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Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sun May 08, 2016 10:39 pm
by LTIan
Does this GFX Pack include 16-bit version stuff from Super Mario Maker?

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Mon May 09, 2016 5:35 am
by h2643
LTIan wrote:Does this GFX Pack include 16-bit version stuff from Super Mario Maker?
That stuff was released by Valtteri many months ago.

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Mon May 09, 2016 11:36 am
by LTIan
Well... could there be a chance that they could be added in the next update?

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Mon May 30, 2016 12:17 am
by Westretroman
YE, I'll use these graphics.

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Tue Jun 14, 2016 7:49 am
by loop
It looks great, but it could use custom flat grass tiles that prevent cutoff with pipes, like the extra desert tile.

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Fri Jun 17, 2016 12:32 am
by _r2d2292_
As always, you post another amazing GFX pack. Keep up the good work.

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Mon Jun 20, 2016 1:50 pm
by MasterRoboto2
I Really love your pack, I would use this for my next episode, but why the pipe maze and desert tiles don't exist???

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Mon Jun 20, 2016 6:16 pm
by 4matsy
MasterRoboto2 wrote:I Really love your pack, I would use this for my next episode, but why the pipe maze and desert tiles don't exist???
There aren't enough tile slots to fit them in with the current batch of world map tiles in vanilla SMBX, and the SMBXpanded tile slots weren't known about when he originally made the pack.

He'll probably update the pack with them (or maybe something else that's more useful? There aren't too many new slots...) at a later date. Just gotta be patient. ~_^

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sat Jul 23, 2016 11:07 am
by IsaacDavid
Hey man , how put that on PGE Editor


Image

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sat Jul 23, 2016 11:19 am
by PixelPest
IsaacDavid wrote:Hey man , how put that on PGE Editor


Image
Same way as normal

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sun Nov 20, 2016 10:31 pm
by loop
Sorry for the bump, but I have suggestions for the next update.
Firstly, can you please expand on the wood tilesets more?
Secondly, can you fix the Flamethrower Block's framestyle? I say this because it doesn't turn like it is supposed to. :geek:
I know he is on vacation for the next four weeks, but I wanted to point that out.

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Tue Dec 06, 2016 4:23 am
by Enderfan
The Mask of the buster Beetle is missing! Could you add morton replacing smb Bowser with spiked balls instead of Fire?

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Thu Dec 22, 2016 3:33 pm
by Sednaiur
Jayce 777 wrote:Sorry for the bump, but I have suggestions for the next update.
Firstly, can you please expand on the wood tilesets more?
Secondly, can you fix the Flamethrower Block's framestyle? I say this because it doesn't turn like it is supposed to. :geek:
I know he is on vacation for the next four weeks, but I wanted to point that out.
Please tell me about what wood tilesets you are talking about. Do you mean the normal/ice/giant wood tilesets or about the "extra" wood blocks?
Also, thank you for noticing me about that flamethrower-error, which just got fixed. I have no idea why I did put a framestyle=0 onto that thing and how I could not notice that error. ^^
LemmyKoopa123 wrote:The Mask of the buster Beetle is missing! Could you add morton replacing smb Bowser with spiked balls instead of Fire?
About the missing mask, I checked in my pack, but the mask is there as it should. And about your request, I can see about it once I finished my project. It is not a bad idea, after all. :-)

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Thu Dec 22, 2016 5:47 pm
by loop
Welcome back! Yeah, I am talking about the normal sized wood tilesets.
Thanks in advance.

Re: SMB3 expanded GFX-pack v1.0

Posted: Sun Jan 22, 2017 3:15 pm
by AutisticToad
Chip Potato wrote:Oh my god, it's here. It's here and it's beautiful. Let's just hope the community doesn't implode on itself from all this awesome.
Its starting...

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sun Mar 05, 2017 10:34 am
by Eri7
Very gud , top quality graphics !

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Mon Mar 13, 2017 5:56 pm
by Tuckster7
:ugeek: amazing. i might try it

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sat Jun 10, 2017 4:02 pm
by WildCard78
how do i use this?

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sat Jun 10, 2017 8:03 pm
by Mr Boboo
As a real sucker for SMB3-styled graphics, this pack has proven quite useful to me. I hope to see more updates in the future!

Re: SMB3 expanded GFX-pack v2.0 (download works again)

Posted: Sat Jun 10, 2017 8:28 pm
by TheGamingCats
WildCard78 wrote:how do i use this?
Ok. Lets say you want a custom graphic in Level A.

The Level is named Level A.

So, you take the graphic and put it in a folder in worlds > <episode name> > Level A
You can find the worlds folder somewhere in your main SMBX folder. Just search for 'worlds'. This should work for 1.3.0.1, 1.4.4, and 2.0 Beta 3.
Now, open your editor and voila! there it is!
(The graphic will replace an existing block.