ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.

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h2643
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby h2643 » Sat Dec 05, 2015 10:51 am

Zipper wrote:is "Encourage the community to build cool stuff" a planned feature?
no bc the gfx are more important than the gameplay

mechamind
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby mechamind » Sat Dec 05, 2015 11:05 am

Tinkerbell wrote:Starman is for pussies
What if you honestly wanted to do a muncher run like in SMB3? The level may have been hard, but I still prefer it over World 5-9, which I always P-wing.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Mivixion » Sat Dec 05, 2015 11:21 am

That's actually really cool.

HealthyMario
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HealthyMario » Sat Dec 05, 2015 11:34 am

So when can we download this newest version 4 real?

Delete if Allowed 2
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Delete if Allowed 2 » Sat Dec 05, 2015 11:55 am

I'm going to keep a record of what we know about the new characters so far.

Rosalina - Low Double Jump and Glide
-Star Bit Counter For Invincibility
Ice/Fire Rosalina - Homing Attacks
Hammer Rosalina - Suspended Aerial Bombs.
Tanooki/Leaf Rosalina - ???

Imaynotbehere4long
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Imaynotbehere4long » Sat Dec 05, 2015 12:03 pm

Horikawa Otane wrote:SMBX 2.0 WILL INCLUDE 8 ALL-NEW PLAYABLE CHARACTERS

These are not mere resprites or just characters with custom hitboxes. They have entirely custom mechanics and all are even more distinct than Link.
Speaking of the SMBX relay collage level, did you ever take my suggestion of moving the checkpoint to your screen and adding a second one at my screen?

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby bossedit8 » Sat Dec 05, 2015 12:21 pm

Ok this is certainly interesting for sure! Subscriped!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby underFlo » Sat Dec 05, 2015 12:22 pm

bossedit8 wrote:Ok this is certainly interesting for sure! Subscriped!
have fun being emailed for every shitpost

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Mable » Sat Dec 05, 2015 12:28 pm

Spinda wrote:
bossedit8 wrote:Ok this is certainly interesting for sure! Subscriped!
have fun being emailed for every shitpost
But he subscriped. He didn't subscribe to it.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Zeldamaster12 » Sat Dec 05, 2015 12:35 pm

Wow, this is neat. I'll probably try this out when it's released.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HenryRichard » Sat Dec 05, 2015 12:39 pm

Wow, that's really cool! The new playable characters will be multiplayer compatible, right?

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby bossedit8 » Sat Dec 05, 2015 12:43 pm

Wow, this is super cool! I can't wait for getting a new announcement on this thread that it will be released to everyone here!

h2643
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby h2643 » Sat Dec 05, 2015 12:46 pm

i like how everyone is getting hyped for something that was released here 1 year ago already
talking about LunaLua

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby RudeGuy » Sat Dec 05, 2015 12:57 pm

h2643 wrote:i like how everyone is getting hyped for something that was released here 1 year ago already
talking about LunaLua
but there are new playables

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Emral » Sat Dec 05, 2015 1:02 pm

RudeGuy07 wrote:
h2643 wrote:i like how everyone is getting hyped for something that was released here 1 year ago already
talking about LunaLua
but there are new playables
which were made in lunalua ;3

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 1:08 pm

Enjl wrote:
RudeGuy07 wrote:
h2643 wrote:i like how everyone is getting hyped for something that was released here 1 year ago already
talking about LunaLua
but there are new playables
which were made in lunalua ;3
But it saves from having to get SMBX, Lua and PGE separately. They're all integrated into one package. Getting Lua alone is Lua. SMBX 2.0 on the other hand is more than just Lua.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Quill » Sat Dec 05, 2015 1:08 pm

LunaLua has been continuously updated as well. There are things we can do now that we couldn't do a few months ago.

h2643
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby h2643 » Sat Dec 05, 2015 1:15 pm

guys do you realise that this is the smbx 1.3.0.2 you all wanted? i thought it was obvious at first

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby TheGoatsefaceKilla » Sat Dec 05, 2015 2:09 pm

Excellent news! Is the PGE/LunaLUA integration going to be smoother than how it is now? I hate jumping between 2 editors to do my testing.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 2:13 pm

TheGoatsefaceKilla wrote:Excellent news! Is the PGE/LunaLUA integration going to be smoother than how it is now? I hate jumping between 2 editors to do my testing.
Hopefully.
Also, are all the other runtime errors (as in, overflow, subscript out of range, control array element X doesn't exist) fixed as well?


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