Re: Level Design Tips
Posted: Tue Jun 14, 2016 5:47 am
166. Unfair levels will make people hate you faster than you can say "IT'S JUST A PRANK BRO"
You can have new enemies after the Checkpoint. I don't see a problem in this. How many different enemies should you have? I would say pick two or three per level. If your level has different areas, say, an underground room, you can change the set for that area to have Buzzy Beetles instead of Goombas for instance. If your level has "special" enemies like Lakitus or Hammer Brothers I think it's fine to have them as a fourth type of enemies as they're more rare.Angelus wrote:Should all the enemies from the stage be introduced before the checkpoint, or it's ok to introduce new enemies/ideas after that? Also, how many different enemies should be placed into a stage before it gets "all over the place"?
Why avoid the less obnoxious one?Afraid of the Heights wrote:167. Avoid stacked Goombas, but in some cases, stacked Shy Guys is a great idea.
Which is "the less obnoxious one", stacked Goombas or stacked Shy Guys?Enjl wrote:Why avoid the less obnoxious one?Afraid of the Heights wrote:167. Avoid stacked Goombas, but in some cases, stacked Shy Guys is a great idea.
The one you're telling people to avoid.Afraid of the Heights wrote:Which is "the less obnoxious one", stacked Goombas or stacked Shy Guys?Enjl wrote:Why avoid the less obnoxious one?Afraid of the Heights wrote:167. Avoid stacked Goombas, but in some cases, stacked Shy Guys is a great idea.
(Unless you make them have "NPCblocktop=1" then) it serves no point except to have multiple health and massive score/life income. AS for Shyguys, they have "NPCblocktop=1" by default.Enjl wrote:Why avoid the less obnoxious one?Afraid of the Heights wrote:167. Avoid stacked Goombas, but in some cases, stacked Shy Guys is a great idea.
Well, getting multiple lives in stacked NPCs is sometimes annoying.MECHDRAGON777 wrote:(Unless you make them have "NPCblocktop=1" then) it serves no point except to have multiple health and massive score/life income. AS for Shyguys, they have "NPCblocktop=1" by default.Enjl wrote:Why avoid the less obnoxious one?Afraid of the Heights wrote:167. Avoid stacked Goombas, but in some cases, stacked Shy Guys is a great idea.
Oh, sorry for that.Tinkerbell wrote:If you stack only 4 at a time and have the next npc be something else you don't get infinite lives..
Well, not really if the level is 15 minutes long but has like 4 checkpoints.Spinda wrote:Also lives are pretty irrelevant anyway.
Wow, I tought you were talking about this:Afraid of the Heights wrote:Oh, sorry for that.Tinkerbell wrote:If you stack only 4 at a time and have the next npc be something else you don't get infinite lives..
King of Eterity wrote:168: Mainly for episodes and based on an earlier post about the annoyance of tracking down missing stars, because of this, you should create a level at the end of each world to show the stars that have been collected on that world (if stars are used in each level), so players know where to look if they desire 100%ing the game and/or looking to progress down a path that requires more stars than they have. I know Airship Attack 2 does this.