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Re: Community Contest 12

Posted: Wed Jan 20, 2016 10:23 am
by Cedrik
Question:

If I use gfx from a gfx pack, I must give credit.
In the level or in the txt data?

Re: Community Contest 12

Posted: Wed Jan 20, 2016 11:28 am
by RudeGuy
You may include a readme with tips if you want.
(This includes credits for graphics)

Re: Community Contest 12

Posted: Wed Jan 20, 2016 11:40 am
by Willhart
Finally got a good idea for my level. Should hopefully get it done in time. There is still a long time till end, which is nice.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 1:29 pm
by JupiHornet
Willhart wrote:Finally got a good idea for my level. Should hopefully get it done in time. There is still a long time till end, which is nice.
ghostly lake v2 cunfermd ヽ༼ຈل͜ຈ༽ノ

Re: Community Contest 12

Posted: Wed Jan 20, 2016 1:39 pm
by Mable
Cedrik wrote:Question:

If I use gfx from a gfx pack, I must give credit.
In the level or in the txt data?
I advise to read the first post again. You basically ask questions which are answered there already.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 1:47 pm
by Valtteri
Cedrik wrote:Question:

If I use gfx from a gfx pack, I must give credit.
In the level or in the txt data?
RudeGuy07 wrote:
You may include a readme with tips if you want.
(This includes credits for graphics)
NO. Don't put credits in the readme. Put them in a separate file in the graphics folder. I don't want credits in the readme. I always just delete the readme right away when it only has credits. It's supposed contain useful information for the judges. If you don't think there is anything that you should note to the judges (the case most of the time) just have no readme.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 2:27 pm
by Fuyu
I was planning on making a "credits" txt file because I thought it was obvious that I needed to do so, and planned on coming here and ask if I really had to because then judges could tell who made each level. But seeing your post stating you delete those txt files right away just makes me want to throw everything out the fucking window.

Also there seems to be a "my goal" fever in this post. Not participating on it, though.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 3:40 pm
by Valtteri
Natsu wrote:But seeing your post stating you delete those txt files right away just makes me want to throw everything out the fucking window.
lol

The credits are safe as long as you put them in the graphics folder. I'm totally fine if you put a file in the gfx folder with graphics credits but it pisses me off when people use the readme for that purpose. I encourage the judges to read those and graphics credits aren't useful information for them.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 4:13 pm
by Fuyu
Oh, ok. Doing so then.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 5:29 pm
by Ecruteak
So I submitted my level two days ago, and my name still hasn't been bolded.

I'm a little confused about that.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 5:34 pm
by Ness-Wednesday
MECHDRAGON777 wrote:Unless I miss counted, their is anywere from 68 to 70 participents as of the message.
I don't really see there being that much in this rate, the amount of submissions is going a little slow, but then again most people submit at the last day of the contest.
And I don't remember you being in last place in a contest.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 6:15 pm
by MECHDRAGON777
Ness-Wednesday wrote:
MECHDRAGON777 wrote:Unless I miss counted, their is anywere from 68 to 70 participents as of the message.
I don't really see there being that much in this rate, the amount of submissions is going a little slow, but then again most people submit at the last day of the contest.
And I don't remember you being in last place in a contest.
Since when is 29th place in a contest that only had 29 levels and 3 blank levels not considered last?

In CC6, I had 1 day to make a level. In Tower of Bias 5, here are the results to proof it to you.

VVVVV~RESULTS FOR CC6 BELOW-~VVVVV
Tier 0
Spoiler: show
  • 33. 'it_sounds_legit.iso' by Chill Pingu - 0.85/10
  • 32. 'Fun Dark Grass Level' by SnifitGuy69 - 2.15/10
  • 31. 'aisaeramonater' by Quill - 2.19/10
Tier 1
Spoiler: show
  • 29. 'Holographic Lemmy's Frozzen Fort' by MECHDRAGON777 - 3.35/10
  • 28. 'Goomba Tossin'' by MarioGeek - 4.15
  • 27. 'Bullet Mountain' by Avos - 4.60/10
  • 26. 'Hill Top Zone' by SkySpark - 4.65/10
Tier 2
Spoiler: show
  • 25. 'Grassy Grass Grass Grasslands of Grassy Grass (Feat. Grass)' by Sakke - 5.05/10
  • 24. 'Mainstream Sewers' by Primal Dialga - 5.35/10
  • 23. 'Bataice's Castle' by as303298 - 5.80/10
  • 22. 'House of Nightmare' by litchh - 6.06/10
  • 21. 'Crying Chambers' by lucastoto - 6.30/10
  • 20. 'Valtteri's Bladder' by ElTipsa - 6.35/10
  • 19. 'Shrooms So High' by Pie-jacker875 - 6.47/10
  • 18. 'Classic Fortress' by HealthyMario - 6.80/10
Tier 3
Spoiler: show
  • 17. 'Homey Street' by Ace - 7.00/10
  • 16. 'Terrifying Treetops' by Bomber57 - 7.15/10
  • 15. 'knuksisaaimeahevosenkullia' by deadfish - 7.20/10
  • 14. 'Fre-eezing Wa-ater' by super koopa 64 - 7.25/10
  • 13. 'Casino Cool' by Airship - 7.45/10
Tier 4
Spoiler: show
  • 12. 'Citadel at Eventide' by Sux - 7.55/10
  • 11. 'Unforgiving Fortress' by Darkonius64 - 7.65/10
  • 10. 'The Wood Park' by theandregemeobr - 7.75/10
  • 9. 'Mushroom Plains' by Dragonmaster146 - 7.80/10
  • 8. 'The Grand Magma Caverns' by Lakitu - 7.85/10
  • 7. 'reghrhre's level 2' by shinbison - 8.15/10
  • 6. 'Useage-abilities' by bossedit8 - 8.25/10
Tier 5
Spoiler: show
  • 5. 'Koopa Kid Fleet' by zephyr - 8.25/10
  • 4. 'Majestic Mountain' by SuperMario7 - 8.38/10
  • 3. 'Dreadful Dismay' by Kyo - 8.45/10
  • 2. 'The Golden Palace' by Valtteri - 8.88/10
  • 1. 'Enchanted Undergardens' by sezixor - 9.05/10

So does that proof my point Ness-Wednesday? Anywho, I believe this is the only time the results have been posted on this forum, so I guess I should not edit them out latter, but at least they are in a spoiler. For anyone who participated in CC6 and this, let us hope we get a higher score.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 6:28 pm
by JupiHornet
ShyGuyOfMoonside wrote:So I submitted my level two days ago, and my name still hasn't been bolded.

I'm a little confused about that.
You sure you sent your submission PM correctly? It sounds like you sent it but Valtteri didn't see it :P

Re: Community Contest 12

Posted: Wed Jan 20, 2016 6:32 pm
by Ness-Wednesday
MECHDRAGON777 wrote: 29. 'Holographic Lemmy's Frozzen Fort' by MECHDRAGON777 - 3.35/10
I don't think it could be considered last since the other 3 levels are in their own tier.
But, man was the rest of the stuff necessary?
I mean, 4th to last and that was at least 6 contests at now, but man did CC6 suck (no wonder why Sezixor won, the 5th tier was the only good one plus his level was pretty much better than everyone elses. :P).

Also, I think Valtteri must be doing alot of stuff at a time, a.k.a probably busy.

Edit: Sorry to burst it, but why refer to the people who aren't in this forum now a days.
Also, firstly Kyo isn't around that much second who's Chill Pingu...?
Yeah, but most people already improved, I was hoping SM7 would join since I had hopes he would win CC12, I was kina starting to like his levels a little bit more than I did.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 6:37 pm
by Ecruteak
Turtwig wrote:
ShyGuyOfMoonside wrote:So I submitted my level two days ago, and my name still hasn't been bolded.

I'm a little confused about that.
You sure you sent your submission PM correctly? It sounds like you sent it but Valtteri didn't see it :P
I'm sure Valterri saw it, since we actually exchanged various PMs over a question I had. So I don't know.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 6:40 pm
by JupiHornet
ShyGuyOfMoonside wrote:
Turtwig wrote:
ShyGuyOfMoonside wrote:So I submitted my level two days ago, and my name still hasn't been bolded.

I'm a little confused about that.
You sure you sent your submission PM correctly? It sounds like you sent it but Valtteri didn't see it :P
I'm sure Valterri saw it, since we actually exchanged various PMs over a question I had. So I don't know.
Look in your Outbox. If the PM you sent Valtteri is in there, that means he hasn't seen it yet.

Or maybe he saw it and just forgot to bold you :V

Re: Community Contest 12

Posted: Wed Jan 20, 2016 6:42 pm
by Ecruteak
Turtwig wrote:
ShyGuyOfMoonside wrote:
Turtwig wrote: You sure you sent your submission PM correctly? It sounds like you sent it but Valtteri didn't see it :P
I'm sure Valterri saw it, since we actually exchanged various PMs over a question I had. So I don't know.
Look in your Outbox. If the PM you sent Valtteri is in there, that means he hasn't seen it yet.

Or maybe he saw it and just forgot to bold you :V
That's probably it. My Outbox is empty, but I guess I shouldn't make a big deal about my name not being bolded. As long as my level is done and I've sent it, I should be fine.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 8:14 pm
by Fuyu
I have a question, can I have a separate file for my level's boss?

Re: Community Contest 12

Posted: Wed Jan 20, 2016 8:42 pm
by Nat The Porcupine
I'm in.

Re: Community Contest 12

Posted: Wed Jan 20, 2016 10:55 pm
by Omnion
Yeah I think I'm joining. I'm already working on my entry.