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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sat Oct 15, 2016 10:36 am
by cuB_e
Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Oct 16, 2016 11:51 am
by Sednaiur
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Oct 16, 2016 2:11 pm
by loop
Sednaiur wrote:Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack.
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/
Don't worry. I found the BGOs. I made that post when I was too lazy to look through folders. There isn't anything missing.
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Oct 16, 2016 4:01 pm
by cuB_e
Sednaiur wrote:Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack.
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/
haha, Turns out I missed that little TXT file. It's alright bud
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sat Mar 04, 2017 12:34 am
by PersonNamedUser
This is a great graphics pack, but, where are the torches? I seriously can't find them.
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Jun 18, 2017 9:34 am
by EnderSpeed
can you make a playable dry bones that replace link i need it for my working progress episode
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Jun 18, 2017 10:14 am
by Mable
That has what to do with a smb2 graphic pack exactly?
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Jun 18, 2017 4:16 pm
by kr4k1n
Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Mon Jun 19, 2017 10:30 am
by Snessy the duck
practicalshorty014 wrote:Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style
Probably not. I think he didn't know that PMs are a thing and tried to contact Sednaiur directly from this thread.
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Wed May 13, 2020 3:36 am
by TLtimelord
Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Wed May 13, 2020 12:59 pm
by Murphmario
TLtimelord wrote: ↑Wed May 13, 2020 3:36 am
Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)
It's in the SMBX2 Custom Assets Library.
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Tue May 19, 2020 8:25 pm
by TheGameyFireBro105
the screenshots arent workin!
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Wed May 20, 2020 5:48 am
by Cedur
Yeah, they're gone.
At least the download link is still working (which is quite a surprise as it's Sendspace, the most notorious server for download expiration)
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Wed Jun 03, 2020 2:14 pm
by TheGameyFireBro105
Can someone fix the screenshots?
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Fri Jun 12, 2020 8:11 am
by throwawayold
Nice and all,but i wanna try it tooo!!!It doesn`t wanna install!It takes me always to the page that says "try again in ___ seconds",or the page that says something like "solved error #10 if doesn`t work disable antivirus"!!!Heelp!!!
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Fri Jun 12, 2020 10:50 am
by Cedur
So do you say your antivirus has a problem with simple image files? What antivirus do you use?
(also please remain calm)
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sat Sep 26, 2020 6:17 pm
by Sednaiur
Hello again. :-)
For those of you interested in this GFX-pack, I posted quite some screenshots of it on Discord over the past months. I wanted to let you know that this pack will get an update somewhere this year. I am just not sure, when. I will update the top page of this thread with all new screenshots, when the update comes.
And for those of you who might ask for updates on my other expanded graphic packs, yes - I will eventually also update those. However, it will take a very long time, so please be patient on that. What pack I will update next, depends on my mood for it, but it will happen.
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Sep 27, 2020 4:20 am
by PROX
Sednaiur wrote: ↑Sat Sep 26, 2020 6:17 pm
Hello again.

For those of you interested in this GFX-pack, I posted quite some screenshots of it on Discord over the past months. I wanted to let you know that this pack will get an update somewhere this year. I am just not sure, when. I will update the top page of this thread with all new screenshots, when the update comes.
And for those of you who might ask for updates on my other expanded graphic packs, yes - I will eventually also update those. However, it will take a very long time, so please be patient on that. What pack I will update next, depends on my mood for it, but it will happen.
welp, you don't have much time left xD
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Sep 27, 2020 10:05 am
by Sednaiur
Wait, I don't?
*nervously checks stopwatch* but... but I still got like 3 months left, do I? O.o
Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Posted: Sun Sep 27, 2020 2:43 pm
by PROX
Yeah exactly my point xD