Super Mario ReInvent

General discussion about Super Mario Bros. X.

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vitzie629
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Re: Super Mario ReInvent

Postby vitzie629 » Sun Dec 06, 2020 12:44 pm

Cedur wrote:
Sun Dec 06, 2020 12:38 pm
vitzie629 wrote:
Sun Dec 06, 2020 12:01 pm

Idea: Super Mario ReInvent should also be called Super Mario Bros. X Revised!

No. It already has a suitable name.
Okay, but anyways, will Super Mario ReInvent be popular in the future or will Super Mario Bros. X2 be? Also, will you make SMBX2 stuff compatible with SMR in the far future?

Sonya Sanchez
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Re: Super Mario ReInvent

Postby Sonya Sanchez » Sun Dec 06, 2020 12:53 pm

Judging from the Community itself, X2 is more popular since more people use it while the rest is using either 38A or SMR.
The very low rest are using the default one 1.3.

Also i think it's better not to change the name again, this already caused such a fuss before.

KateBulka
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Re: Super Mario ReInvent

Postby KateBulka » Sun Dec 06, 2020 2:14 pm

vitzie629 wrote:
Sun Dec 06, 2020 12:01 pm
Core wrote:
Sun Dec 06, 2020 11:59 am
Chanceux2 wrote:
Sun Dec 06, 2020 11:34 am
So this is a fan continuation... niceeee
What else should it be then? Redigit dropped smbx a long time ago.
Idea: Super Mario ReInvent should also be called Super Mario Bros. X Revised!
We removed "bx" part from project's name for a reason... This decision was made to avoid further confusions.

Amyrakunejo
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Re: Super Mario ReInvent

Postby Amyrakunejo » Sun Dec 06, 2020 3:28 pm

vitzie629 wrote:
Sat Dec 05, 2020 4:25 pm
Cedur wrote:
Sat Dec 05, 2020 4:13 pm
Besides the fact that this build is still in early development, what happens when you try to open the editor?
When I attempt to open the editor with the PGE folder, I have to infinitely wait for it to load if not a long time, very long time!
Hmmm...incompatibility issues?

fnafan88888888
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Re: Super Mario ReInvent

Postby fnafan88888888 » Mon Dec 07, 2020 2:13 pm

Does NSMBX accept scripts? And if it does, does it accept LunaLua like SMBX2 Beta 4, or other typers?

TLtimelord
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Re: Super Mario ReInvent

Postby TLtimelord » Mon Dec 07, 2020 8:51 pm

fnafan88888888 wrote:
Mon Dec 07, 2020 2:13 pm
Does NSMBX accept scripts? And if it does, does it accept LunaLua like SMBX2 Beta 4, or other typers?
Not yet, I believe.

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Re: Super Mario ReInvent

Postby vitzie629 » Wed Dec 09, 2020 5:37 pm

Will there be new additions for future versions of Super Mario ReInvent? Because the spreadsheet doesn't focus on additions.

KateBulka
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Re: Super Mario ReInvent

Postby KateBulka » Sat Dec 12, 2020 9:54 am

vitzie629 wrote:
Wed Dec 09, 2020 5:37 pm
Will there be new additions for future versions of Super Mario ReInvent? Because the spreadsheet doesn't focus on additions.
Spreadsheet is mostly focused on smbx porting... for now.

vitzie629
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Re: Super Mario ReInvent

Postby vitzie629 » Sat Apr 24, 2021 12:45 pm

Idea: Add widescreen mode support (black bars top and bottom on fullscreen)!

Teemster2
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Re: Super Mario ReInvent

Postby Teemster2 » Sun Jun 13, 2021 10:04 pm

Core wrote:
Sat Dec 12, 2020 9:54 am
vitzie629 wrote:
Wed Dec 09, 2020 5:37 pm
Will there be new additions for future versions of Super Mario ReInvent? Because the spreadsheet doesn't focus on additions.
Spreadsheet is mostly focused on smbx porting... for now.
I seem to remember this having a different name and a ton more npc's. The spreadsheet has hardly anything. I guess I need to log on here more often to see what's going on.

Cedur
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Re: Super Mario ReInvent

Postby Cedur » Mon Jun 14, 2021 6:07 am

Yes, this was first called NSMBX. What's going on now?

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Re: Super Mario ReInvent

Postby KateBulka » Mon Jun 14, 2021 7:40 am

Cedur wrote:
Mon Jun 14, 2021 6:07 am
Yes, this was first called NSMBX. What's going on now?
(First spreadsheet is not used now... Also i'm still waiting for novarender to help me out with collision system ._.)

vitzie629
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Re: Super Mario ReInvent

Postby vitzie629 » Mon Jun 14, 2021 2:59 pm

Core wrote:
Mon Jun 14, 2021 7:40 am
Cedur wrote:
Mon Jun 14, 2021 6:07 am
Yes, this was first called NSMBX. What's going on now?
(First spreadsheet is not used now... Also i'm still waiting for novarender to help me out with collision system ._.)
Any reason why the collision system is needed for SMR v1.1 in the future?

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Re: Super Mario ReInvent

Postby nostreamgia » Sun Sep 26, 2021 2:39 am

Please make it support smbx 1.4.5

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Re: Super Mario ReInvent

Postby vitzie629 » Sun Sep 26, 2021 8:18 am

nostreamgia wrote:
Sun Sep 26, 2021 2:39 am
Please make it support smbx 1.4.5
SMR cannot support SMBX-38A content because SMBX-38A and SMR are completely different SMBX engines and while SMBX-38A level and world files cannot be opened in SMBX 1.3, you cannot do that in SMR either.


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