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Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Mon May 25, 2015 6:08 am
by Emral
FallingSnow wrote:
MECHDRAGON777 wrote:
FallingSnow wrote:BALANCE TIME
Facedesk at the people who made whole sections instead of screens

Can you explain this one?


I don't think sections 12 and 13 were each made by multiple people, but I could be wrong.

I'm pretty sure Horikawa made the second screen of section 13. I made the first screen, and imported all the graphics I needed.

Re: 100% - MaGLX2 Relay Level - The SMBX Side (Post-game Col

Posted: Mon May 25, 2015 8:25 am
by RudeGuy
MECHDRAGON777 wrote:Do I Fall into that catagory with section 2?
I'm pretty sure you don't, since when you play the level the section is resized to a screen.
(why did you need to extend it though)

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Mon May 25, 2015 1:03 pm
by Murphmario
Section 13 was made by me and Emral. I just added Error in as a nice reference.

Edit: Here is what I have so far, based on Darkmatt and Emral's requests:
-Moved the pipe over in section 1
-Replaced the leaf brick in section 1 area 2 to a ? block with a leaf in it
-Increased the lava height in section 4
-Removed the spiny in section 6
-Increased the time it takes for the generator to fire in section 8
-Changed the spinies in section 8 to Galoombas, as the spinies turned into Doritos when killed
-Added an empty area around the thwomp in section 9
-Inserted shortcut warp in section 9 that takes you to the end of the level
-Provided a Mushroom during Ludwig's fight
-Added a midpoint at section 11
-Fixed some grammar issues in section 11
-Made the veggies respawn in section 11
-Made the door in section 13 accessible
-Made the door in section 13 take you to where the pipe in section 14 used to be
-Added spikes to the Tiki-Buzz graphic
-Replaced the pipe in section 14 with a mushroom
-Added a pipe at section 16
-Put blocks above the fake stars at section 16, as you can tail-spin them into going up, thus making the level impossible
-Facedesked at the people who made entire sections
-Got really confused about section 15
-Removed Herobrine

This leaves the following:
-Fix the fireball graphics at section 10
-Replace section 13's music
-Make the door in section 5 appear faster
-Make the door in section 15 lower faster
-Update Terraria to version 1.3.

Sorry if I wasn't supposed to fix the errors.
-

Re: 100% - MaGLX2 Relay Level - The SMBX Side (Post-game Col

Posted: Mon May 25, 2015 2:02 pm
by MECHDRAGON777
RudeGuy07 wrote:
MECHDRAGON777 wrote:Do I Fall into that catagory with section 2?
I'm pretty sure you don't, since when you play the level the section is resized to a screen.
(why did you need to extend it though)
NPCs do not start moving unless they were on screen at one point! I ha to do that for form two!

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Mon May 25, 2015 2:17 pm
by Darkonius Mavakar
i made the screen witht he talking toad in the dark fortress section, only a screen not a whole section.

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Mon May 25, 2015 7:32 pm
by FallingSnow
Okay, I'll believe you guys.
Also, I might need some help getting the names to display on the screen like in the relay level from MaGLX since I don't have experience with that sort of thing!

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Mon May 25, 2015 10:24 pm
by Imaynotbehere4long
Murphmario wrote:-Added a pipe at section 16
-Put blocks above the fake stars at section 16, as you can tail-spin them into going up, thus making the level impossible
Are they normal blocks that the player can collide with? If so, I'd prefer if they were replaced with invisible deadweight NPCs that have
nogravity=1
playerblock=0
playerblocktop=0
jumphurt=1
nohurt=1
so that they prevent the stars from going up without the player being able to collide with them.

Also, what's the pipe for? Can't the shortcut warp be a door? Also, I'd think the main SMW checkpoint would be better suited on the left side of Section 9 (so the player still has to activate the Bomberman events to progress, as the Bomberman events affect the player's jump height after death, but nothing else).

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue May 26, 2015 7:16 am
by Emral
Murphmario if you provide the modified level file you made, I could tackle some stuff you didn't change, like the music change and fire gfx.

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue May 26, 2015 3:18 pm
by Darkonius Mavakar
here's the screen i made

Spoiler: show
Image

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue May 26, 2015 3:49 pm
by Murphmario
Darkonius Mavakar wrote:here's the screen i made

Spoiler: show
Image
Odd, it's not on my file. And I downloaded the latest version too.

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue May 26, 2015 4:00 pm
by Darkonius Mavakar
Murphmario wrote:
Darkonius Mavakar wrote:here's the screen i made

Spoiler: show
Image
Odd, it's not on my file. And I downloaded the latest version too.
i made it just after horikawa made her part i think

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue May 26, 2015 4:18 pm
by Emral
Darkonius Mavakar wrote: i made it just after horikawa made her part i think
I think the safest thing would be that you added it behind the current end to Section 13 and made a warp connecting to section 14's pipe, and then we'll look into the rest. Maybe Murphmario can upload the file with improvements so far? Hint hint.

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue May 26, 2015 6:12 pm
by Murphmario
All I had was a trail of coins. Someone must have used the wrong file.

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Fri May 29, 2015 12:12 pm
by Emral
Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.

So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.

First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).

The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Fri May 29, 2015 12:18 pm
by Darkonius Mavakar
Emral wrote:
Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.

So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.

First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).

The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.

PGE can copy and paste things, so you could open the sections in pge and copy-paste, my screen doesn't have events so no problem

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Fri May 29, 2015 12:36 pm
by Wohlstand
Darkonius Mavakar wrote:
Emral wrote:
Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.

So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.

First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).

The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.

PGE can copy and paste things, so you could open the sections in pge and copy-paste, my screen doesn't have events so no problem
If you even need to clone whole section between different levels, you have able to clone then in Level->Section modification -> Clone section

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Fri May 29, 2015 5:46 pm
by FallingSnow
Emral wrote:
Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.

So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.

First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).

The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.
This sounds good for me.
As far as what MAGLX did, it had a little fade in text in the bottom left corner of the screen with the author's name that disappeared after a few seconds.

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue Jun 02, 2015 12:38 am
by 7NameSam
Help,
Image
Does luna lua not work on windows 8?

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue Jun 02, 2015 12:52 am
by 7NameSam
Horikawa Otane wrote: Someone didn't download the update to LunaLua I included in my level.
Mmm, could that also explain why the Batafire section in the Talkhaus relay level doesn't work for me either?

Re: HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Tue Jun 02, 2015 3:00 pm
by 7NameSam
Horikawa Otane wrote: Very likely! Find the post where I posted my level section and you'll find a link to a version of LunaLua with the NPC.spawn function!
Uhhh...?
Image
Help?