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Re: Zant's Graphic Workshop
Posted: Tue Jul 01, 2014 2:46 pm
by Seminesho
Name: Yellow ! Switch
Type: NPC
What it replaces: SMB3 Green P-Switch (npc-238)
Description: A switch which you CAN'T grab and when stomped on, its effects are the ones of Yellow ! Block (block-171), turn on Yellow ! blocks and after a period of time (the same time the npc-238 gives when stomped on) it turns yellow ! blocks off.
Image:

(Yes, it is the SMW yellow ! switch, but in SMBX it must be 1x1 block size)
Re: Zant's Graphic Workshop
Posted: Tue Jul 01, 2014 5:47 pm
by Anphiba
NAME: Tanooki Bowser
TYPE: He's an NPC
IT REPLACES: Replaces SMB3 Ground Pounding Bowser (Boss)
REFERENCE PICTURE: N/A
SPRITESHEET: N/A
ADDITIONAL: He needs to be in a full Dark Green tanooki suit EXCEPT for his shell, hair, and armbands. Make his Ground Pounding animation him turning into a Statue with a Dark Green Scarf (Make him standing & holding a big staff, like Mario)
Re: Zant's Graphic Workshop
Posted: Tue Jul 01, 2014 5:48 pm
by FanofSMBX
If you haven't made it already you can cancel my request. It was supposed to be for a collab but the guy was busy.
Re: Zant's Graphic Workshop
Posted: Tue Jul 01, 2014 8:19 pm
by Rare
Name: Playable Sonic the Hedgehog
Type:Player/Etc
What it replaces:Playable Mario
Description:Play as Sonic in SMBX
Spritesheet:
http://www.spriters-resource.com/custom ... eet/57614/
Additional Notes: Use any sprite besides the spin attack and the spin dash.Also use the Classic palette and for the power ups use smb3 palette(replace the Mario swimming sprites if you can)
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 5:20 am
by RudeGuy
^
Sorry, but Zant won't make playables.
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 5:59 am
by SMBXxer
RarePairGaming wrote:Name: Playable Sonic the Hedgehog
Type:Player/Etc
What it replaces:Playable Mario
Description:Play as Sonic in SMBX
Spritesheet:
http://www.spriters-resource.com/custom ... eet/57614/
Additional Notes: Use any sprite besides the spin attack and the spin dash.Also use the Classic palette and for the power ups use smb3 palette(replace the Mario swimming sprites if you can)
Yeah, sorry. He doesn't do playables.
But, you could ask Squishy Rex or Airship or somebody like that.
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 7:23 am
by DaSpongeBobMan
RarePairGaming wrote:Name: Playable Sonic the Hedgehog
Type:Player/Etc
What it replaces:Playable Mario
Description:Play as Sonic in SMBX
Spritesheet:
http://www.spriters-resource.com/custom ... eet/57614/
Additional Notes: Use any sprite besides the spin attack and the spin dash.Also use the Classic palette and for the power ups use smb3 palette(replace the Mario swimming sprites if you can)
That's what I was gonna say. This guy does not take playable sprites cuz they take lots of time. Sorry, man
Christian07 wrote:^
Sorry, but Zant won't make playables.
I know, right. Didn't he read the rules of the graphic workshop?
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 10:30 am
by Zant
Anphiba wrote:NAME: Tanooki Bowser
TYPE: He's an NPC
IT REPLACES: Replaces SMB3 Ground Pounding Bowser (Boss)
REFERENCE PICTURE: N/A
SPRITESHEET: N/A
ADDITIONAL: He needs to be in a full Dark Green tanooki suit EXCEPT for his shell, hair, and armbands. Make his Ground Pounding animation him turning into a Statue with a Dark Green Scarf (Make him standing & holding a big staff, like Mario)
Done:
https://www.mediafire.com/?y7swyatfohp1zd3
Samuel wrote:Name: Yellow ! Switch
Type: NPC
What it replaces: SMB3 Green P-Switch (npc-238)
Description: A switch which you CAN'T grab and when stomped on, its effects are the ones of Yellow ! Block (block-171), turn on Yellow ! blocks and after a period of time (the same time the npc-238 gives when stomped on) it turns yellow ! blocks off.
Image:

(Yes, it is the SMW yellow ! switch, but in SMBX it must be 1x1 block size)
Here you go:
https://www.mediafire.com/?9stdf0bqfuathey
To make it turn on Yellow ! blocks you need to use layers & events.
RarePairGaming wrote:Name: Playable Sonic the Hedgehog
Type:Player/Etc
What it replaces:Playable Mario
Description:Play as Sonic in SMBX
Spritesheet:
http://www.spriters-resource.com/custom ... eet/57614/
Additional Notes: Use any sprite besides the spin attack and the spin dash.Also use the Classic palette and for the power ups use smb3 palette(replace the Mario swimming sprites if you can)
Sorry, but i don't take playable requests 'cause they require too much time.
FanofSMBX wrote:If you haven't made it already you can cancel my request. It was supposed to be for a collab but the guy was busy.
What?
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 10:59 am
by DaSpongeBobMan
Name:SMB3 Styled NSMB2 Flippers
Type:NPC
Replaces three of the SMB2 mushroom blocks.
Description:SMB3 styled NSMB2 flippers.
Additional notes:The graphic has two flippers pointing each other. It replaces the first SMB2 mushroom block. The opening animation replaces the second SMB2 mushroom block. And finally, the closing animation replaces the third SMB2 mushroom block. Make sure you do this.
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 11:08 am
by AirShip
AirShip wrote:Name:Bowser Robot
Type(Block, NPC, Bgo, etc):NPC
What it replaces:Mother Brain
Description:Do it with 2 frames, maybe.
Reference Pic(if needed):Use your creativity =)
Spritesheet(if needed):Use your creativity =)
Additional Notes(if needed):Use your creativity =)
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 11:47 am
by Zant
DaSpongeBobMan wrote:Name:SMB3 Styled NSMB2 Flippers
Type:NPC
Replaces three of the SMB2 mushroom blocks.
Description:SMB3 styled NSMB2 flippers.
Additional notes:The graphic has two flippers pointing each other. It replaces the first SMB2 mushroom block. The opening animation replaces the second SMB2 mushroom block. And finally, the closing animation replaces the third SMB2 mushroom block. Make sure you do this.
Here:
https://www.mediafire.com/?x3o9ksbtmy4ora2
Note: There was no need for third mushroom block, the opening/closing animations replace the same mushroom block(the 2nd one), set it ''left'' for closing and to ''right'' for opening.
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 12:17 pm
by Zant
AirShip wrote:AirShip wrote:Name:Bowser Robot
Type(Block, NPC, Bgo, etc):NPC
What it replaces:Mother Brain
Description:Do it with 2 frames, maybe.
Reference Pic(if needed):Use your creativity =)
Spritesheet(if needed):Use your creativity =)
Additional Notes(if needed):Use your creativity =)
Done:
https://www.mediafire.com/?xrdzqny979o99rg
Re: Zant's Graphic Workshop
Posted: Wed Jul 02, 2014 2:54 pm
by Seminesho
Zant thank you for doing my Yellow ! Switch
Could you explain me via PM how use layers & events to turn on yellow ! blocks?
Re: Zant's Graphic Workshop
Posted: Thu Jul 03, 2014 7:40 am
by Seminesho
Name: Cloud
Type: Block
What it replaces: block-373, 374 and 375
Description: Same function as block-373, 374 and 375, but looks different.
Spritesheet:
Additional Notes: In the spritesheet, on the right, is the second cloud under the "water rock". Is divided into 3 parts, each part replace a block. Make also another but this time "desert colored" (orange colored)
Re: Zant's Graphic Workshop
Posted: Thu Jul 03, 2014 8:16 am
by Zant
Samuel wrote:Name: Cloud
Type: Block
What it replaces: block-373, 374 and 375
Description: Same function as block-373, 374 and 375, but looks different.
Spritesheet:
Additional Notes: In the spritesheet, on the right, is the second cloud under the "water rock". Is divided into 3 parts, each part replace a block. Make also another but this time "desert colored" (orange colored)
I can't see the image.
Re: Zant's Graphic Workshop
Posted: Thu Jul 03, 2014 8:53 am
by Seminesho
Zant wrote:Samuel wrote:Name: Cloud
Type: Block
What it replaces: block-373, 374 and 375
Description: Same function as block-373, 374 and 375, but looks different.
Spritesheet:
Additional Notes: In the spritesheet, on the right, is the second cloud under the "water rock". Is divided into 3 parts, each part replace a block. Make also another but this time "desert colored" (orange colored)
I can't see the image.
http://www.mariouniverse.com/images/spr ... /tiles.png
Re: Zant's Graphic Workshop
Posted: Thu Jul 03, 2014 12:54 pm
by silent_
Name: Amp
Type: Hurtful Block
What it replaces: Jellyfish
Description: Functions just like the Jellyfish except this Amp is on land and floats.
Reference Pic: If you know what an Amp is, you shouldn't need a reference pic/spritesheet
Spritesheet: If you know what an Amp is, you shouldn't need a reference pic/spritesheet
Additional Notes: Make sure that each on of Amp's frame has some electrical charge to it. Also, have this SMB3-styled, please.
I would just like to point out if you for whatever reason don't know what an Amp is, let me know and I'll show you a pic
Re: Zant's Graphic Workshop
Posted: Sat Jul 05, 2014 11:14 pm
by FanofSMBX
Name: SML2 Bowser
Type: NPC
Replaces: SMB1 Bowser, Hammer and Fire
Spritesheet:
http://www.explodingrabbit.com/w/images ... my_002.png
Reference: None
Additional Notes: Could you please SMB3 recolor it?
Re: Zant's Graphic Workshop
Posted: Tue Jul 08, 2014 11:36 am
by ANueUtsuho
Name:Ironsider
Type:NPC
What it replaces:SMB3 Bowser
Reference:

Desription: A boss from Wario World that breathes green fire and stomps the ground. It looks like a metal head of sorts.
Additional Notes:Could it be SMW colored?
Re: Zant's Graphic Workshop
Posted: Tue Jul 08, 2014 5:42 pm
by Void
Name: Mega Silver Sonic
Type(Block, NPC, Bgo, etc): NPC
What it replaces: Ludwig
Description: This Is Silver Sonic From Sonic 2, But I Need A Bigger Form, Possibly As Big as the Death Egg Robot.
Reference Pic(if needed):
http://i1.ytimg.com/vi/iyhsdyj-siM/hqdefault.jpg
Spritesheet(if needed):
http://img85.imageshack.us/img85/2729/s ... nicic1.png
Additional Notes(if needed): The Standing Pose Should Replace npc-280, And The Spinning Poses Should Replace Ludwig's Shell, And The Spine Should Replace Ludwig's Flame.
Thanks In Return!