Lowser's Conquest (relowserd!)

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ElectriKong
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Re: Lowser's Conquest (getting closer)

Postby ElectriKong » Mon Jun 19, 2017 1:49 am

Cacazk wrote:I played your demo and I ended up realizing that, besides being the best graphic design, it is the best level design too :shock:! On the there are lots of secrets, lots of creativity with talkative npcs, interesting puzzles, captivating gameplay... and those HD are addictive! They totally change the gameplay!!

What I find very interesting, is that your level design looks a lot like the level design of SMB3! Your do not have that "freshness" of following the "beautiful" level design of others...

About these ... how can possible you make so many so fast?? I try to do it too (not equal to yours) and I end up frustrating myself with the result, and that keeps me from doing more...

My favorite episode was Super Mario Star Expedition, now my favorite is this one too! I'm anxious to launch the complete episode!!!!!
I think there are lots of changes since the demo.

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Re: Lowser's Conquest (getting closer)

Postby MrPunchia » Thu Jun 22, 2017 1:00 am

Sednaiur wrote: I for myself cannot understand this sentence "little sense of visual hierarchy between things you interact with and things you don't"
visual hierarchy is basically how well you can distinguish terrain from the BGOs and NPCs. Donkey Kong Land is an instance of little visual hierarchy. It's got detailed backgrounds, characters, decor and terrain, with little distinguishment. That game may be on the Game Boy but DKL2 and 3 were also on the GB and had a more balanced focus between detail and visual hierarchy. Guess which games were easier to play through minus DKL1's disastrous physics

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Re: Lowser's Conquest (getting closer)

Postby superfido2 » Thu Jul 20, 2017 12:14 am

The only thing I have to say is that I'm hyped for this episode.

Will immediately play when this is finished.

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Re: Lowser's Conquest (getting closer)

Postby Inspirited » Thu Jul 20, 2017 7:03 am

Yoo this seems awesome!

Looks like you've put a ridiculous amount of effort into it, and I'm sure it's worth it!

Can't wait to play. I don't wanna play demos or betas.

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Re: Lowser's Conquest (getting closer)

Postby Public Enemy Number 1 » Tue Aug 08, 2017 1:34 am

I can't wait until this releases!

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Re: Lowser's Conquest (getting closer)

Postby MECHDRAGON777 » Tue Aug 08, 2017 10:26 pm

Well, so much for hoping Sednaiur returned...

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Re: Lowser's Conquest (betatesting started)

Postby Sednaiur » Wed Aug 09, 2017 4:05 pm

I think it is about time for me to post an update of the current state of my project, which got into betatesting today. I just finished the last levels that needed to be done, so one may expect the beta within the end of this or next week.
Here are the final screenshots before the release of the beta:
Image
I finished the remake of the level "Twilight Frotress" (now without the typo "Twillight" ^^), which has overall updated graphics and some added enemies and environmental effects of the clash between light and darkness. Also, there are now layers for every instance of toggling between light and dark, insted of just the two layers from the original level, which caused awkward glitches at times.
Then, the boss for world 5 got redone completly as well, since the one I made 3 years ago was rather boring and bad, in my opinion. The original boss used around 20 events, while the new one uses all custom events that SMBX 1.3 can handle. :-P
Also, there is a last new level, originally not planned for the beta, but now added anyways. It may be the spikiest level in SMBX-history. Can you complete it without getting stung once? ^^
And lastly, I updated another set of old graphics, namely all the hill-BGOs (grassy hills, mossy hills, sandy hills, snowy hills) and some other BGOs that were still from 4 years ago. Now everything seems to be updated, save for a few graphics that -in my opinion- does not need to be updated. Some new enemies for already existing levels got made aswell.

I cannot safely say how much time the betatesting requires, but when it is almost done, I will upload the custom SMBX.exe that will be required to play the beta, so people will have some time to download it (around 150MB with everything needed) before the beta comes out.

Until then, have a nice time and see you again. ^^
dynastylobster wrote:how long until the last 9% of refinement is done?
It took me some time, but they are done now. :-)
Cacazk wrote:I played your demo and I ended up realizing that, besides being the best graphic design, it is the best level design too :shock:! On the level there are lots of secrets, lots of creativity with talkative npcs, interesting puzzles, captivating gameplay... and those HD are addictive! They totally change the gameplay!!

What I find very interesting, is that your level design looks a lot like the level design of SMB3! Your do not have that "freshness" of following the "beautiful" level design of others...

About these graphics... how can possible you make so many graphics so fast?? I try to do it too (not equal to yours) and I end up frustrating myself with the result, and that keeps me from doing more...

My favorite episode was Super Mario Star Expedition, now my favorite is this one too! I'm anxious to launch the complete episode!!!!!
I like to thank you a lot for your nice and expressive words. I try to put the best effort into my project, even though, it is not perfect, it should at least provide best quality and hopefully fun and enjoyable gameplay for everyone who plays it. ^^

You are right about me not following the trend of general level design of the community. I rather like to have heavily SMB3 and SMW-influenced levels, because I not just have fun designing such levels, but also because they are the most fun to play for me, too. I mean, not even NSMB or SM3DW makes as much fun to me, due to the fact that way too much stuff got changed and added, like the -in my opinion- unneccessary walljump-ability. I rather like it a bit simpler and gimmicky in detail rather than trying to invent too much stuff. I rather expand on the existing things, like emulating Ptooies and stuff. :-P

I don't think that I do my graphics fast, but that could be just me who thinks that. :-P
Since I really like doing graphics, I combine this hobby with designing levels for SMBX. There is nothing more behind it, really. :-)

If you really liked my old demo, you may like the upcomming beta a lot more, as it expands on the stuff people mentioned they like, and gets rid of stuff that people disliked (like missing checkpoints). Also, the beta has more than twice the content of the demo 2.1. ^^
Electriking wrote:
Cacazk wrote:I played your demo and I ended up realizing that, besides being the best graphic design, it is the best level design too :shock:! On the there are lots of secrets, lots of creativity with talkative npcs, interesting puzzles, captivating gameplay... and those HD are addictive! They totally change the gameplay!!
I think there are lots of changes since the demo.
Yes, this is true. But they should have all changed to the better, not to the worse. :-P
superfido2 wrote:The only thing I have to say is that I'm hyped for this episode.

Will immediately play when this is finished.
Thank you for your interest in my project. ^^
Yes, I understand if you like to play the full version over the beta, as too much could get spoiled this way. After all, the beta contains a lot of stuff that will be final in the full release. But some small details may still change.
Inspirited wrote:Yoo this seems awesome!

Looks like you've put a ridiculous amount of effort into it, and I'm sure it's worth it!

Can't wait to play. I don't wanna play demos or betas.
Thank you :-3
Yes, when I made the poll at the end of the past year, most votes combined to "Release another demo", so I will do so within this or next week.
But if you ask me, I also rather suggest to everyone who wants to experience the whole thing from beginning to end, to not get the beta and rather wait for the full release. On the other hand, everyone who wants to replay the levels then, or who genreally enjoys my episode's design, can just replay everything plus the new content, when the project is fully done. ^^
Public Enemy Number 1 wrote:I can't wait until this releases!
Thanks :-D
If you want to play the full release, you need to train your patience more, but if you like to play the beta, within the next days is the estimated release of the beta. I just need to finish the betatesting and set the beta up (change some details that make no sense to be in the beta).
MECHDRAGON777 wrote:Well, so much for hoping Sednaiur returned...
I never really left, but I had no interesting updates to post, so I was rather quiet over the past two months. I have to admit that the time passed by so quickly, it barely feels longer than two weeks honestly. Don't worry about the beta, I will release it very, very soon. ^^
P.S: I am looking forward to your playthrough, in case you still plan on doing so. :-)

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Re: Lowser's Conquest (betatesing started)

Postby Witchking666 » Wed Aug 09, 2017 6:21 pm

INB4 Mechdragon gets fed up about the lack of a nuclear facility.

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Re: Lowser's Conquest (betatesing started)

Postby MECHDRAGON777 » Wed Aug 09, 2017 7:31 pm

Witchking666 wrote:INB4 Mechdragon gets fed up about the lack of a nuclear facility.
That is in world 8 or 9 if I remember correctly. Still not new PC Sednuair (sorry for spelling, on a phone) but I will record. I have not been able to record over that last two months that, so this is perfect timing.

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Re: Lowser's Conquest (betatesing started)

Postby PROX » Thu Aug 10, 2017 2:06 am

I know I sound like a broken record player by now, but I really am looking forward to playing this and LPing it. I know I'll have a blast due to how good the demo was (regardless of how frustrating some of the levels were because of the lack of a checkpoint, but thankfully that's fixed).

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Re: Lowser's Conquest (betatesing started)

Postby superfido2 » Thu Aug 10, 2017 9:13 am

Played the demo, and it's not too bad.

My only concern is that the game lags horridly, and as a result, the music used in it cuts out at random points like a broken record.

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Re: Lowser's Conquest (betatesing started)

Postby MECHDRAGON777 » Thu Aug 10, 2017 5:57 pm

I will record this after August 14th.

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Re: Lowser's Conquest (betatesing started)

Postby Cedur » Fri Aug 11, 2017 5:05 am

So, who are all the betatesters? Do you accept some more?

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Re: Lowser's Conquest (betatesing started)

Postby Majora » Fri Aug 11, 2017 9:08 pm

Good EP, I especially liked the levels with DK graphics

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Re: Lowser's Conquest (3 worlds left to test)

Postby Sednaiur » Wed Aug 16, 2017 3:57 pm

I just finished the testing of world 4, so only 3 more worlds to go.
I have to say, I didn't expect so many bugs and glitches still being inside my project, but I probably should have counted them, as they were great in numbers. xD
Within the upcomming days, I will upload the custom .exe and folders (hopefully tomorrow) and try to release the beta until weekend. :-)
MECHDRAGON777 wrote:
Witchking666 wrote:INB4 Mechdragon gets fed up about the lack of a nuclear facility.
That is in world 8 or 9 if I remember correctly. Still not new PC Sednuair (sorry for spelling, on a phone) but I will record. I have not been able to record over that last two months that, so this is perfect timing.
Yes, you will see the level in world 8, at the very end of it, and it is actually split into two levels there.
About your PC, I think I understand. You may start on the recording within the next 5 to 6 days as I highly assume I will be done in that time. I try my best to get it out within the next 3 days, as this could also be possible without rushing anything. Just a matter of how things go and how many bugs there are to fix. ^^
PROX wrote:I know I sound like a broken record player by now, but I really am looking forward to playing this and LPing it. I know I'll have a blast due to how good the demo was (regardless of how frustrating some of the levels were because of the lack of a checkpoint, but thankfully that's fixed).
Don't worry. Also, broken records a often just broken because people liked to hear them too often. :-P
Within the next days will be the time I can release the open beta, as I only need to test 3 more worlds by now.
superfido2 wrote:Played the demo, and it's not too bad.

My only concern is that the game lags horridly, and as a result, the music used in it cuts out at random points like a broken record.
I assume that this is a problem by your hardware, as I never had any issures like that, nor did I ever see that happen for any people who recorded it. But the performance of the beta will be better anyways, so you may be relieved about that. :-)
Cedur wrote:So, who are all the betatesters? Do you accept some more?
Well, my betatesters are, from oldest to youngest: Deadnaiur, Rednaiur, Z-Naiur, Dreadnaiur, Jetnaiur, Getnaiur, Wetnaiur, and the only Sednaiur I could get. In other words, it's just me. :-P
And to your other question; Yes, I accept some more. In fact everyone who will download the open beta, is invited to report bugs, leave feedback, or suggestions, as he or she likes. I will release the beta within the next days. :-)
Majora wrote:Good EP, I especially liked the levels with DK graphics
I am happy that you liked it so far. You may like the beta a lot more, as it fixes many things that are wrong with the demo 2.1 and it also contains another Donkey Kong-inspired level, which is a bramble level (but without broken and inaccurate hitboxes for the brambles), so hopefully you will like that level and how it is designed.

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Re: Lowser's Conquest (3 worlds left to test)

Postby MECHDRAGON777 » Wed Aug 16, 2017 7:10 pm

Sednaiur wrote:I just finished the testing of world 4, so only 3 more worlds to go.
I have to say, I didn't expect so many bugs and glitches still being inside my project, but I probably should have counted them, as they were great in numbers. xD
Within the upcomming days, I will upload the custom .exe and folders (hopefully tomorrow) and try to release the beta until weekend. :-)
MECHDRAGON777 wrote:
Witchking666 wrote:INB4 Mechdragon gets fed up about the lack of a nuclear facility.
That is in world 8 or 9 if I remember correctly. Still not new PC Sednuair (sorry for spelling, on a phone) but I will record. I have not been able to record over that last two months that, so this is perfect timing.
Yes, you will see the level in world 8, at the very end of it, and it is actually split into two levels there.
About your PC, I think I understand. You may start on the recording within the next 5 to 6 days as I highly assume I will be done in that time. I try my best to get it out within the next 3 days, as this could also be possible without rushing anything. Just a matter of how things go and how many bugs there are to fix. ^^
PROX wrote:I know I sound like a broken record player by now, but I really am looking forward to playing this and LPing it. I know I'll have a blast due to how good the demo was (regardless of how frustrating some of the levels were because of the lack of a checkpoint, but thankfully that's fixed).
Don't worry. Also, broken records a often just broken because people liked to hear them too often. :-P
Within the next days will be the time I can release the open beta, as I only need to test 3 more worlds by now.
superfido2 wrote:Played the demo, and it's not too bad.

My only concern is that the game lags horridly, and as a result, the music used in it cuts out at random points like a broken record.
I assume that this is a problem by your hardware, as I never had any issures like that, nor did I ever see that happen for any people who recorded it. But the performance of the beta will be better anyways, so you may be relieved about that. :-)
Cedur wrote:So, who are all the betatesters? Do you accept some more?
Well, my betatesters are, from oldest to youngest: Deadnaiur, Rednaiur, Z-Naiur, Dreadnaiur, Jetnaiur, Getnaiur, Wetnaiur, and the only Sednaiur I could get. In other words, it's just me. :-P
And to your other question; Yes, I accept some more. In fact everyone who will download the open beta, is invited to report bugs, leave feedback, or suggestions, as he or she likes. I will release the beta within the next days. :-)
Majora wrote:Good EP, I especially liked the levels with DK graphics
I am happy that you liked it so far. You may like the beta a lot more, as it fixes many things that are wrong with the demo 2.1 and it also contains another Donkey Kong-inspired level, which is a bramble level (but without broken and inaccurate hitboxes for the brambles), so hopefully you will like that level and how it is designed.
On a phone so I can not trim this down. I have not been able to record til now for other reasons. I may not have co-commentators because Skype is laggy and discord screenshareing is only in it's beta. (Yes, I can screenshare on discord if one of two others starts the screenshare). As a result, it may be mostly me, thus less lag.i hope this takes less than 30GB because I recently got three games around 4-30GB each. Anyway, is world 8 included into the beta or just up to world 7?

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Re: Lowser's Conquest (download for the custom .exe)

Postby Sednaiur » Thu Aug 17, 2017 6:36 pm

I just finished to upload the custom SMBX.exe and corresponding folders, which will be needed to play the beta. The beta itself will come within the next few days, so you like to get the custom .exe now, so you spare yourself the trouble of downloading two huge files on one day. :-)
Download for the customized SMBX.exe (needed to play the beta):
SMBX 1.3.0.S (.exe only! The beta will come very soon)
MECHDRAGON777 wrote:Is world 8 included into the beta or just up to world 7?
Worlds one to seven are available in the beta. World 8 is not started in development yet, exept for the worldmap of it, which is done. ^^
Last edited by Sednaiur on Tue Aug 22, 2017 4:01 pm, edited 1 time in total.

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Re: Lowser's Conquest (Download for the custom .exe)

Postby Oshi » Thu Aug 17, 2017 6:42 pm

Yes it's almost ready, been waiting for a LONG time!

Also what is a custom .exe and why?

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Re: Lowser's Conquest (download for the custom .exe)

Postby MECHDRAGON777 » Thu Aug 17, 2017 6:47 pm

Sednaiur wrote:I just finished to upload the custom SMBX.exe and corresponding folders, which will be needed to play the beta. The beta itself will come within the next few days, so you like to get the custom .exe now, so you spare yourself the trouble of downloading two huge files on one day. :-)
Download for the customized SMBX.exe (needed to play the beta):
SMBX 1.3.0.S (.exe only! The beta will come very soon)
MECHDRAGON777 wrote:Is world 8 included into the beta or just up to world 7?
Worlds one to seven are available in the beta. World 8 is not started in development yet, exept for the worldmap of it, which is done. ^^
I was able to download that in 2 seconds. THank you for the notification. If I did not get the email, I would have missed this. CAn you include a .png in the download for the beta for a thumbnail on Youtube?

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Re: Lowser's Conquest (download for the custom .exe)

Postby Sednaiur » Thu Aug 17, 2017 6:53 pm

MECHDRAGON777 wrote:I was able to download that in 2 seconds. THank you for the notification. If I did not get the email, I would have missed this. CAn you include a .png in the download for the beta for a thumbnail on Youtube?
Then your internet connection is surely fine. :-D
About the .png, I surely can do it, if I do not forget it. I will make an updated project/episode banner which you can use then. ^^


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