Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 12:11 pm
by HeroLinik
andialifbatara wrote:
castlewars wrote:Because everyone loves a grey level:
Because everyone loves a grey level:
Looks good for Zelda levels. I like these design level.
It's actually Castle of Despair for the TGCA remake. Because of the way it was done in the original, I changed it up into a more Zelda-like dungeon level with a Link filter instead of a Mushroom Kingdom castle, and to symbolise the theme of despair, I made it 50% darker, so it is more fifty shades of grey and depressing.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Oh, sorry! Didn't know I had to ask for permission. I'm gonna remove them now.
(also, can I ask for permission now?)
I mean, I hadn't even released them yet lol. I thought because screenshot ripping was frowned upon here, nobody would dare. Welp. I feel kind of violated.
You can use them, but don't make 4x4 pixels with them. xD
Turtwig wrote:Wow.
How did he get you graphics if they're unreleased, though?
I leaked the world map at one point in the last thread; it was the one where I was using 8x8 tile gimmicks in PGE.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 5:19 pm
by reghrhre
Screen doesn't do much justice, I'll post more individual pics some other time
Gimmick is mostly just rising fires and going into random Toad Houses for explosives.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 5:22 pm
by h2643
That looks really bad good! I like the dark atmosphere, it reminds me of NSMBW.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 5:48 pm
by FanofSMBX
I can hardly see the ground.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 6:01 pm
by reghrhre
h2643 wrote:That looks really bad good! I like the dark atmosphere, it reminds me of NSMBW.
Thanks! It literally uses the same graphics from a level in LFFTMK.
FanofSMBX wrote:I can hardly see the ground.
The image is small and the quality screwed up a bit but I can guarantee that you can see the ground if you play the level
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 6:07 pm
by Superiorstar
Txunere wrote:Screen doesn't do much justice, I'll post more individual pics some other time
Gimmick is mostly just rising fires and going into random Toad Houses for explosives.
You might wanna change up the gimmick at one point or else it will get repetitive, judging by the screen there isn't much going on in the level.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 6:42 pm
by Wohlstand
Experiment with switches (PGE Engine 0.0.6 pre-alpha)
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 9:23 pm
by reghrhre
Superiorstar wrote:
Txunere wrote:Screen doesn't do much justice, I'll post more individual pics some other time *img*
Gimmick is mostly just rising fires and going into random Toad Houses for explosives.
You might wanna change up the gimmick at one point or else it will get repetitive, judging by the screen there isn't much going on in the level.
Like I said, the image doesn't do justice. But don't worry, there's other stuff in the level that'll help the level from being boring, and a lot of levels in my episode aren't really long, they're SMB3 lengthed but a little bit longer
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Feb 19, 2015 7:25 am
by MECHDRAGON777
Wohlstand wrote:Experiment with switches (PGE Engine 0.0.6 pre-alpha)
Look good, and way better then my first level, haha^_^
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Feb 19, 2015 8:30 am
by bossedit8
@Txunere: I am really looking Forward to your further Progression. This is simply just amazing and there are even Gimmicks I never even know about like destroying flames like that. Very nice work so far on this tweak of your Level.
@Wohlstand: It's nice that your Engine is going further very well. Still looking Forward to your final release even know it will take a lot of time to do this.
@Pivot40Channel: Very nice world map so far... even know what I don't like is that on the second world that there are lack of sceneries going on but it is on work in Progress anyway. Looking Forward to the further works on your Project.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Feb 19, 2015 8:34 am
by CreatorForce
@Bossedit8 :@Pivot40Channel: Very nice world map so far... even know what I don't like is that on the second world that there are lack of sceneries going on but it is on work in Progress anyway. Looking Forward to the further works on your Project.
Oh...Okay. New Update For Map Soon.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Feb 19, 2015 8:50 am
by Choco
I agree with Bossedit8. The second world looks bland. Also, it looks pretty flat. Give it some elevation like you did in World 1.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Feb 19, 2015 11:38 am
by litchh
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Feb 19, 2015 11:56 am
by h2643
That sex in the center of the screen... I like your recolored things, though.