.
This was to be my last contest, but after this shame, I think I'll participate on cc13.
I feel really strang because in CC10 a shit linear level that I made in 1 week without any gimmick reached top 15....
Hey I did the whole huge level thing in maglx2 and only got up to 81st place since it was too much/unfocused. And similarly for the vanilla contest on SMWCentral someone complained that my level had too much "stuff" and detail as well.
There is such a thing as adding too much detail and complexity to your level I think.
over-glorified level designer finally notices that overloading your level with custom graphics doesnt equal winning
really sad
cry cry cry
so sad its happening
Honestly though, for every content creator, there comes a time where you put out something that you think is great, only to realize that people don't like it as much as you thought they would. You need to step back and think about why the level got the score it got. The judge reviews are there for a reason. Try to find out what went wrong. Only by taking criticism you can actually improve. Of course, as QUill already mentioned, trends change and the things that people like change, so it's important to stay up to date with the times. Another thing to consider is wether you want levels with an overload of custom graphics that are super complex and possibly confusing, or "simple linear levels" that may not be amazingly innovative but still fun to play. You have to find a good balance between complexity and fun. Making levels these days isn't about making crazy gimmick shit with 90 million tilesets anymore. I think things like MAGLX2 made people realize that the core essence of level making is still to make levels fun. If you have the innovation, but not the fun, it's just gonna scare people away.
Also I just realized I didn't post an ohoho video yesterday, so here's two to make up for it.
Sux wrote:Wow, nice see some people feeling bad for me. ( I feel a bit important....but I'm not )
I can see the future, like in the CC11, I see pretty good level son 20-30 placements, and shit levels in top 10.
Seems than complex and expansive levels with amount of gimmicks lost your quality to simple linear and clash levels....
I don't know if I post my level.. ( it's funny, because I spend 2 years to do it )
I hope that FireLink wins this contest.
This was to be my last contest, but after this shame, I think I'll participate on cc13.
I feel really strang because in CC10 a shit linear level that I made in 1 week without any gimmick reached top 15....
Hey I did the whole huge level thing in maglx2 and only got up to 81st place since it was too much/unfocused. And similarly for the vanilla contest on SMWCentral someone complained that my level had too much "stuff" and detail as well.
There is such a thing as adding too much detail and complexity to your level I think.
Yeah...The currently contest is transforming into MaGLX..
I don't know what happened with the smbx community...
Alright, so my level's short. I accept that, even agree. Wish I had enough experience to make a longer level, though I feel like a few choices I made made it a fair bit harder to extend than a plain grassy plains level. Oh well, for my first real level in any engine I'm satisfied.
Chad wrote:
However, the lightning bolt attack can be weirdly unpredictable when Lakitu uses it from a really low position, especially when it sometimes stops shooting them at all but the cloud platforms flash with electricity anyway for seemingly no reason.
I see where you're coming from on that first part, I could've made Lakithunder only throw spinies when too low, or something. On that second part, were you aware that the yellow spinies are electro-spinies, and stop for a moment before electrifying the cloud they're on?
Okay I made my goal and I'm past Tier 5, did not expect that honestly, but I'm satisfied at this point since I know I did much better than I did in CC1. XD hahaha
The0x539 wrote:On that second part, were you aware that the yellow spinies are electro-spinies, and stop for a moment before electrifying the cloud they're on?
Actually no, I wasn't aware of that. Cool idea, but it didn't register in my mind at all that the Spinies were the cause of that. It makes sense in retrospect, but while playing I thought they were just recolors. I still think it could have been indicated better though, like having some kind of electrical effect appear while they're stopped and before shocking the platform.
Chad wrote:
I still think it could have been indicated better though, like having some kind of electrical effect appear while they're stopped and before shocking the platform.
Totally agree, just didn't think I'd be able to make a sprite for that that looked remotely good. Originally, they were actually just going to have a bigger hitbox and be non-spinjumpable while electrified, while also having a different appearance, but I couldn't get an overlay that looked good, so that got scrapped.
Sux wrote:Wow, nice see some people feeling bad for me. ( I feel a bit important....but I'm not )
I can see the future, like in the CC11, I see pretty good level son 20-30 placements, and shit levels in top 10.
Seems than complex and expansive levels with amount of gimmicks lost your quality to simple linear and clash levels....
I don't know if I post my level.. ( it's funny, because I spend 2 years to do it )
I hope that FireLink wins this contest.
This was to be my last contest, but after this shame, I think I'll participate on cc13.
I feel really strang because in CC10 a shit linear level that I made in 1 week without any gimmick reached top 15....
Hey I did the whole huge level thing in maglx2 and only got up to 81st place since it was too much/unfocused. And similarly for the vanilla contest on SMWCentral someone complained that my level had too much "stuff" and detail as well.
There is such a thing as adding too much detail and complexity to your level I think.
Yeah...The currently contest is transforming into MaGLX..
I don't know what happened with the smbx community...
... Are you implying that's a bad thing?
There have been some really questionable level positions in previous smbx contests as well.
And Marina basically pointed out what happened. I'm kind of glad it is, I was getting tired of the stereotypical 'Non-linear, overpolished, overloaded with custom graphics, mediocre gameplay level with unfitting touhou music."
The winners in the later CC's look like they deserve first place more than those of the previous contests.
The Thwomp King wrote:Okay I made my goal and I'm past Tier 5, did not expect that honestly, but I'm satisfied at this point since I know I did much better than I did in CC1. XD hahaha
Well, I'm pretty satisfied with my placing this CC,
It's way better than my placing in CC11. Even
Though I didn't reach the top 30, atleast I got in
The top 40, I'm just going to say good luck to all
Of the remaining contestants!
[rimg][/rimg]Aww so close to making it to the next tier, oh well 33rd out of 83 is pretty good in my eyes considering this was my first entry since Tower of Biased 1 I think. I actually completely forgot about the P-Switch mask
and didn't notice until a few days after I submitted lol
But now that I have the results of my stage I can finally work on the redux edition of it.
Last edited by Nightmayor on Sat Mar 05, 2016 11:49 am, edited 2 times in total.
FluffiMasta wrote:Why were long, boring and oversaturated custom graphics levels even a thing in the first place?
I'm going to take a guess and say that it's because before that the only types of levels made were linear short vanilla levels so people wanted something else and it shifted to the complete opposite.
oh you've gotta be kidding me.... I had high hopes for that level. Although I can agree that there was a bit much going on at once, I also think things were rather exaggerated as well. Oh well.
Last edited by PROX on Sat Mar 05, 2016 12:02 pm, edited 1 time in total.
Hello this is my level I am currently working for CC13 . I will put very high because of my extreme amounts of custom graphics . There BGO spam , just like good level. Take a look.
I am also very sad that Sux not won. If your level is full of custom graphics which means top 10 ? Terrible top 10 levels of CC11 as another typical lava level has not switch blocks and were also vanilla. We need to avoid SMBX Community from being infected with Talkhaus and put even more blocks of switches and BGOS in our levels than ever. We need to avoid shit levels to win and let things never change. We must banish creativity. Arise, SMBXers companions , and we will send all levels of our episodes for the next contest !!!
snoruntpyro wrote:Hello this is my level I am currently working for CC13 . I will put very high because of my extreme amounts of custom graphics . There BGO spam , just like good level. Take a look.
I am also very sad that Sux not won. If your level is full of custom graphics which means top 10 ? Terrible top 10 levels of CC11 as another typical lava level has not switch blocks and were also vanilla. We need to avoid SMBX Community from being infected with Talkhaus and put even more blocks of switches and BGOS in our levels than ever. We need to avoid shit levels to win and let things never change. We must banish creativity. Arise, SMBXers companions , and we will send all levels of our episodes for the next contest !!!