Re: Lowser's Conquest - Gigantic mansion done
Posted: Sun Mar 15, 2015 10:26 am
You image links dont work..
Forums for SMBX
https://www.smbxgame.com/forums/
So in your project, there are now:Sednaiur wrote:And one thing I know for sure, is that I will add two more SML2-inspired levels in the future...
Looks good and thanks!Sednaiur wrote:Spoiler: show
I don't think those are his forbidden graphics, only graphics that Sednaiur has sent me have been added, which did include some backgrounds, blocks etc.andialifbatara wrote:OMG the library level is amazing.....
i found your forbidden background level in SMBX CGFX pack
go to SMB3 - backgrounds - fortess / grassland / dezert / inside
Tuesday and Wednesday is something I am completly unable to do co-commentary with you because the time itself would be very unnatural to do. It would of been very late because I have to be prepared for the next day... obviously. Only Weekends it works for the best. Also, if you do co-comment with as303298, hopefully you can deal with his speech... and you know why I said this right away.MECHDRAGON777 wrote:today or tommorow ibshould be able to record a lot, or friday and saterday if need be! I am looking for a co-commentator, which hoyou already knowbi am going to ask bossedit8 first, then as303298 after that!
Bah..im not that badbossedit8 wrote:Wow, your work goes very well as I see right here. I do like the books you made inside the screenshots. Also, what Kind of object is that at the 3rd Screen inside the '?' Block that is hard to reach? Is that a Money Bag from SML2 or something? Even then, very good work by that. Looking Forward for the future updates and Contents.
Tuesday and Wednesday is something I am completly unable to do co-commentary with you because the time itself would be very unnatural to do. It would of been very late because I have to be prepared for the next day... obviously. Only Weekends it works for the best. Also, if you do co-comment with as303298, hopefully you can deal with his speech... and you know why I said this right away.MECHDRAGON777 wrote:today or tommorow ibshould be able to record a lot, or friday and saterday if need be! I am looking for a co-commentator, which hoyou already knowbi am going to ask bossedit8 first, then as303298 after that!
I'm not saying anything that has to do with something bad. I'm just saying that @MECHDRAGON777 doesn't like profanity a lot.as303298 wrote:Bah..im not that bad
I do not like it, but i can stand it better then i ince could! I still refuse to say or type them, or even write them, but at least i can hear hen witout takein some offense!bossedit8 wrote:I'm not saying anything that has to do with something bad. I'm just saying that @MECHDRAGON777 doesn't like profanity a lot.as303298 wrote:Bah..im not that bad
I am subscribed to you, and if I watched more then 60 or 70 percent of your smbx videos, I do not see why you do not do then more often!as303298 wrote:Bah..im not that badbossedit8 wrote:Wow, your work goes very well as I see right here. I do like the books you made inside the screenshots. Also, what Kind of object is that at the 3rd Screen inside the '?' Block that is hard to reach? Is that a Money Bag from SML2 or something? Even then, very good work by that. Looking Forward for the future updates and Contents.
Tuesday and Wednesday is something I am completly unable to do co-commentary with you because the time itself would be very unnatural to do. It would of been very late because I have to be prepared for the next day... obviously. Only Weekends it works for the best. Also, if you do co-comment with as303298, hopefully you can deal with his speech... and you know why I said this right away.MECHDRAGON777 wrote:today or tommorow ibshould be able to record a lot, or friday and saterday if need be! I am looking for a co-commentator, which hoyou already knowbi am going to ask bossedit8 first, then as303298 after that!
Maybe that moneybag is a smb3 goal sphere; i may have overlooked it though!bossedit8 wrote:Wow, your work goes very well as I see right here. I do like the books you made inside the screenshots. Also, what Kind of object is that at the 3rd Screen inside the '?' Block that is hard to reach? Is that a Money Bag from SML2 or something? Even then, very good work by that. Looking Forward for the future updates and Contents.
Tuesday and Wednesday is something I am completly unable to do co-commentary with you because the time itself would be very unnatural to do. It would of been very late because I have to be prepared for the next day... obviously. Only Weekends it works for the best. Also, if you do co-comment with as303298, hopefully you can deal with his speech... and you know why I said this right away.MECHDRAGON777 wrote:today or tommorow ibshould be able to record a lot, or friday and saterday if need be! I am looking for a co-commentator, which hoyou already knowbi am going to ask bossedit8 first, then as303298 after that!
You listed more facts than I even knew of, but you are right. But I only did two levels from the tree zone, since the "Giant Wasphive"-level from world 4 in my project is more like DKC2-styled than SML2 :-P.h2643 wrote:From the screenshot topic:So in your project, there are now:Sednaiur wrote:And one thing I know for sure, is that I will add two more SML2-inspired levels in the future...
3 levels from Tree Zone;
2 levels from Macro Zone;
1 level from Pumpkin Zone;
1 level from Turtle Zone;
1 level from Mario Castle Zone of Super Mario Land 2.
I assume that these two last SML2-inspired levels will be like: 1 level from Space Zone and 1 level from Mario Zone (since these zones are the only ones that are left)?
I understand. I also think that I need to update that level a bit more. Most of the hieroglyph switches were hidden too well, I guess. They didn't have any indication most of the time, but I take care of that.PROX wrote:one of the levels that was super confusing for me was the desert ruins level.
I will never tell anyone about the exact number, since that would be boring for me to do, but do not worry about the hidden content. There is quite some stuff in the world of Lowser's Conquest to be discovered.witchking666 wrote:How many secret worlds are there going to be
Thank you very much ^^. The level was very fun to do, too.andialifbatara wrote:OMG the library level is amazing.....
i found your forbidden background level in SMBX CGFX pack
go to SMB3 - backgrounds - fortess / grassland / dezert / inside
MECHDRAGON777 wrote: Looks good and thanks!
About the space tower, I would love to play that!
And about the video, did not do the video yesterday as I promise to do LFFTMK in it's entieety!
I forgoy, when is ice world?
No problem. After all it is your decision to do a video :-).MECHDRAGON777 wrote:Sorry about the video, i have not been annolwed near a computer long enough to record die to testing!today or tommorow ibshould be able to record a lot, or friday and saterday if need be! I am looking for a co-commentator, which hoyou already knowbi am going to ask bossedit8 first, then as303298 after that!
I do hope this turns out well!
Thanks a lot ^^. I thought it would be nice to have different colored books, instead of just one color. And the item you saw is indeed a SML2 money bag that replaces the Z2 red rupee. I thought it would be nice to have them too in the SML2 styled levels.bossedit8 wrote:Wow, your work goes very well as I see right here. I do like the books you made inside the screenshots. Also, what Kind of object is that at the 3rd Screen inside the '?' Block that is hard to reach? Is that a Money Bag from SML2 or something? Even then, very good work by that. Looking Forward for the future updates and Contents.
This looks great and since a certian someone hates ghost houses, i wonder what will happen! I do like illusians though!Sednaiur wrote:After some hours of "sectionating" I got the next level done:It's thene is about mirages. No matter if doors, floors, walls, or other stuff - everything could be an illusion that vanishes as you get closeSpoiler: show.
Unfortunately not a mirage is a nasty bug in SMBX that involes layers and generators on them (axes on a generator keep being generated while being not even in the same section, which causes bugs with events), so I needed to simplify the illusions. I had planned to let them respawn, but due to a bug I had to scrap that entirely.
I also came finally to redo the boos, so they are not just cheap SMW-recolors anymore. For that I burrowed the shading-style of the "Big Boo" from the original SMW, which had some sort of nice look, in my opinion.
Thank you for your suggestion, but all the doors are fully square. It's just that PGE threats them as they look, no matter if I put a mask for them, or not. Seems to be a bug in PGE.FanofSMBX wrote:Why is one door square and the others are round? If you want all round doors, put a round door on the default layer, put a door with effect on hidden layer at the same place as round door. It will still show the door effect even though the square door is hidden, and it will look like the round door has an effect.
Thanks :-D.MECHDRAGON777 wrote:This looks great and since a certian someone hates ghost houses, i wonder what will happen! I do like illusians though!
Lol the boos look like the ones from the Nintendo Power Mario comic.Sednaiur wrote:After some hours of "sectionating" I got the next level done:Spoiler: show