Community Contest 12 - RESULTS! TIER 6

Official community level contests.

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Zipper
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Zipper » Wed Mar 02, 2016 3:19 pm

if I'm in tier 3 I'm going to do something nice to this community

probably do a tutorial on how to be radical or something

underFlo
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Re: Community Contest 12 - RESULTS! TIER 2

Postby underFlo » Wed Mar 02, 2016 3:22 pm

Zipper wrote:if I'm in tier 3 I'm going to do something nice to this community

probably do a tutorial on how to be radical or something
step 1 drink Radicola™

Alagirez
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Alagirez » Wed Mar 02, 2016 3:23 pm

Not in tier 2
ANIMAL JAM ROCKS ONCE AGAIN
wait
Classic Tails - Candy Land (2.38/10)
Dayum Dog of annoyance cloned my CC10 level name
Last edited by Alagirez on Wed Mar 02, 2016 3:26 pm, edited 1 time in total.

Valtteri
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Valtteri » Wed Mar 02, 2016 3:26 pm

The Thwomp King wrote:Should I assume that standard levels are the minority compared to Luna levels, or does it just so happen that a lot of the luna levels are the lowest ones?
29 levels out of 83 used LunaLua.

underFlo
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Re: Community Contest 12 - RESULTS! TIER 2

Postby underFlo » Wed Mar 02, 2016 3:26 pm

S T O P L U A P R I V I L E G E

Sux
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Sux » Wed Mar 02, 2016 3:27 pm

Valtteri wrote:
The Thwomp King wrote:Should I assume that standard levels are the minority compared to Luna levels, or does it just so happen that a lot of the luna levels are the lowest ones?
29 levels out of 83 used LunaLua.
I'm in the others 54.... ;P
I'll already learn how to use this to make a good thing on CC13

Zipper
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Zipper » Wed Mar 02, 2016 3:34 pm

>only 29 people

smh people will never learn what a COOL custom boss battle will be like

PixelPest
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Re: Community Contest 12 - RESULTS! TIER 2

Postby PixelPest » Wed Mar 02, 2016 3:41 pm

I used LunaLua. I feel special. Even though my coding skills suck at least I was able to make it do what I wanted, even if it was kinda messy.

underFlo
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Re: Community Contest 12 - RESULTS! TIER 2

Postby underFlo » Wed Mar 02, 2016 3:44 pm

if you say that your level's code is messy you should have a look at mine lmao

TDK
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Re: Community Contest 12 - RESULTS! TIER 2

Postby TDK » Wed Mar 02, 2016 3:59 pm

HenryRichard wrote:Pretty sure my level was basically "hey look at this lua thing I made" but somehow I'm not in tier 2, so that's cool. (Unless I'm blind and didn't see that it was there)
Same for my level, it's just another typical level, but with lunalua.

HenryRichard
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Re: Community Contest 12 - RESULTS! TIER 2

Postby HenryRichard » Wed Mar 02, 2016 4:04 pm

Zipper wrote:>only 29 people

smh people will never learn what a COOL custom boss battle will be like
Rinkas; Heaven would like to disagree.

zxcv
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Re: Community Contest 12 - RESULTS! TIER 2

Postby zxcv » Wed Mar 02, 2016 4:07 pm

67. Prado - Castle Cliche (3.82/10)

For my first time, do you think that I was good ?

Alagirez
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Alagirez » Wed Mar 02, 2016 4:08 pm

61st place here I come....

ElTipsta
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Re: Community Contest 12 - RESULTS! TIER 2

Postby ElTipsta » Wed Mar 02, 2016 4:08 pm

TheDinoKing432 wrote:
HenryRichard wrote:Pretty sure my level was basically "hey look at this lua thing I made" but somehow I'm not in tier 2, so that's cool. (Unless I'm blind and didn't see that it was there)
Same for my level, it's just another typical level, but with lunalua.
I think I know which one your level is now...

JupiHornet
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Re: Community Contest 12 - RESULTS! TIER 2

Postby JupiHornet » Wed Mar 02, 2016 4:43 pm

Prado wrote:67. Prado - Castle Cliche (3.82/10)

For my first time, do you think that I was good ?
Yeah, considering I scored 0.8 points lower than that in my first contest XD

Bomber57
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Bomber57 » Wed Mar 02, 2016 4:43 pm

0/10 contest no judge predictions

Marina
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Marina » Wed Mar 02, 2016 4:52 pm

Bomber57 wrote:0/10 contest no judge predictions
i predict valtteri as judge in the next contest

aero
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Re: Community Contest 12 - RESULTS! TIER 2

Postby aero » Wed Mar 02, 2016 4:53 pm

Welp, glad I didn't get tier 2 so that my gimmick wasn't mistaken for a troll level.

Marina
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Marina » Wed Mar 02, 2016 5:00 pm

AeroMatter wrote:Welp, glad I didn't get tier 2 so that my gimmick wasn't mistaken for a troll level.
your gimmick was a good idea tho imo

Ness-Wednesday
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Re: Community Contest 12 - RESULTS! TIER 2

Postby Ness-Wednesday » Wed Mar 02, 2016 5:22 pm

Damn it, Tier 2 again.
And also, did Valtteri replace my level with the updated stuff?

Anyways, this was when I didn't think a 2x2 sprite would get 1x1 pixels without resizing it before recoloring.
I know my design is a bit better, I can see my tileset mixing needs work, and I can tell my level will be CC12's Sancutary Fortress 2 level.
One thing I should learn about is enemy placement, alothought the Ignoritus boss was supposed to be based on this idea in December where I battled Ignoritus in a forest playing the same music.

Anyways, time for this level's backstory.
Well, I knew Tier 2 would be my placement again.
I changed it's ideal design several times, but I didn't know what to do.
It wasn't until that one time where I suddenly got an idea for mixing enviroments which I thought would be cool because no one really does that.
Yes, it's a sequel to "A Dangerous Diner" which is the purpose of the Villager boss.
I came up with several ideas, but it kinda overflowed since I've used 100 events and 16312 blocks in this. :P
I feel like my improvement is quite slow considering I've got 64th and 4.12 which shows a low amount of improvement.
And for the "DX" blocks, I've gotten an idea during the fall where I thought of a Goose getting meteor smashed (like in the Smash bros. series) would show off that it kills you in one hit.
For the playable, it's the beta version so I'll work on his sprite a little more and try to think of some special powers.
This wouldn't use Lunalua originally and I would've done so in CC13, but I did the best for a beginner of Lunalua.
The Music choices were based on some thoughts and two were from some of Omega Tryant's Project M boss battle (no damage) videos.
But jeez, I thought that a Link level would recommend alot of enemies since he can attack.
But now I know that instant kill blocks are a no-no unless it's something realistic like poison.
I thought I would get in tier 2 because of the events in this, but I'm shocked I wasn't carefull with the NPCs, thus apologizes but I'll send something that dosen't troll you. ;)


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