SMBXxer wrote:
You should really add the level settings.
Menu Level -> Properties
(Don't confuse to section properties)
About playing of music I wrote in this post below
FanofSMBX wrote:autoscroll events outside of section 1?
This is bug inside SMBX game engine, Inside LVL-file possible save any autoscrolls, but in SMBX works only for one section. And because possible to make inside engine part autoscroll for any sections with saving files compatible.
Natsu wrote:
Anyway, I have another idea for this engine in case you're still taking in consideration the implementation of more features. I've just ran into this idea of implementing it while modifying levels for my SMBX project. What about a global warps window? You could modify any warps by going to the main warps window, selecting the number of warp that would only display if you actually placed, and modify as you wish instead of navigating through each section to modify something.
I already made warp list as global level warp editor. All warps you editing in Entry-style. Before placing points, you must create warp entry.
Detaled:
Screenshots:
Darkonius Mavakar wrote:uhm...
i have tryed the engine...
these are only opinions/feedback:
the editor isn't user friendly at all, scrolling only to find that one block that you need is really obnoxious, they aren't even divided in games like in smbx, and giving proprieties is obnoxious too, choosing bgo and music is annoyng too, because as before, musics aren't divided in games and you have to scroll a LOT.
the interface is awful, i mean, the idea of having a ''section bar'' instead of the original level settings option is bad too... the music doesn't play while editing, and the ''+'' thingy isn't even aligned to the blocks, while editing there isn't parallax scrolling for the bg, navigating through npcs and bgos is as obnoxious as scrolling blocks. i didn't really enjoy my ''playtest''
one obvious suggestion would be making the layout more similar to the original SMBX.
I think, you didn't know about exists functional:
1) Level properties here (but realy, only one option can be as "Global level setting" is a level title. With new file format I will add more global level properties)

If you mean "Level properties", a lot of settings real is a per-section settings, not a "Level" settings.
Darkonius Mavakar wrote:you have to scroll a LOT.
Darkonius Mavakar wrote: thingy isn't even aligned to the blocks
Darkonius Mavakar wrote:navigating through npcs and bgos is as obnoxious as scrolling blocks
What about choosing necessary item, while a lot of items inside list, in next version implemented "Groups", (what will sort all items by games, but possible define any groups by INI file), filter search, for you can search in big list target item (by part of name, or by ID).
Darkonius Mavakar wrote:the music doesn't play while editing
Oh, I will show to you, how to play it:
Play/stop music:

And, if you want set to autoplay level music, go here:

and set this option:

And music will automatically start on open/reload level file
Darkonius Mavakar wrote:while editing there isn't parallax scrolling for the bg
In editor it is not need, as I understand. Why? I think, it need only inside engine part, while you play game.
Darkonius Mavakar wrote:i didn't really enjoy my ''playtest''
As I tauld, I should to made engine part for internal test. Now editor isn't done yet (After 0.1-alpha will be implemented the World map editing).
Darkonius Mavakar wrote:one obvious suggestion would be making the layout more similar to the original SMBX.
Understanding this problem, planned the "Bookmarks" feature, what will made Item Layout like as SMBX with placements of items in them. But with flexibly placing items inside this layout.
Item Toolbox - is a main global item-list, defined in INI-files. "Bookmarks" - is a special layout, what you will can use for your favorite items, or use pre-defined SMBX-like layout (with possible to edit them).
I'm understand about any problems and difficulties with editing process, and I always making them better, for fix exists difficulties.
And, with next version I will add help documents. I think, now with editor MUST be the help documents.