Sux wrote:IMO is odd the camera, it seems than when player jump the background jump too, this is strange for me, but nothing very important
That would be the video, nothing to do with the level itself.
Not a fan of that first sign, though. Really seems to ruin the immersion, not that Mario games have much in the first place, but hey. It isn't really important anyways, I know some people play the levels in the editor (Though IMO that's really weird) but why would they mess with the blocks?
Also "You need to hit the yellow ? switch to appear the platform." is very grammatically incorrect. "You need to hit the yellow ? switch for the platforms to appear." would make more sense.
Anyways, on the actual level itself, I think there are way too many gimmicks, you could have easily made multiple levels focused on those different gimmicks, no reason to have a level focused on skull rafts, propeller blocks, bomb generators AND those bouncy... things.
Well, that's about it for my criticism, except a couple minor nitpicks, one, I don't like the use of the miniature SMW hill BGOs alongside the recoloured SMB3 hill BGOs, and two, I don't like the switch between music from inside and outside, I think you would have been better off just using the outside song for all of the areas.
Also "press up to bouche higher", I think you mean bounce.