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Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 10:28 am
by Hoeloe
PixelPest wrote:That's a real pain then
Features like this aren't quite done. These are things that are part of the reason this is still beta. In the full version we hope to have nicer ways to deal with this.

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 3:50 pm
by Tiger Festival
MECHDRAGON777 wrote:
Tiger Festival wrote:
Horikawa Otane wrote:
Currently you cannot choose levels in Mario Challenge. It's randomized by design.

On the world map, press start and press left or right to switch characters. Otherwise, use the relevant cheat code. They're documented on the website under "Changelog".
Thanks. How do I access the character costumes on the overworld? I keep pressing many buttons but I'm unable to access them.
Costumes can only be changed by the spade block that is from the world map of SMB3, or by typing "dressmeup" to get a random costume in level. "Increase" is to get back to the default costume. "Unless Horikawa changed it. If so, check the link she posted.
I stood on the spade block and pressed numerous buttons and nothing happened.

Image

I did the minigame too(only to fail miserably XD) I entered and pressed many buttons as well. Not sure what to do. :|

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 3:55 pm
by underFlo
That spade block is a custom asset used in the episode you're playing. The Spade Block MECHDRAGON was talking about can be placed in levels.

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 9:34 pm
by AndreSagitari35
Hoeloe wrote:
AndreSagitari35 wrote:Is it possible to create multiple checkpoint at this time?
With a bit of Lua scripting, yes. In future versions, we are planning to make this easier, but as it is checkpoints can be created like this:

Code: Select all

local multipoints = API.load("multipoints");

local checkpoint1 = multipoints.addLuaCheckpoint(-200000, -200000, 0);
local checkpoint2 = multipoints.addLuaCheckpoint(-150000, -150000, 0);
Basically, you give it 3 numbers. The first two are the x and y coordinates you want to put the checkpoint at (PGE will tell you this if you place a block or something where you want it, and look at the properties). The last number is the section you want to put the checkpoint in. 0 is section 1, 1 is section 2, etc.

In future versions, we'll very likely make this a standard feature of checkpoints you place in the level, so that you won't have to bother looking up coordinates or anything.
Wowwie, how difficult LunaLua is... :o :o
Anyway, thanks for the information! Can't wait for more updates in the future :D

*trying how to do LunaLua

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 2:37 am
by Hoeloe
AndreSagitari35 wrote: Wowwie, how difficult LunaLua is... :o :o
It's not as difficult as it first looks. It may look daunting, but it's actually quite easy to learn. A lot of the main SMBX 2.0 developers only learned Lua recently, and for several of them it was their first programming language.

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 3:01 pm
by Tiger Festival
Spinda wrote:That spade block is a custom asset used in the episode you're playing. The Spade Block MECHDRAGON was talking about can be placed in levels.
Ok. Thanks for filling me in.I started adding them to several levels.

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 3:41 pm
by fireflower30
Spoiler: show
https://www.youtube.com/watch?v=8nZ80xe ... e=youtu.be

There is my First Mario Challenge video I posted. I'm going back to working on my episode now...

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 4:53 pm
by zxcv
I need an explanation of what is happening

Do you remember my OpenGL error in SMBX 2.0? That makes a lot of things get invisible?

I GOT A NEW COMPUTER
A much better computer

And... the same damn problem is happening in my new(and better) PC!

The big difference is that in my previous computer, the error was: "Missing EXT_framebuffer_object"

In my new PC the error is:

Image

WHAT THE HELL IS EXT_BLEND_MINMAX?

ARE YOU GOING TO SAY THAT I GOT TWO COMPUTERS WITH THE SAME PROBLEM??????????

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:08 pm
by Hoeloe
Prado wrote: And... the same damn problem is happening in my new(and better) PC!
I'm going to say you haven't explicitly installed drivers for your graphics card, and are running it using generic drivers, which won't do what you need.

Is your graphics card ATI or NVidia?

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:19 pm
by zxcv
You are right, I didn't check for new drivers yet.

Anyway, here goes the GPU info
Spoiler: show
Graphics
-------------------------------------------------------------------------

Number of adapters 1

Graphic APIs
-------------------------------------------------------------------------

API Intel I/O

Display Adapters
-------------------------------------------------------------------------

Display adapter 0
Display name \\.\DISPLAY1
Name Intel 82852/82855 GM/GME
Board Manufacturer ASUSTeK Computer Inc.
Memory size 256 MB
PCI device bus 0 (0x0), device 2 (0x2), function 0 (0x0)
Vendor ID 0x8086 (0x1043)
Model ID 0x2772 (0x817A)
Performance Level 0

Win32_VideoController AdapterRAM = 0x10000000 (268435456)
Win32_VideoController DriverVersion = 8.15.10.1749
Win32_VideoController DriverDate = 05/06/2009

Monitor 0
Model L1718S (LG Electronics (GoldStar))
ID GSM443C
Serial
Manufacturing Date Week 5, Year 2007
Size 17.1 inches
Max Resolution 1280 x 1024 @ 60 Hz
Horizontal Freq. Range 30-83 kHz
Vertical Freq. Range 50-75 Hz
Max Pixel Clock 140 MHz
Gamma Factor 2.2

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:29 pm
by Hoeloe
Prado wrote:You are right, I didn't check for new drivers yet.

Anyway, here goes the GPU info
That uhhh... doesn't tell me much, but hints at something that might be problematic.

Go to your Device Manager (you can access it from right-clicking on the start button). Find the tab named "Display adapters", and copy out what is written there.

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:34 pm
by Matt_The_Slime
New video for the Mario Challenge! This time, it's Toad, with a Raocow costume!
Spoiler: show

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:38 pm
by zxcv
Hoeloe wrote:
Prado wrote:You are right, I didn't check for new drivers yet.

Anyway, here goes the GPU info
That uhhh... doesn't tell me much, but hints at something that might be problematic.

Go to your Device Manager (you can access it from right-clicking on the start button). Find the tab named "Display adapters", and copy out what is written there.
Image

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:42 pm
by Hoeloe
Prado wrote:
Hoeloe wrote:
Prado wrote:You are right, I didn't check for new drivers yet.

Anyway, here goes the GPU info
That uhhh... doesn't tell me much, but hints at something that might be problematic.

Go to your Device Manager (you can access it from right-clicking on the start button). Find the tab named "Display adapters", and copy out what is written there.
Image
Yeah. You bought a computer without a proper graphics card.

Your computer doesn't support OpenGL beyond 1.4. SMBX 2.0 requires OpenGL 2, as does basically every game under the sun.

It's worth doing your research BEFORE buying. If you want to do any gaming at all, you should really think about getting one with even a low-end NVidia or ATI graphics card. What you have there is a card that struggles to run games from even 2005.

It sounds to me like you bought some kind of cheap notebook, designed for using Microsoft Word and not much else. While you don't need a gaming computer to run SMBX 2.0, you need something with at least SOME element of graphics acceleration.

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:44 pm
by zxcv
I didn't bought it, it was a gift from a good friend.

I checked the drivers, the latest is from 2006 :/

Isn't there any dark magic trick to run a newer OpenGL?

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:46 pm
by Hoeloe
Prado wrote: Isn't there any dark magic trick to run a newer OpenGL?
There ARE ways to emulate it, but that's not something that's particularly easy to do. Ideally, it's something I'd like to have implemented in SMBX 2.0 in the future. You might be best off selling it and getting something with different specification, though from the sound of it, it's likely not worth very much.

Basically, when you say you got a "new" computer, it doesn't count if you got another 12 year old one. Most computer's usable lifespans are about half that - you really do need something a bit more recent.

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:50 pm
by zxcv
When I said a new computer I meant that it was another one. But the CPU and RAM are much better anyway. I don't have lucky with GPUs :/

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 5:52 pm
by Hoeloe
Well, you can get something that will run 2.0 pretty cheaply if you don't care much about specs. If you're willing to get one second hand, you're looking at £30-£50 ($40-$70) approximately.

Re: SMBX 2.0 Beta 3

Posted: Mon Oct 17, 2016 6:05 pm
by zxcv
Thanks for all the help!

Re: SMBX 2.0 Beta 3

Posted: Tue Oct 18, 2016 6:28 am
by AndreSagitari35
Hoeloe wrote:
AndreSagitari35 wrote: Wowwie, how difficult LunaLua is... :o :o
It's not as difficult as it first looks. It may look daunting, but it's actually quite easy to learn. A lot of the main SMBX 2.0 developers only learned Lua recently, and for several of them it was their first programming language.
Yes, and it might takes long time. Hopefully, the final build of 2.0 will be easier :D