Kyo wrote:How is a level that doesn't even have a goal beatable.
So the level does not even have an Exit? Strange. So it is unbeatable.
I have seen an exit in that level through level editor and it's a SMB3 roulette exit. I have seen many POW blocks too (those cause the error, within the events which moves blocks up and down).
Re: Super Mario and the Tower of Biased 6
Posted: Sun Jul 13, 2014 11:36 am
by HeroLinik
Christian07 wrote:I have seen an exit in that level through level editor and it's a SMB3 roulette exit. I have seen many POW blocks too (those cause the error, within the events which moves blocks up and down).
So why is it in Vulcano Panic that there is no runtime error in the POW blocks section?
Re: Super Mario and the Tower of Biased 6
Posted: Sun Jul 13, 2014 11:41 am
by glitch4
I had 200 deaths in Tier 5 , so I used donthurtme to complete the tob6 FTW .
Re: Super Mario and the Tower of Biased 6
Posted: Mon Jul 14, 2014 3:04 pm
by RoundPiplup
LitDude wrote:I had 200 deaths in Tier 5 , so I used donthurtme to complete the tob6 FTW .
Tier 5 is too hard for me. I think that I should use donthurtme as well, since I can't beat any of those levels.
Re: Super Mario and the Tower of Biased 6
Posted: Mon Jul 14, 2014 11:23 pm
by SMBXxer
You guys are making me sad.
I CAN'T EVEN BEAT TIER 1!!!
Re: Super Mario and the Tower of Biased 6
Posted: Tue Jul 15, 2014 1:21 pm
by Egghead
ooh
Re: Super Mario and the Tower of Biased 6
Posted: Tue Jul 15, 2014 1:29 pm
by HeroLinik
Egghead wrote:ooh
Please refrain from making unconstructive posts like that.
Re: Super Mario and the Tower of Biased 6
Posted: Tue Jul 15, 2014 4:53 pm
by TLtimelord
castlewars wrote:
Egghead wrote:ooh
Please refrain from making unconstructive posts like that.
There's a report button so we can prevent a second unconstructive post like yours.
LitDude wrote:I had 200 deaths in Tier 5 , so I used donthurtme to complete the tob6 FTW .
I use that cheat code on every episode since I have no patience for dying.
Re: Super Mario and the Tower of Biased 6
Posted: Wed Jul 16, 2014 7:37 am
by Egghead
castlewars wrote:
Egghead wrote:ooh
Please refrain from making unconstructive posts like that.
erm, that was my first post ever. kinda mean, but okay.
Re: Super Mario and the Tower of Biased 6
Posted: Wed Jul 16, 2014 8:52 am
by Valtteri
TNTtimelord wrote:
castlewars wrote:
Egghead wrote:ooh
Please refrain from making unconstructive posts like that.
There's a report button so we can prevent a second unconstructive post like yours.
He's a moderator here.
Re: Super Mario and the Tower of Biased 6
Posted: Wed Jul 16, 2014 1:42 pm
by Mable
Egghead wrote:
castlewars wrote:
Egghead wrote:ooh
Please refrain from making unconstructive posts like that.
erm, that was my first post ever. kinda mean, but okay.
Doesn't matter and it's not mean he asked you nicely anyway maybe you should read the rules.
Re: Super Mario and the Tower of Biased 6
Posted: Wed Jul 16, 2014 1:43 pm
by bossedit8
Thank you for making another part of my playthroughs:
mariogeek2 wrote:Okay, I'm not very active in the SMBX community, so I decided I might as well do something to increase my activity in the forums. That's why I've decided to do episode reviews. For my first episode review, I've decided to do an episode that everybody in the community knows. Anyway, I'm going to rate 5 different aspects of the episodes I review: Story, difficulty curve, good level design, atmosphere, and climax. Be warned, there will be something along the lines of spoilers. So here's my review:
Story - The story in the tower of biased 6 was really well done. It had the perfect pacing. At the beginning of the episode you're given just enough information to let the know what's going on. As the story progresses, you learn a little bit about what's going on, but you don't fully learn what's happening till right near the end. Each time the story progresses the player learns just enough to keep him/her satisfied, but enough unanswered questions are left to leave the player wanting to know what's going to happen next. The player is kept in the dark about who the leader really is for most of the episode. And it has a really interesting ending to satisfy the player, but it ended sort of abruptly when (Spoiler Alert!) you fell down the hole and talked to deadfish. I thought I was going to go to the roof and beat the crap out of Valtteri. That would've been the perfect ending. But I guess I was asking too much from a TOB episode. So my story rating is...
7.75/10
Difficulty Curve - This is a Tower of Biased episode, and all the levels are placed in sequence based on their score instead of their difficulty level. I understand that. But that still doesn't change the fact that it has a sloppy, unorganized difficulty curve. You'll play a super easy level, and the next one will be this hard-as-crap level that you have to beat to move on in the episode. Although, it is a bit better than all the previous TOB 6 episodes. My difficulty curve rating is -
4.3/10
Good Level Design - Are the levels in this episode designed well? I'd have to say...yes. The Tier 2 levels are okay levels, not that bad, not that good...average. But from there it only gets better. Sure, there are levels occasionally that make you ask, "How in the world did this level get this high in the ratings?" But for the most part the levels are well, or at at least decently, designed. So, my good level design rating is -
8/10
Atmosphere - One of the things that sets this TOB episode apart from all the rest is the atmosphere. This episode had the perfect example of what an atmosphere should be (That's not perfectly true. It really depends on what kind of episode you're making.). This episode tries to achieve the dark, mysterious, technological atmosphere, similar to the Metroid series. And it does this with flying colors. It has a really, REALLY good atmosphere. And the story enhances the atmosphere all that much more. So my atmosphere rating definitely is -
9.25/10
Climax - All right, your episode can have good level design, awesome music, a good story, and epic bosses. But if the ending sucks, it'll leave a bitter taste in the mouth of the player. However, if you have average level design, average music, an average story, and average bosses, but the ending is epic, then that can convince the player that the episode is better than it actually was. The finale was certainly good, but (like I pointed out earlier in my story review) it was kind of a let down when the episode ended (Spoiler Alert!) by talking to deadfish. Also, it felt sort of rushed. My climax rating is -
7.8/10
So, I guess I would have to rate this episode...7.42/10. It's definitely worth a play, and certainly better than all the other Tower of Biased episodes, but it's not the best out there. It has a lot of inside jokes relating to the community, so if you're new to the community, those won't make much sense. It's certainly not a 'Have-to-Play' episode, but there's nothing that really kills the episode.
P.S.- If there's an episode you want me to review, just PM me or post your request in the comments below.
I've merged this topic with the topic for TOB6 and apparently the topic was so old it ended up on the 14th page of this thread.
Re: Super Mario and the Tower of Biased 6
Posted: Sun Jul 20, 2014 9:30 pm
by Kyo
I knew 42 is the answer of everything!
But it really isn't wise to include the difficulty curve when this episode is about a quality curve but okay.
Re: Super Mario and the Tower of Biased 6
Posted: Mon Jul 21, 2014 4:16 am
by lighthouse64
How in the world are people so good at playing these levels!!!???
Re: Super Mario and the Tower of Biased 6
Posted: Mon Jul 21, 2014 4:52 am
by HeroLinik
lighthouse64 wrote:How in the world are people so good at playing these levels!!!???
Because they're really good at SMBX, maybe?
Re: Super Mario and the Tower of Biased 6
Posted: Mon Jul 21, 2014 5:04 am
by glitch4
castlewars wrote:
lighthouse64 wrote:How in the world are people so good at playing these levels!!!???
Because they're really good at SMBX, maybe?
no i'm not
i suck at tpb6 and dont feel like it , because people are getting crazy on difficulty at some point
Re: Super Mario and the Tower of Biased 6
Posted: Mon Jul 21, 2014 9:29 am
by RoundPiplup
LitDude wrote:i suck at tpb6 and dont feel like it , because people are getting crazy on difficulty at some point
I like to make sure that my level isn't that hard.