Share and discuss custom SMBX graphics.
Moderator: Userbase Moderators
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LTIan
- Hoopster

- Posts: 49
- Joined: Sun Jan 12, 2014 10:44 pm
Postby LTIan » Sun May 08, 2016 10:39 pm
Does this GFX Pack include 16-bit version stuff from Super Mario Maker?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon May 09, 2016 5:35 am
LTIan wrote:Does this GFX Pack include 16-bit version stuff from Super Mario Maker?
That stuff was released by Valtteri many months ago.
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LTIan
- Hoopster

- Posts: 49
- Joined: Sun Jan 12, 2014 10:44 pm
Postby LTIan » Mon May 09, 2016 11:36 am
Well... could there be a chance that they could be added in the next update?
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
- Pronouns: he/him/they
Postby loop » Tue Jun 14, 2016 7:49 am
It looks great, but it could use custom flat grass tiles that prevent cutoff with pipes, like the extra desert tile.
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_r2d2292_
- Shy Guy

- Posts: 5
- Joined: Mon Jun 13, 2016 11:31 am
Postby _r2d2292_ » Fri Jun 17, 2016 12:32 am
As always, you post another amazing GFX pack. Keep up the good work.
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MasterRoboto2
- Swooper

- Posts: 62
- Joined: Mon May 09, 2016 10:54 pm
Postby MasterRoboto2 » Mon Jun 20, 2016 1:50 pm
I Really love your pack, I would use this for my next episode, but why the pipe maze and desert tiles don't exist???
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4matsy
- Buster Beetle

- Posts: 81
- Joined: Fri Jan 10, 2014 11:42 pm
- Pronouns: he/him
Postby 4matsy » Mon Jun 20, 2016 6:16 pm
MasterRoboto2 wrote:I Really love your pack, I would use this for my next episode, but why the pipe maze and desert tiles don't exist???
There aren't enough tile slots to fit them in with the current batch of world map tiles in vanilla SMBX, and the SMBXpanded tile slots weren't known about when he originally made the pack.
He'll probably update the pack with them (or maybe something else that's more useful? There aren't too many new slots...) at a later date. Just gotta be patient. ~_^
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IsaacDavid
- Koopa

- Posts: 19
- Joined: Sat Jul 23, 2016 7:56 am
Postby IsaacDavid » Sat Jul 23, 2016 11:07 am
Hey man , how put that on PGE Editor

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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sat Jul 23, 2016 11:19 am
IsaacDavid wrote:Hey man , how put that on PGE Editor

Same way as normal
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
- Pronouns: he/him/they
Postby loop » Sun Nov 20, 2016 10:31 pm
Sorry for the bump, but I have suggestions for the next update.
Firstly, can you please expand on the wood tilesets more?
Secondly, can you fix the Flamethrower Block's framestyle? I say this because it doesn't turn like it is supposed to.
I know he is on vacation for the next four weeks, but I wanted to point that out.
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Enderfan
- Tweeter

- Posts: 146
- Joined: Mon Nov 21, 2016 4:51 am
- Flair: ★The Master of Dimensions★
Postby Enderfan » Tue Dec 06, 2016 4:23 am
The Mask of the buster Beetle is missing! Could you add morton replacing smb Bowser with spiked balls instead of Fire?
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Thu Dec 22, 2016 3:33 pm
Jayce 777 wrote:Sorry for the bump, but I have suggestions for the next update.
Firstly, can you please expand on the wood tilesets more?
Secondly, can you fix the Flamethrower Block's framestyle? I say this because it doesn't turn like it is supposed to. :geek:
I know he is on vacation for the next four weeks, but I wanted to point that out.
Please tell me about what wood tilesets you are talking about. Do you mean the normal/ice/giant wood tilesets or about the "extra" wood blocks?
Also, thank you for noticing me about that flamethrower-error, which just got fixed. I have no idea why I did put a framestyle=0 onto that thing and how I could not notice that error. ^^
LemmyKoopa123 wrote:The Mask of the buster Beetle is missing! Could you add morton replacing smb Bowser with spiked balls instead of Fire?
About the missing mask, I checked in my pack, but the mask is there as it should. And about your request, I can see about it once I finished my project. It is not a bad idea, after all. :-)
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
- Pronouns: he/him/they
Postby loop » Thu Dec 22, 2016 5:47 pm
Welcome back! Yeah, I am talking about the normal sized wood tilesets.
Thanks in advance.
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AutisticToad
- Shy Guy

- Posts: 9
- Joined: Thu Jan 12, 2017 8:46 pm
Postby AutisticToad » Sun Jan 22, 2017 3:15 pm
Chip Potato wrote:Oh my god, it's here. It's here and it's beautiful. Let's just hope the community doesn't implode on itself from all this awesome.
Its starting...
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Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
- Flair: Good Foundation allows for strong Execution
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Contact:
Postby Eri7 » Sun Mar 05, 2017 10:34 am
Very gud , top quality graphics !
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Tuckster7
- Koopa

- Posts: 16
- Joined: Mon Mar 13, 2017 1:17 pm
Postby Tuckster7 » Mon Mar 13, 2017 5:56 pm
 amazing. i might try it
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WildCard78
- Shy Guy

- Posts: 7
- Joined: Sat Jun 10, 2017 10:26 am
Postby WildCard78 » Sat Jun 10, 2017 4:02 pm
how do i use this?
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Mr Boboo
- Spike

- Posts: 267
- Joined: Sat Jan 04, 2014 8:43 am
- Flair: The Wicked Pissah
Postby Mr Boboo » Sat Jun 10, 2017 8:03 pm
As a real sucker for SMB3-styled graphics, this pack has proven quite useful to me. I hope to see more updates in the future!
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TheGamingCats
- Blooper

- Posts: 154
- Joined: Sun Jun 04, 2017 9:29 am
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Contact:
Postby TheGamingCats » Sat Jun 10, 2017 8:28 pm
WildCard78 wrote:how do i use this?
Ok. Lets say you want a custom graphic in Level A.
The Level is named Level A.
So, you take the graphic and put it in a folder in worlds > <episode name> > Level A
You can find the worlds folder somewhere in your main SMBX folder. Just search for 'worlds'. This should work for 1.3.0.1, 1.4.4, and 2.0 Beta 3.
Now, open your editor and voila! there it is!
(The graphic will replace an existing block.
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