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Re: Mix World 3 : Animal Jam (May Screens, Part 2)

Posted: Wed May 25, 2016 11:05 pm
by Alagirez
Sorry for my late reply.
Ness-Wednesday wrote:Hyenas at Daybreak
Hype Elephants at Clashbreak:
Spoiler: show
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Nah, this isn't the final product, just the vanilla version of the next level from me.
TBH the water tile doesn't fit with the cave tile, but the gameplay looks pretty good. Pls don't use any clash concepts
h2643 wrote:
Camacho wrote:pngs doesn't need masks and they increase the loading time.
You mean they DON'T increase the loading times, right? :P
Uh i mean decrase...
sorry for that.
TurtleJosh52 wrote:I've been hyped for this a while, I don't know why I didn't support it before!
Thank you for the support!

Re: Mix World 3 : Animal Jam (May Screens, Part 2)

Posted: Thu May 26, 2016 7:54 am
by Ness-Wednesday
Camacho wrote:TBH the water tile doesn't fit with the cave tile, but the gameplay looks pretty good.
Don't worry, they will be fills to whatever tileset I'm using, just can't think which one to use yet.

Re: Mix World 3 : Animal Jam (Custom HUD?)

Posted: Mon May 30, 2016 8:47 pm
by Alagirez
Decided to make a custom HUD for this project.
Tell me what do you think. (Please note that this HUD is WIP.)
Spoiler: show
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Planning to do :
- Custom font
- Stuff

Re: Mix World 3 : Animal Jam (Custom HUD?)

Posted: Tue May 31, 2016 7:12 am
by Ness-Wednesday
Camacho wrote:Decided to make a custom HUD for this project.
Spoiler: show
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Planning to do :
That looks nice Camacho, I like the detail you put in the hud.
Also, why would anyone cry or sleep listening to the music in the cave level?

Re: Mix World 3 : Animal Jam (Custom HUD?)

Posted: Tue May 31, 2016 10:36 am
by Emral
That's a cave level? I thought it was a nighttime canyon level with mold on the camera.

Re: Mix World 3 : Animal Jam (Custom HUD?)

Posted: Tue May 31, 2016 6:48 pm
by Ness-Wednesday
Enjl wrote:That's a cave level? I thought it was a nighttime canyon level with mold on the camera.
Wow, I didn't realize the design on the background, it looked like more like a dark cave level to me. XD

Re: Mix World 3 : Animal Jam (Custom HUD?)

Posted: Tue May 31, 2016 7:34 pm
by Alagirez
That supposed to be a nighttime cave level with Undertale music :/
also I'm just test that dialog bar (or what called is it), so ignore that dialog please........

A woooooooooooo!

Posted: Sun Jun 05, 2016 8:53 pm
by Alagirez
Here are some new screens! Enjoy!
June Screens! (NEW)
Spoiler: show
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Tell me what do you think.
- Updated progress
- Still waiting for entries
- Sign-ups still open

Re: Mix World 3 : Animal Jam (JUNE SCREENS)

Posted: Sun Jun 05, 2016 9:18 pm
by Ness-Wednesday
I'm still not sure which kind of tileset should I use for the level, maybe a grass tileset?

Re: Mix World 3 : Animal Jam (JUNE SCREENS)

Posted: Mon Jun 06, 2016 8:03 pm
by Alagirez
Ness-Wednesday wrote:I'm still not sure which kind of tileset should I use for the level, maybe a grass tileset?
I recommend you use custom cave tileset which replaces SMB3 cave tileset, but yeah, it's up to you.

Re: Mix World 3 : Animal Jam (JUNE SCREENS)

Posted: Tue Jun 07, 2016 8:25 pm
by Ness-Wednesday
Huh, nice idea.

Well anyway, I've got a screenshot of another level I'm making for your project.
Spoiler: show
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A wooo!!!

Posted: Tue Jun 07, 2016 11:18 pm
by Alagirez
Ness-Wednesday wrote:Huh, nice idea.

Well anyway, I've got a screenshot of another level I'm making for your project.
Spoiler: show
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I recommend you remove some cloud BGOs, because IMO it's too much, also please fix the mask of the pillar.
Edit : I'm just finished this level
Spoiler: show
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Just Finished :
- Crystal Sands
Planning to make :
- ??? (don't have an idea yet)

Re: Mix World 3 : Animal Jam (JUNE SCREENS)

Posted: Sat Jun 11, 2016 7:42 pm
by CreatorForce
An another project By Camacho. This one, pretty cool. Keep up. :).

A wooooo!

Posted: Mon Jun 13, 2016 11:13 pm
by Alagirez
Wow, our progress almost reach 50% finished!
BTW, here are some new screens, enjoy.
Spoiler: show
NEW
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inb4 cutoff
Sign-ups still open, and the big screens will come this week.
CreatorForce wrote:An another project By Camacho. This one, pretty cool. Keep up. :).
Thank you for the nice comment! and Welcome back!

Re: Mix World 3 : Animal Jam (JUNE SCREENS PART 2)

Posted: Tue Jun 14, 2016 7:40 am
by h2643
No mate. You did a good job at making sure there's no cut-offs anywhere :)

Re: Mix World 3 : Animal Jam (JUNE SCREENS PART 2)

Posted: Tue Jun 14, 2016 8:38 am
by Ness-Wednesday
I think he noticed noticed I left some bushes and cactus free from the ground so they produce minor cutoff. :P

Re: Mix World 3 : Animal Jam (JUNE SCREENS PART 2)

Posted: Tue Jun 14, 2016 9:58 pm
by Alagirez
Thank you for the nice comments!
And don't worry I was fixed the cut-offs on the desert level. (aka Nessy's level)

insert a howl here (a woo or a uh or something)

Posted: Wed Jun 15, 2016 10:40 pm
by Alagirez
I'm sorry I didn't post big screens in May so here are some big screens.
June Big Screens! (NEW)
Spoiler: show
- Modified the main post
- Signups still open I guess

Re: Mix World 3 : Animal Jam (Big Screens is Back)

Posted: Fri Jun 17, 2016 3:15 pm
by Ness-Wednesday
Dat priority tho...
And I'm talking about the platform's suspenders cutting off with the other bgos (somehow).

But about those two levels you made, the first one reminds me about one of the scrapped levels I made a few months ago, which used the same tileset.
I like the challenge for the Hammer suit in it too, but just to warn you to make sure you can keep the bosses safe from Hammer exposure (braking the bosses).
I can't wait to see what will happen next in the new lava level you're doing, that looks fun to me.

Also, I was wondering what happened to the big screens you would usually post, so I'm glad they're back.

Re: Mix World 3 : Animal Jam (Big Screens is Back)

Posted: Sun Jun 19, 2016 8:54 pm
by Alagirez
Ness-Wednesday wrote:Dat priority tho...
And I'm talking about the platform's suspenders cutting off with the other bgos (somehow).

But about those two levels you made, the first one reminds me about one of the scrapped levels I made a few months ago, which used the same tileset.
I like the challenge for the Hammer suit in it too, but just to warn you to make sure you can keep the bosses safe from Hammer exposure (braking the bosses).
I can't wait to see what will happen next in the new lava level you're doing, that looks fun to me.

Also, I was wondering what happened to the big screens you would usually post, so I'm glad they're back.
Thank you for the nice comment!
About the ice cave level, i'm using the hammer gimmick because I never use that gimmick since MxW1. Since Lunalua has filter function, the player can't bring the hammer suits into another level.
About the lava level, I was finished that level some weeks ago. again thank you for the comment. ^.^
Also, I was added another level designer.