Super Basic Mario Editor

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Darkonius Mavakar
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Darkonius Mavakar » Wed Jul 16, 2014 8:55 am

GhostHawk, program this better than your GhostBot :3

i wish you luck with this, although if this comes out during the development of some episodes, maybe they should get.... Upgraded...?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed Jul 16, 2014 9:44 am

Darkonius Mavakar wrote:GhostHawk, program this better than your GhostBot :3

i wish you luck with this, although if this comes out during the development of some episodes, maybe they should get.... Upgraded...?
I'm only a script kiddie when it comes to GhostBot.

Thanks, and by upgraded do you mean patches?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Axiom » Wed Jul 16, 2014 9:45 am

He means should episodes switch to this format in order to be played and such.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Darkonius Mavakar » Wed Jul 16, 2014 10:57 am

Luigifan2010 wrote:He means should episodes switch to this format in order to be played and such.
exactly!

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Raster » Wed Jul 16, 2014 11:35 am

Luigifan2010 wrote:He means should episodes switch to this format in order to be played and such.
I think that's just extra work, and didn't GhostHawk already say he'll make a converter?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed Jul 16, 2014 12:12 pm

Raster wrote:
Luigifan2010 wrote:He means should episodes switch to this format in order to be played and such.
I think that's just extra work, and didn't GhostHawk already say he'll make a converter?
GhostHawk did say he'll make a converter.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Axiom » Wed Jul 16, 2014 12:24 pm

Raster wrote:I think that's just extra work, and didn't GhostHawk already say he'll make a converter?
GhostHawk wrote:GhostHawk did say he'll make a converter.
Run the episode through the converter and it'll be good to go. That's what I meant in the first place Raster.

Boy you sure are kinda negative about this. First saying that Linux basically doesn't matter now saying that switching to the new format is extra work when GhostHawk did say he'd make a converter?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Raster » Wed Jul 16, 2014 2:29 pm

Boy you sure are kinda negative about this. First saying that Linux basically doesn't matter now saying that switching to the new format is extra work when GhostHawk did say he'd make a converter?
Well, almost everyone has a machine that runs Windows and getting this to work on Linux would require Mono, and I don't think that will work flawlessly. I wasn't sure about the converter so that's why I said that. :P

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Axiom » Wed Jul 16, 2014 3:05 pm

As long as he doesn't go insane with external libraries (eg, my episode manager will never work under Linux due to the forms not using WinForms) then this'll probably work fine under Mono. :P

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Wed Jul 16, 2014 9:30 pm

GhostHawk wrote:
Raster wrote:
Luigifan2010 wrote:He means should episodes switch to this format in order to be played and such.
I think that's just extra work, and didn't GhostHawk already say he'll make a converter?
GhostHawk did say he'll make a converter.
What do you mean by "converter"?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Tue Jul 22, 2014 7:50 pm

SnifitGuy wrote: Probably a converter that makes SMBX-Format levels and/or worlds compatible with VSMBX-Format levels/world.
That's what I thought.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Legend-tony980 » Sat Jul 26, 2014 7:02 pm

SMBXxer wrote:
SnifitGuy wrote: Probably a converter that makes SMBX-Format levels and/or worlds compatible with VSMBX-Format levels/world.
That's what I thought.
Regardless VSMBX will not be comptatible with SMBX's files but there will be converter to turn the SMBX files into VSMBX files? I'm cool with that, and after all, we need that too. :)

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Sat Jul 26, 2014 8:57 pm

Legend-tony980 wrote:
SMBXxer wrote:
SnifitGuy wrote: Probably a converter that makes SMBX-Format levels and/or worlds compatible with VSMBX-Format levels/world.
That's what I thought.
But there will be converter to turn the SMBX files into VSMBX files? I'm cool with that, and after all, we need that too. :)
Yes.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Fatoldsweaty » Tue Jul 29, 2014 1:57 pm

I just noticed this, this is awesome indeed, I am glad to see that its in progress and so much is done. I am sure most all the whole smbx community is looking forward to this, I know you arent taking requests but I think multiple character slots of the same character would be a nice feature that way you could have several replacements at once for a level/episode without having to go through all the bull. Also a grappling hook would be awesome.

Anyways good work and good luck.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Tue Jul 29, 2014 9:55 pm

Why isn't this sticky?
Anyways, amazing work as always GhostHawk!
I have come to a point that, instead of saying "I hope GhostHawk can complete this...", I am saying "I can't wait for GhostHawk to complete this!".
Yup, that's right, I have no doubt in my mind that you will complete this.
Keep on being awesome as always!

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby BMatSantos » Fri Aug 01, 2014 10:22 pm

The first time I've looked at this, I was like "Wow, there can be a more powerful SMBX!". Keep it up GhostHawk, I'm 100% sure it will be very good.

Actually, so sure I made a support bar:
Image

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=51&t=2679][img]http://s14.postimg.org/8tdd9hvwx/GH_VSMBX.png[/img][/url]

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Mon Aug 11, 2014 11:07 pm

SMBXxer wrote:Why isn't this sticky?
SnifitGuy wrote:This ought to be stickied, since it's almost like a sequel to SMBX.
I think the majority wins.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Tue Aug 12, 2014 12:59 am

^
I agree, this is an important project to the community in general. This should be sticky.

Wohlstand's editor should also probably be sticky in its forum for the same reason.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Tue Aug 12, 2014 2:28 am

Pseudo-dino wrote:^
I agree, this is an important project to the community in general. This should be sticky.

Wohlstand's editor should also probably be sticky in its forum for the same reason.
I'll sticky this when the first public version is released. As for Wohlstand's editor, if he requests his topic to be stickied I'll get right to it.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Raster » Tue Aug 12, 2014 5:17 am

These aren't external utilities to SMBX and they're already quite popular so I see no point in stickying them.


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