Game Concept Thread

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Re: Game Concept Thread

Postby underFlo » Sat Jun 20, 2015 11:14 am

M#: I Scream for Ice Cream!

8 Players
Cardflip
Mafia Killing and Lynching optional, however any party skipping lynching/killing three times in a row will automatically lose
If enough players sign up, we might be able to run the setup twice at the same time, of course with two different hosts.


It's a beautiful hot summer day in Frostville, and Isaac Dover's Ice Cream Stand is opening. To celebrate the day, he has a special offer: The first 8 children to arrive will get a free ice cream cone, randomly chosen from a set of a few. But here's the deal: It's actually a competition, two kids will have to win over the others by destroying their ice cream during certain phases, while some ice creams grant them special powers. Whichever party wins gets free ice cream every day for one whole year!

The following flavors are offered:



Good Flavors


Standard Pistacchio x3

A simple ice cream cone without anything special.


Suspicious Yogurt

Everyone seems to think that this flavor is actually Vanilla, so it Cardflips as a Vanilla cone.


Double Blueberry

Oh man, it's two for the price of one! As a result of that, if it gets killed in the night, it will survive, but only once!


Wise Strawberry

This flavor supposedly makes you able to see in the future! While that is probably just an urban myth, the kid holding this cone can pick someone other than him every night. If the kid holding this flavor dies in the night, the ice cream flavor of the kid he chose will be revealed to the public.



Bad Flavors


French Vanilla

The most famous flavor... and it's evil? Sadly, it doesn't have any special attributes though.


Dark Chocolate

This flavor is so dark that you can find out another kid's ice cream flavor with it (don't ask, it's a special recipe!).


Some smaller game.

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Re: Game Concept Thread

Postby Sevennights » Thu Jun 25, 2015 5:29 pm

This game is for the future when people play again, it was an old game of mine. The chances are we could play this in about a few months or more. Maybe earlier.
Spoiler: show
Edited heavily 3.4.8.3. M?? - Mafia - Cardflip - Colour - Capacity - 20 - Last Will Mechanics
Willdam


Mafia
Pirate Big Boss - A Mafia member and leader that can choose any color he/she wants that is in the game. Is Big Boss and is a pirate. Has two eyepatches, one for each eye.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Can only paint players every other night. The paintings last until the next day. Works with the Mafia to get rid of the town.
Arsonist - Can burn a house of a player. If the selected player is visiting a different player or the Arsonist, then the house will be burned and announced out the the public. Know who other mafia members are, and works with them to get rid of the town.
Secretary - A mafia that can inspect a player to learn thier colour.



Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the and the Mafia.
Doctor - Can heal a player one night, and can only self heal once. Know the identity of the Trainee Doctor. Works with town to get rid of mafia.
Trainee Doctor - Can heal a player a night. Their is a 50/50 chance of that player dying if the trainee Nurse trys to heal them. Can never heal even if they become the new doctor. Can become the doctor if the doctor dies, and has contact with the doctor. Works with town to get rid of mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Mafia.
Dreamer - A player that will dream of one of the following: Innocent(possibly a town or blue, evil(witch, demon, vig, or mafia,), or benign(town[greens] or blue third parties) The dreamer does know what they are exactly and only can dream 3 time in the entire game.
Jailor - Can jail a player night. When a player is jail they can not use thier role nor can they talk that night. The jail can kill that player if no role is given or if they feel killy. If they kill an innocent they are no longer a jailer.
Survivalist - can put on a vest each night to protect the player from every and any night kill that night. If use and not targeted then the vest will be wasted. Has 4 vest.
Vengeful Townperson - wants to get night killed. When they are night killed they can become a ghost for a night to kill the player/player that night killed them, or kill a player of there choosing. If lynched nothing happens.
Executioner Cardflips Red.
If the person who they want to be lynched is lynch then there lynch vote counts for 3.
Independent

Demon A side player who is immune to night kills, can kill a player each night. Works alone to kill everyone.

Jester - They want to get lynched, if they get lynched then they cab kill a player that lynch them. If they get nightkilled, nothing happens.
Amnesiac - This charater is unknown... as this character, they have no role and have no team, they win if they the role they have gotten from those who have died or if they are the last one alive. Once a charater or player died, they can choose at anytime and anyone that has, Died, can have their role for the entire game.
Amnesiac
Witch - a player that can control a player to make that player to do their role on someone that the witch chooses. If the player can inspect people then both players will know the colour. The player will know they have been controlled by the witch.

IMPORTANT NOTES


- The Pirate Big Boss player must chose their colour at the start
- Mafia wins if the independents are dead and the town has equal people as mafia people.
- Town wins if the independents are dead and the Mafia are all dead.
- The painter can paint people the colors that are available in the game.
-Mafia members know who other Mafia members are.
-If the arsonist burned down your house then you choose someone to say with via pming the host. If the person who you asked said yes then there house will also be yours, if they say no then you need to ask someone else. If you don't have a house and the next night comes, then you might die depending on your role. Some can take you their house by choice, and you are forced in only if you don't have a house.

How is it? Tell me how it is

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Re: Game Concept Thread

Postby TLtimelord » Fri Jun 26, 2015 6:57 pm

I got a mafia game that I've edited a little bit. Balances are willingful. Original images and role ideas come from https://epicmafia.com .
Chances are this game won't happen for plenty of time, though, as it's pretty elaborate.

Jus In Bello

Image
Mafia:
Image-Saboteur - Visits a person once per night. If they have a gun, the gun becomes rigged. If the player uses it, it explodes and kills the gun user instead.
Image-Fabricator - Can give a person either a rigged gun or a rigged bulletproof vest. The rigged gun given by the fabricator won't do anything and the
Image-Paralyzer - Can paralyze the town's voting once per game. After the town is paralyzed all the votes presently made during the day will be locked in and no other votes can come through.
Image-Yakuza - Chooses one user. When chosen, the Yakuza dies and the chosen user will replace them as a regular mafia.

Image
Town:
Image-Sheriff
Image-Vigilante
Image-Nurse
Image-Gunsmith - Gives a player a gun each night.
Image-Blacksmith - Gives a player a bulletproof vest each night.
Image-Penguin - Waddles over to a player to tell them some info (e.g. "<player> received a gun" or "<player> shouldn't trust the vest they're wearing") <<<note that another random user gets this info, not the Penguin.
Image-Dreamer - Can have a dream about 1 player or 3 players. If 1 player, then that player will be known as town, if 3 players, one may not be innocent, but that's not guaranteed.
Image-Townsperson x6
Image-Miller
Third Party & Cult:
Image-Fool - Goal is to get lynched. When lynched, they can take town one of their lynchers with them.
Image-Creepy Girl - Can give a doll to a player, and the player can hand the doll off to another player throughout the day phases only. After three phases, whoever has the doll dies. After the last doll handler dies, the player can give another doll and the process repeats.

Other info:
-All actions (except for nightkills and inspections) CAN be done during the day. The Nurse's reviving lasts two phases.
-A player with a gun can choose to shoot and kill another player during the day. It's a 50/50 chance whether or not the shooter will be revealed.
-Full roles are revealed upon death.
-Creepy Girl will win under the winning party if the player manages to kill 4 people
-Fool will win under the winning party if they managed to get lynched.
Last edited by TLtimelord on Sun Jun 28, 2015 4:53 pm, edited 2 times in total.

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Re: Game Concept Thread

Postby underFlo » Fri Jun 26, 2015 7:04 pm

  • Can the Cultist convert a member of the Mafia?
  • How does the Creepy Girl win?
  • Yakuza and Cult is a little overkill imo
  • A general problem with Cults is that players can play well, get converted and then lose as a result of them playing well. This shouldn't happen imo. If anything he should get some kind of counter-role.

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Re: Game Concept Thread

Postby TLtimelord » Fri Jun 26, 2015 7:19 pm

Yeah, I was hesitant on adding the cultist in the first place. I thought it may a bit op overall.

Also added winning grounds for the creepy girl role.

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Re: Game Concept Thread

Postby Zeldamaster12 » Fri Jun 26, 2015 7:56 pm

I'm gonna go ahead and post this here again so I can receive feedback from y'all.

M20 - Bomb Squad

-20 players.
-Cardflip.
-Town wins if all the Mafia is killed.
-Mafia wins if the Mafia number equals or outnumbers the Town.
-Third Party wins if he's the last one standing.
-Roles can only be used at night.
-Lynch votes must be in bolded red. If you don't bold it that's fine, but if the lynch vote isn't red, it won't be counted.
-Phases will normally be 24 hours but if I have all ability PMs or there is nothing going on during the phase, I can end it early if everyone agrees.

Detonation Squad
Detonation Commander: Leader of the Detonation Squad. Lynch vote counts as two, and he cardflips as green unless inspected, in which he cardflips red. Discusses with his fellow Mafiosi who to kill, and he sends the kill PM to the host.
Lady Inferno: The Commander's wife. She has the ability to set a player on fire, causing them to be injured, meaning that the selected player will not be able to speak the next night phase.
Human Bomb: A maniac that is willing to blow himself up to assist the Mafia. He has the ability to blow himself up, killing himself and a player of his choice. Discusses with his fellow Mafiosi who to kill.
Crazy Scientist: A wacko scientist who was involved in the Manhattan Project. He has the ability to poison a player with chemicals, causing the player to cardflip red the next day. Discusses with his fellow Mafiosi who to kill. Paintings wear off the next phase, and the player is only affected the following day phase.
Smokescreen: The Detonation Squad gave him this nickname because he loves using smoke bombs. He has the ability to throw a smoke bomb into the Defusing Squad's base, making the player of his choice's color black for the day phase. Discusses with his fellow Mafiosi who to kill.


Defusing Squad
Defusing Commander: Leader of the Defusing Squad. He has the ability to inspect a player each night to learn his or her color. Will not receive the picked player's color until the day phase to protect the sanction of balancing. Also, the Crazy Scientist's and Smokescreen's ability will not change the color of the player that the Defusing Commander inspects during inspection.
Lady Ocean: The Commander's wife. She has the ability to wash a player away to an isolated island, disabling the selected player's ability for the night.
Bomb Specialist: A bomb specialist who is assisting the Defusing Squad. He has the ability to defuse a bomb of the Detonation Squad, saving a selected player from death. Can only self-heal once throughout the entire game.
Breacher: Has the ability to breach a possible Detonation Squad base and kill a player inside. He gets put on probation for a night if he kills a member of the Defusing Squad, meaning that his ability will be disabled the next night. Additionally, if he kills a member of the Detonation Squad, his lynch vote counts as 2 the following day phase.
Defuser: An ordinary member of the Defusing Squad with no special ability. Assists the Defusing Squad by using their Mafia skill and participates in daily lynching.
Defuser
Defuser
Defuser
Defuser
Defuser
Defuser
Intellect: A rather clever member of the Defusing Squad. He has no special ability, but he is in contact with the other Intellect.
Intellect
Oddball: A rather odd member of the Detonation Squad. He means well, but he tends to act rather nervous and suspicious often. Cardflips red.


Third Party
Arsonist: Lady Inferno's long, lost son who specializes in fire. At Night 3, he gains the ability to kill players. Wins if he's the last one standing.
Pseudo-dino wrote:The Arsonist just kind of seems... there. It's up to you, but I would make him the actual arsonist or at least a serial killer, or just replace him with a another Defuser, personally.
It's well balanced overall. Approved.
FallingSnow wrote:Player count might be an issue, but it looks alright otherwise.

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Re: Game Concept Thread

Postby TLtimelord » Sun Jun 28, 2015 4:57 pm

I got a mafia game that I've edited a little bit. Balances are willingful. Original images and role ideas come from https://epicmafia.com .
Chances are this game won't happen for plenty of time, though, as it's pretty elaborate.

Jus In Bello

Image
Mafia:
Image-Saboteur - Visits a person once per night. If they have a gun, the gun becomes rigged. If the player uses it, it explodes and kills the gun user instead.
Image-Fabricator - Can give a person either a rigged gun or a rigged bulletproof vest. The rigged gun given by the fabricator won't do anything and the vest won't protect the player from bullets.
Image-Paralyzer - Can paralyze the town's voting once per game. After the town is paralyzed all the votes presently made during the day will be locked in and no other votes can come through.
Image-Yakuza - Chooses one user. When chosen, the Yakuza dies and the chosen user will replace them as a regular mafia.

Image
Town:
Image-Sheriff
Image-Vigilante
Image-Nurse
Image-Gunsmith - Gives a player a gun each night.
Image-Blacksmith - Gives a player a bulletproof vest each night.
Image-Penguin - Waddles over to a player to tell them some info (e.g. "<player> received a gun" or "<player> shouldn't trust the vest they're wearing") <<<note that another random user gets this info, not the Penguin.
Image-Dreamer - Can have a dream about 1 player or 3 players. If 1 player, then that player will be known as town, if 3 players, one is guaranteed either third party or mafia.
Image-Townsperson x7
Image-Miller

Third Party
Image-Fool - Goal is to get lynched. When lynched, they can take town one of their lynchers with them.

Other info:
-Upon receiving an item, the player will be notified at the beginning of the day phase with a message saying either "You received a gun!" or "You got a vest!"
-Players who have a bulletproof vest can survive one kill attempt, whether it be a nightkill or a day kill attempt by a given gun.
-A player with a gun can choose to shoot and kill another player during the day. It's a 50/50 chance whether or not the shooter will be revealed.
-Full roles are revealed upon death.
-Fool will win under the winning party if they managed to get lynched.
-If a player with a special role doesn't want to use their role, they can pm me saying "I'll will <use of role> no one tonight" or something along the lines of that. If I get no message from you whatsoever, you'll appear as dead by day phase with the message "<player> has turned into a vegetable!" this is to avoid inactivity at all costs. This happens after two nights of complete inactivity.
-Same as above applies to regular townspeople and a few select roles who's roles don't involve choosing. If you don't say anything at all in the thread within two day phases, you'll die at the end of the phase with the message, "<player> has turned into a vegetable!"

Role Clarifications:
-The Nurse is the same thing as the normal doctor role
-The Vigilante keeps his power even after killing an innocent.

---
Update: Removed Cultist and added Miller
---
Update2: Made the Dreamer a useful role and fixed the Fabricator's description.
---
Update3: I reversed the "non-killing roles can happen during day too" thing and just embelished on the item mechanic.
Update4: Added an enforcement mechanic to make sure users are active at all costs. No one likes a quiet game!
---
Update5: Made the enforcement mechanic a little less strict and made the doll feature a little more descriptive.
---
Update6: Removed the Creepy Girl role.
Last edited by TLtimelord on Sat Jul 04, 2015 3:50 pm, edited 6 times in total.

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Re: Game Concept Thread

Postby MacheTheFerret » Sun Jun 28, 2015 6:28 pm

Traitors

Story:

It was like any normal Mafia game, until two mysterious fellows came to Mafia Town. One took to the town and the other to the Mafia, but both had a secret plan; to kill everyone! With the town having another threat added to the list, and Mafia having a traitor in their ranks, who will come out on top?

Gameplay:

-15 Players
-Regular Lynching
-Cardflip

Teams:

The Mafia:
Godfather: Cardflips green on inspection or death. Decides with the other Mafiosos on who to kill each night.
Mafioso (x3): Decides with the other Mafiosos on who to kill each night.
Winning Conditions: Their numbers must be equal to or more than the town's, and both traitors need to die.

The Town:
Sheriff: Can inspect 1 player each night.
Deputy: Takes on the role and color of the Sheriff should the Sheriff die.
Doctor: Can save 1 player from death each night.
Nurse: Takes on the role and color of the Doctor should the Doctor die.
Vigilante: Can kill 1 person each night. He losses his ability for 1 night if he kills an innocent. If he kills a traitor, he can kill 2 people the next night, and the next night only.
Townsperson (x3): Has no special abilities.
Miller: Has no special abilities.
Winning Conditions: Must kill all of the Mafia and both of the traitors.

The Traitors:
Town Traitor: Cardflips blue on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Mafia Traitor: Cardflips red on inspection or death. Gets to decide on 1 kill per night along with the other traitor.
Winning Conditions: Everyone must die.

Other Notes:
The Mafia thinks the Mafia Traitor is part of them, and as such, their role PMs will give his name along with the real Mafiosos.


I feel like there is a balance issue I'm not seeing here, but tell me what you guys think.

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Re: Game Concept Thread

Postby TLtimelord » Tue Jun 30, 2015 3:40 pm

Can I have my game reviewed? I made several tweaks to it and I want it to be looked at now.

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Re: Game Concept Thread

Postby Mivixion » Fri Jul 03, 2015 11:03 pm

Dual Mafia
Cardflip - 20 Players

East Mafioso - Works with the other East Mafioso to kill off the West Mafia and Town. Have 1 faction kill each night.
East Mafioso
West Mafioso - Works with the other West Mafioso to kill off the East Mafia and Town. Have 1 faction kill each night.
West Mafioso
Sheriff - May inspect a player each night. If they are a member of one of the Mafias or the Miller, they will show as red. If they are a Townsperson, they will show as green. If they are the other Sheriff, they will show as blue.
Sheriff
Townsperson - Does nothing because Townspeople are lame.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller - That one guy.

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Re: Game Concept Thread

Postby Julia Pseudo » Sat Jul 04, 2015 1:54 am

^
Seems pretty good to me although I feel like there should be more blue roles. I can understand a back to the basics mindset though.

Also is the miller supposed to be green?

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Re: Game Concept Thread

Postby TLtimelord » Sat Jul 04, 2015 2:39 am

Spoiler: show
TNTtimelord wrote:I got a mafia game that I've edited a little bit. Balances are willingful. Original images and role ideas come from https://epicmafia.com .
Chances are this game won't happen for plenty of time, though, as it's pretty elaborate.

Jus In Bello

Image
Mafia:
Image-Saboteur - Visits a person once per night. If they have a gun, the gun becomes rigged. If the player uses it, it explodes and kills the gun user instead.
Image-Fabricator - Can give a person either a rigged gun or a rigged bulletproof vest. The rigged gun given by the fabricator won't do anything and the vest won't protect the player from bullets.
Image-Paralyzer - Can paralyze the town's voting once per game. After the town is paralyzed all the votes presently made during the day will be locked in and no other votes can come through.
Image-Yakuza - Chooses one user. When chosen, the Yakuza dies and the chosen user will replace them as a regular mafia.

Image
Town:
Image-Sheriff
Image-Vigilante
Image-Nurse
Image-Gunsmith - Gives a player a gun each night.
Image-Blacksmith - Gives a player a bulletproof vest each night.
Image-Penguin - Waddles over to a player to tell them some info (e.g. "<player> received a gun" or "<player> shouldn't trust the vest they're wearing") <<<note that another random user gets this info, not the Penguin.
Image-Dreamer - Can have a dream about 1 player or 3 players. If 1 player, then that player will be known as town, if 3 players, one is guaranteed either third party or mafia.
Image-Townsperson x6
Image-Miller
Third Party & Cult:
Image-Fool - Goal is to get lynched. When lynched, they can take town one of their lynchers with them.
Image-Creepy Girl - Can give a doll to a player, and the player can hand the doll off to another player throughout the day phases only. After three phases, whoever has the doll dies. After the last doll handler dies, the player can give another doll and the process repeats.

Other info:
-Upon receiving an item, the player will be notified at the beginning of the day phase with a message saying either "You received a gun!" or "You got a vest!"
-Players who have a bulletproof vest can survive one kill attempt, whether it be a nightkill or a day kill attempt by a given gun.
-A player with a gun can choose to shoot and kill another player during the day. It's a 50/50 chance whether or not the shooter will be revealed.
-Full roles are revealed upon death.
-Creepy Girl will win under the winning party if the player manages to kill 4 townspeople
-Fool will win under the winning party if they managed to get lynched.
-The Nurse is the doctor, for clarification.
-If a player with a special role doesn't want to use their role, they can pm me saying "I'll will <use of role> no one tonight" or something along the lines of that. If I get no message from you whatsoever, you'll appear as dead by day phase with the message "<player> has turned into a vegetable!" this is to avoid inactivity at all costs.
-Same as above applies to regular townspeople and a few select roles who's roles don't involve choosing. If you don't say anything at all in the thread within a day phase, you'll die at the end of the phase with the message, "<player> has turned into a vegetable!"

---
Update: Removed Cultist and added Miller
---
Update2: Made the Dreamer a useful role and fixed the Fabricator's description.
---
Update3: I reversed the "non-killing roles can happen during day too" thing and just embelished on the item mechanic.
Update4: Added an enforcement mechanic to make sure users are active at all costs. No one likes a quiet game!
This'll be my third time asking. Can I please get some feedback from game mastsrs on this?

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Re: Game Concept Thread

Postby underFlo » Sat Jul 04, 2015 5:14 am

The enforcement mechanic is too strict imo, I'd prefer it if it was that way if you missed 2 night actions or something. Also, can a player with a doll choose to keep it (and if they can, do they have to say so to avoid getting turned into a vegetable?) so they can be safe from it? If you consider it like that it's like a 100% safe gun that has to be used after 3 phases and 3 phases only (btw, is a phase a day and night-cycle or is just one day/night considered a phase?), and that'd make the Mafia want to cooperate with the Creepy Girl. Another thing, what happens if you hand off the doll the same phase as you die? Will the hand-off be successful or will you die while holding the doll?
Also, is it a strong or weak Vigi, so will he die/lose his power when he shots an innocent?

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Re: Game Concept Thread

Postby Mivixion » Sat Jul 04, 2015 10:53 am

Pseudo-dino wrote:^
Seems pretty good to me although I feel like there should be more blue roles. I can understand a back to the basics mindset though.

Also is the miller supposed to be green?
The game is supposed to force players to not rely on blue roles, similar to Lone Wolf.
The Miller appears red on inspection but not on death.

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Re: Game Concept Thread

Postby TLtimelord » Sat Jul 04, 2015 2:12 pm

Spinda wrote:The enforcement mechanic is too strict imo, I'd prefer it if it was that way if you missed 2 night actions or something. Also, can a player with a doll choose to keep it (and if they can, do they have to say so to avoid getting turned into a vegetable?) so they can be safe from it? If you consider it like that it's like a 100% safe gun that has to be used after 3 phases and 3 phases only (btw, is a phase a day and night-cycle or is just one day/night considered a phase?), and that'd make the Mafia want to cooperate with the Creepy Girl. Another thing, what happens if you hand off the doll the same phase as you die? Will the hand-off be successful or will you die while holding the doll?
Also, is it a strong or weak Vigi, so will he die/lose his power when he shots an innocent?
I cleared up some things, like the entire doll process as well as made the enforcement less strict.

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Re: Game Concept Thread

Postby Hyperme » Sat Jul 04, 2015 4:33 pm

>24 hour day/night cycle
>Instant Death for not posting enough.

Please pick one of the two, as to not be terrible.

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Re: Game Concept Thread

Postby underFlo » Sat Jul 04, 2015 5:58 pm

M22: Spooky Scary Vampires
  • Game Starts on a night
  • 14 Players

Blood Mechanic:
  • Players start with 100 Blood unless specified otherwise
  • If 25 Blood or less: Vote doesn't count
  • If 0 Blood or less: Death (unless specified otherwise)
  • Vampires only destroy a player's blood, don't consume it
  • Every player gets notified about by how much their amount Blood changed at the start of every day

Vampires

Head Vampire: Can visit a player every night to find out his role. Can suck 50 Blood from a player every night. Has an infinite supply of Blood.
Female Vampire: Can hook a player every night. Can suck 50 Blood from a player every night. Starts with 100 Blood.
Newbie Vampire: Appears as a Human upon Cardflip or Inspection. Can suck 25 Blood from a player every night. Starts with 100 Blood.


Humans

Inspector: Can inspect a player every night, after which he gets to know his color.
Nurse: Can inject 50 Blood to a player every night. If a player were to die that night, he would still survive. Alternatively, she can survive a player once in the game that'll get survived with 25 Blood.
Salesman: Can either give a player an Injection Needle that allows a player to take 25 Blood from another player and in return gets 25 Blood for himself (only works if the other player has at least 25 Blood, doesn't work if it'd give the user more than the amount of Blood he started with) or a knife which can take 75 Blood from a player. In both cases the identity of the user may get revealed in 50% of the cases. (i.e. <user> used an Injection Needle.)
Mansion Lookout: Can watch a player every night and find out who visited him. In case multiple Vampires visited that person, he only sees the lowest-ranked Vampire (Newbie Vampire < Female Vampire < Head Vampire).
Healthy Visitor: Starts with 150 Blood. Thinks he is a normal Visitor.
Mansion Visitor x4: No special powers.
Skeleton Visitor: Starts with 0 Blood. Can't gain Blood. Can't die of Blood loss unless it's been done by a knife. Thinks he is a normal visitor.


Third Party

Zombie: If anyone tries to take Blood from him, they lose the same amount of Blood as well. Injection Needles won't heal the user. Has an infinite supply of knives. Starts with 150 Blood. WIns if he is the last player remaining.

TLtimelord
Red Yoshi Egg
Red Yoshi Egg
Posts: 2699
Joined: Sat Dec 21, 2013 5:16 pm
Flair: Info under raps

Re: Game Concept Thread

Postby TLtimelord » Sat Jul 04, 2015 7:46 pm

Hyperme wrote:>24 hour day/night cycle
>Instant Death for not posting enough.

Please pick one of the two, as to not be terrible.
No no, I'd have it as: night 1 lasts for one entire real life day, day 1 lasts for one entire real life day, etc. If I were going to make an enforcement mechanic THAT strict, I'd allow the phases to last long enough for everyone to have a chance to use their roles. Any other way, I extended it to basically give players two chances.

Zeldamaster12
Cid
Cid
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Flair: stop looking at my flair dangit

Re: Game Concept Thread

Postby Zeldamaster12 » Sat Jul 04, 2015 7:53 pm

I'd like some criticism on my game too.

It's posted a page or two back, it's really not hard to find.

MacheTheFerret
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Joined: Mon Dec 23, 2013 4:17 pm
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Re: Game Concept Thread

Postby MacheTheFerret » Sun Jul 05, 2015 8:27 am

Requesting criticism on my game, "Traitors." I think it's about a page or two ago?


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