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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Feb 16, 2015 7:14 pm
by Murphmario
Wohlstand wrote:Vitellaryjr2003 wrote:Looks nice, though the background has cutoff. You took the screenshot in PGE, which means the graphic itself is messed up. Or there's a bug in PGE. I'm not sure which is more likely, considering the graphic is made by Sednaiur and I think a bug like that would have been caught already. So...

It's is not a bug, it's a mistake of background image: it is not repeatable by horizontal (For example, SMB2 underground) which in engine will be parallaxed without repeats. Or image doesn't designed to horizontal repeat. Editor usually doesn't parallax backgrounds: is not required for editing mode, and also when you export big images, parallax will be useless. Parallax need inside the engine in game process only.
You should make it so that it does not show black, as it looks really ugly.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 1:03 am
by bossedit8
Link isn't capeable to use his sword agains giant boos... and he can't grab throwable blocks either. What am I gonna do? See it for yourself once my collection of bosses are finished.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 1:23 am
by FanofSMBX
It's gonna be bombs behind character blocks.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 2:40 am
by bossedit8
FanofSMBX wrote:It's gonna be bombs behind character blocks.
No. There are no bombs what so ever to utulize this Boss. You have
only throwable turn blocks to utulize and your force to fight and beat this Boss is
Link with only one mushroom/heart. Yeah, this is gonna be fun but you will see once my collection of bosses are on the completion.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 2:47 am
by Squishy Rex
Speaking of Bosses...
Giant Mecha Sushi anyone?
EDIT: This is still early dev, so sorry for the blandness.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 3:42 am
by reghrhre
bossedit8 wrote:Link isn't capeable to use his sword agains giant boos... and he can't grab throwable blocks either. What am I gonna do? See it for yourself once my collection of bosses are finished.
*image*
You gotta lure the big boo so it's positioned right in front of the throw block and once that's done you hit the throw block with your sword and the throw block will move (like a blue koopa kicking a shell) and it'll hit the big boo.
Squishy Rex: Looks cool, what does the boss do?
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 4:19 am
by Squishy Rex
Txunere wrote:Squishy Rex: Looks cool, what does the boss do?
Nothing yet, once I finish a few more frames I'll change it from a Mother Brain reskin. It might have a few different phases replacing different bosses, but I'm not too sure yet.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 4:39 am
by bossedit8
Txunere wrote:You gotta lure the big boo so it's positioned right in front of the throw block and once that's done you hit the throw block with your sword and the throw block will move (like a blue koopa kicking a shell) and it'll hit the big boo.
Wow you're right. Good work figuring out as of how to beat the Boss. By the way, if you destroy all of the throwblocks in the Arena, 2 throwblock generating pipes will appear at the far left and right at the upper platforms so there is no way you can lose this fight once you wasted at least one of the throwblocks.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 5:22 am
by reghrhre
I figured it out since I used Link a lot thanks to LFFTMK and AE. And oh okay, good to know the player can't ruin their chances of beating the boss if they used all the throw blocks in the fight.
Squishy Rex: Ah alright, good luck with this boss then
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 1:53 pm
by RudeGuy
A new world map for
my kaizo project.
Does the floating islands make sense in some way? Hope so.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 3:29 pm
by bossedit8
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 5:33 pm
by TLtimelord
RudeGuy07 wrote:
A new world map for
my kaizo project.
Does the floating islands make sense in some way? Hope so.
They actually look really cool. Nice job!
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 7:08 pm
by JupiHornet
Whoa o_0
Are those blue laser things instant kill? They look really cool!
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Feb 17, 2015 9:25 pm
by Alagirez
midpoint section

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 12:04 am
by MECHDRAGON777
RudeGuy07 wrote:
A new world map for
my kaizo project.
Does the floating islands make sense in some way? Hope so.
Nice, like the graphics!
bossedit8 wrote:
Personally, I can not wait to try this, any plans to use it for future levels!
Txunere wrote:bossedit8 wrote:Link isn't capeable to use his sword agains giant boos... and he can't grab throwable blocks either. What am I gonna do? See it for yourself once my collection of bosses are finished.
*image*
You gotta lure the big boo so it's positioned right in front of the throw block and once that's done you hit the throw block with your sword and the throw block will move (like a blue koopa kicking a shell) and it'll hit the big boo.
Sadly, it is easy to figure out! I do hope to try the level though, and more people need to do this as well!
Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 2:42 am
by bossedit8
Turtwig wrote:Whoa o_0
Are those blue laser things instant kill? They look really cool!
Those blue Lasers are literally Lava so they are instant kill. Basically avoid them at all cost no matter what happens.
MECHDRAGON777 wrote:Personally, I can not wait to try this, any plans to use it for future levels!
I also can't wait to be done with Stage 4 since alone to make forms relative to Touhou 6 is a pain to create even for Easy Mode and this will be fun if I am getting through the harder difficulties aswell.
MECHDRAGON777 wrote:I do hope to try the level though, and more people need to do this as well!
Sooner or later there will be an SMBX Episode where my custom bosses Comes into Play. Be prepared!
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 6:49 am
by y479021776
An NES-style level.
2-2 in Tiny Toon Adventure 1

and
The Tall Hill

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 8:32 am
by HeroLinik
Because everyone loves a grey level:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 8:42 am
by Alagirez
castlewars wrote:Because everyone loves a grey level:

Because everyone loves a grey level:
Looks good for Zelda levels. I like these design level.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Feb 18, 2015 8:56 am
by h2643
Can you all please put pictures in a spoiler? My PC sometimes lags too much when it has opened page with a bunch of pictures...