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Re: Zant's Graphic Workshop
Posted: Wed Jul 09, 2014 1:47 am
by FanofSMBX
Samuel wrote:Name: Cloud
Type: Block
What it replaces: block-373, 374 and 375
Description: Same function as block-373, 374 and 375, but looks different.
Spritesheet:
Additional Notes: In the spritesheet, on the right, is the second cloud under the "water rock". Is divided into 3 parts, each part replace a block. Make also another but this time "desert colored" (orange colored)
Are these okay? By TryLouBliss.
http://speedy.sh/7hRHk/SMB3-Jump-Through-Clouds.zip
Re: Zant's Graphic Workshop
Posted: Wed Jul 09, 2014 2:43 am
by crusher169
Name: block top
Type: npc
What it replaces: blue shy guy
Description: its basically a brick block that would have features to make it look obvious that its not actually a brick block. ill let you decide what the features will be
Additional Notes: could you make one replacing red shy guy that's as big as the big brick blocks with the notepad too? if so that would be great

Re: Zant's Graphic Workshop
Posted: Thu Jul 10, 2014 8:03 am
by DaSpongeBobMan
Name:NSMBU Grass Tiles
Type:Block,BG
Description:NSMBU grass tiles.
Spritesheet:

Additional notes: Can you hand-draw this to 16 bits? There are already many NSMBU grass tilesets, but I'm requesting for a perfect 16-bit one. Make it colorful like in the spritesheet. Oh, and make secret passage tiles for it? Thanks.
Re: Zant's Graphic Workshop
Posted: Thu Jul 10, 2014 3:53 pm
by xtremegamer51
DaSpongeBobMan wrote:Name:NSMBU Grass Tiles
Type:Block,BG
Description:NSMBU grass tiles.
Spritesheet:

Additional notes: Can you hand-draw this to 16 bits? There are already many NSMBU grass tilesets, but I'm requesting for a perfect 16-bit one. Oh,and make secret passage tiles for it? Thanks.
This tileset has already been done many times in 16-bit form I think.Check the ncgfx pack for it(In the NSMBU section of course)
Re: BloodElf300's Graphic Workshop
Posted: Thu Jul 10, 2014 4:36 pm
by Axiom
xtremegamer51 wrote:Thanks!
But do you mind if I ask for one last thing?
I need one more koopaling.Also I need the version with the tennis racket from the sprite sheet not the wand
Name:Larry koopa
replaces:smb3 larry koopa :V
Type:NPC
Description:Does what smb3 larry does and what iggy does only he has a uses his tennis racket the blast things at you though(Since I don't need the wand version but I need the tennis racket version like I said above)
Spritesheet:
http://www.mfgg.net/index.php?act=resdb ... 1&id=23020Like before click view/download
i've actually already done all of those nsmbwii styled koopalings in the past. lemme see if i can find them
Re: BloodElf300's Graphic Workshop
Posted: Thu Jul 10, 2014 5:48 pm
by xtremegamer51
Luigifan2010 wrote:xtremegamer51 wrote:Thanks!
But do you mind if I ask for one last thing?
I need one more koopaling.Also I need the version with the tennis racket from the sprite sheet not the wand
Name:Larry koopa
replaces:smb3 larry koopa :V
Type:NPC
Description:Does what smb3 larry does and what iggy does only he has a uses his tennis racket the blast things at you though(Since I don't need the wand version but I need the tennis racket version like I said above)
Spritesheet:
http://www.mfgg.net/index.php?act=resdb ... 1&id=23020Like before click view/download
i've actually already done all of those nsmbwii styled koopalings in the past. lemme see if i can find them
I already know what your talking about,I saw them all in the ncgfx pack.So theres not need to find them for me.Plus Bloodelf/Zant did this request for me months ago.
Re: Zant's Graphic Workshop
Posted: Sat Jul 12, 2014 4:34 am
by DaSpongeBobMan
@xtremegamer51:Sorry man, but those won't fit in my opinion. I'm just requesting for the exact NSMBU grass tileset in 16 bits. Just let Zant fulfill this request for me.
Re: Zant's Graphic Workshop
Posted: Tue Jul 15, 2014 1:12 pm
by FanofSMBX
Those ARE 16 bits.
Name: SMB3 Recolored Metroid Tiles
Type: Block
Sheet: none
Reference: none
Details: please recolor these metroid blocks to SMB3
http://speedy.sh/BrcV5/Metroid.zip
Re: Zant's Graphic Workshop
Posted: Wed Jul 16, 2014 7:47 am
by SuperMarioBuilder16
Name: Giant Bowser
Type(Block, NPC, Bgo, etc): NPC
What it replaces: SMB3 Bowser
Description: Hes 2x the size he actually is and make the animation and crushing animation 2x bigger...
Re: Zant's Graphic Workshop
Posted: Wed Jul 16, 2014 8:44 am
by Zant
SuperMarioBuilder16 wrote:Name: Giant Bowser
Type(Block, NPC, Bgo, etc): NPC
What it replaces: SMB3 Bowser
Description: Hes 2x the size he actually is and make the animation and crushing animation 2x bigger...
There's already one in the NEW SMBX CGFX Pack.
Re: Zant's Graphic Workshop
Posted: Fri Aug 01, 2014 12:07 pm
by DaSpongeBobMan
Name:NSMB2 GFX
Type:BGO,Block,NPC
Replaces Note Block,Trampoline,Blocks,BGO
Spritesheets:
http://www.mediafire.com/download/ascwl ... /NSMB2.rar
Additional Notes:Remove all 1to1 pixels and revamp to 16-bit. Must be in NSMB2 colors.
Re: Zant's Graphic Workshop
Posted: Fri Aug 01, 2014 5:11 pm
by MistaEpic
A GFX pack of all of your custom graphics, just like Valterri's GFX Pack!
Re: Zant's Graphic Workshop
Posted: Fri Aug 01, 2014 5:55 pm
by silent_
MistaEpic wrote:A GFX pack of all of your custom graphics, just like Valterri's GFX Pack!
http://www.smbxgame.com/forums/v ... 5198#p5198
Re: Zant's Graphic Workshop
Posted: Fri Aug 01, 2014 6:27 pm
by MistaEpic
Re: Zant's Graphic Workshop
Posted: Sat Aug 02, 2014 7:38 am
by CreatorForce
Name : Airship New Super Mario Bros Wii
Type : Block and Background
Replaces : SMB 3 Airship And BGO
Spritesheets :
http://fantendo.wikia.com/wiki/File:Airship1.PNG
Additional Notes : The Airship Must be 16-bit
Re: Zant's Graphic Workshop
Posted: Sat Aug 30, 2014 5:47 pm
by dragonfan96
Name : Dark Bowser from MLBIS(Mario and Luigi Bowser's Inside Story)
Type :NPC
Replaces : SMW Ludwig (npc-280)
Spritesheets : N/a
Additional Notes :If you can could you add a blue-purple fireball(npc-282)
To the creator:If you need more info i can provide it to my best ability
Re: Zant's Graphic Workshop
Posted: Sun Aug 31, 2014 10:13 am
by Warlock
Name:
Type(Block, NPC, Bgo, etc): BG
What it replaces: SMB3 Dungeon
Description: Towers made of tiles from Shikaternia's Castle Tileset
Reference Pic(if needed):
Spritesheet(if needed):
Additional Notes(if needed): It kinda looks like a castle with loads of columns and shit.
Re: Zant's Graphic Workshop
Posted: Sun Aug 31, 2014 5:27 pm
by Chip Potato
Name: King Pig Boss
Type(Block, NPC, Bgo, etc): NPC
What it replaces: SMB3 Bowser
Description: A SMB3-styled King Pig, from Angry Birds Toons, replacing SMB3 Bowser.
Reference Pic(if needed):

Spritesheet(if needed): N/A
Additional Notes(if needed): N/A
Re: Zant's Graphic Workshop
Posted: Tue Sep 02, 2014 10:35 am
by Zant
Got a bunch of requests done:
SuperYoshiRex64 wrote:SparkleYoshiFan wrote:Name: Smb3 four legged soldier/guard koopas
Npc replacements: rex, smw koopas, hammer bro, spiny
size: orignal
description: rex's must have spears and helmets. Koopas must have a full armored body and sword and angry looking eyes, hammer bro (smb3 hammer bro) must have helmets and metal gloves and they throw axes. spiny's must just be armored.
https://www.mediafire.com/?v5q98myjmw4q52p
Samuel wrote:Name: Cloud
Type: Block
What it replaces: block-373, 374 and 375
Description: Same function as block-373, 374 and 375, but looks different.
Spritesheet:
Additional Notes: In the spritesheet, on the right, is the second cloud under the "water rock". Is divided into 3 parts, each part replace a block. Make also another but this time "desert colored" (orange colored)
https://www.mediafire.com/?bm23cv0pgy2c4bo
Kep wrote:Name: Amp
Type: Hurtful Block
What it replaces: Jellyfish
Description: Functions just like the Jellyfish except this Amp is on land and floats.
Reference Pic: If you know what an Amp is, you shouldn't need a reference pic/spritesheet
Spritesheet: If you know what an Amp is, you shouldn't need a reference pic/spritesheet
Additional Notes: Make sure that each on of Amp's frame has some electrical charge to it. Also, have this SMB3-styled, please.
I would just like to point out if you for whatever reason don't know what an Amp is, let me know and I'll show you a pic
https://www.mediafire.com/?yzsd2q7ysyz5as9
https://www.mediafire.com/?qbngdgez8d8l9ds
SuperYoshiRex64 wrote:Zant i really need your help!
Name: Mecha Mini Bowsers and Smb3 bowser statues: standing statue, firebreath statue and groundpound: statue
Style: Smb3
Size: mecha koopa size
Description: use your fantasy the create them and your creativity. The mecha koopas must have red eyes and the statue must have gray eyes and a standing statue with glowing eyes.
https://www.mediafire.com/?db9vqn9qddr2ikl
ANueUtsuho wrote:Name:Ironsider
Type:NPC
What it replaces:SMB3 Bowser
Reference:

Desription: A boss from Wario World that breathes green fire and stomps the ground. It looks like a metal head of sorts.
Additional Notes:Could it be SMW colored?
https://www.mediafire.com/?i199ih646xbm2j7
beanluv wrote:Name: Mega Silver Sonic
Type(Block, NPC, Bgo, etc): NPC
What it replaces: Ludwig
Description: This Is Silver Sonic From Sonic 2, But I Need A Bigger Form, Possibly As Big as the Death Egg Robot.
Reference Pic(if needed):
http://i1.ytimg.com/vi/iyhsdyj-siM/hqdefault.jpg
Spritesheet(if needed):
http://img85.imageshack.us/img85/2729/s ... nicic1.png
Additional Notes(if needed): The Standing Pose Should Replace npc-280, And The Spinning Poses Should Replace Ludwig's Shell, And The Spine Should Replace Ludwig's Flame.
Thanks In Return!
https://www.mediafire.com/?a0emyi8cgeephmw
crusher169 wrote:Name: block top
Type: npc
What it replaces: blue shy guy
Description: its basically a brick block that would have features to make it look obvious that its not actually a brick block. ill let you decide what the features will be
Additional Notes: could you make one replacing red shy guy that's as big as the big brick blocks with the notepad too? if so that would be great

https://www.mediafire.com/?xy2pp2log4qsl85
https://www.mediafire.com/?5usk388pjolp6y6
Gonna finish the remaining requests eventually.
Re: Zant's Graphic Workshop
Posted: Tue Sep 02, 2014 5:28 pm
by Chip Potato
Is it okay to change the reference pic I put up? I put up the wrong one by mistake...