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Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 7:50 am
by h2643
Harvey36Dice wrote:Candy Land 2
My eyes are getting tired of seeing these graphics being reused more and more.
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 9:10 am
by Willhart
Here is the map of the main area of my MAGL X2 post game level. I was one of the people who made the hub, which is why I have a level there. Other levels there have been great too so far.
http://i.imgur.com/X0DncSm.png
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 10:40 am
by Mable
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 11:37 am
by underFlo
SeTA (Snifits for the ethical Treatment of Animals) came to protest against Duck Hunt Season starting.
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 12:45 pm
by Waddle
Spinda wrote:
SeTA (Snifits for the ethical Treatment of Animals) came to protest against Duck Hunt Season starting.
Can't wait to play this
it's beautiful
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 1:28 pm
by Murphmario

Wait...this is a Super Mario Maker screenshot! It shouldn't go here!
SMM levels in SMBX
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 2:04 pm
by Waddle
ew cutoff spotted 0/10
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 2:07 pm
by Murphmario
Waddle Derp wrote:ew cutoff spotted 0/10
I noticed after I took the screen. It's fixed now.
Also the platforms are glitched in PGE for some reason.
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 3:10 pm
by Wohlstand
Murphmario wrote:Waddle Derp wrote:ew cutoff spotted 0/10
I noticed after I took the screen. It's fixed now.
Also the platforms are glitched in PGE for some reason.
1) which glitches?
2) are you drew your masks right? You should draw all masks to be black&white and those masks are "lazily-made", forgot "quick", here you should do masks right (if you lazy, just use PNG2GIFs tool which automatically generate masked GIF of any complexity)
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 3:13 pm
by Witchking666
Wow @tinkerbell
That looks really cool!
I love those gfx and now that actually think of it, that tileset isn't getting enough love at all!
Also, I love the way you use castlevania enemies, they fit awesome with everything else.
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 3:18 pm
by bossedit8
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 4:05 pm
by glitch4
bossedit8 wrote:
Very awesome and beautiful, bossy.
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 4:26 pm
by bossedit8
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 4:32 pm
by RudeGuy
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 4:44 pm
by bossedit8
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 4:48 pm
by HenryRichard
Personally I think the question blocks and bricks should be recolored to blue, but other then that it's great!
Also I'm half expecting another screen from you right after I post this lol.
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 4:57 pm
by Emral
Personally I think there should be a purple variation of the cave tileset to go along with the blue one.
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 5:42 pm
by Erik
A level called Cherry Blossom Pass, enjoy

Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 9:29 pm
by Sewpah

"SMB1 clashing with SMB3 shell. 0/10"
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 28, 2015 9:54 pm
by LuisLevelUP5
nice!