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Kevsoft
- Flurry

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Sat Jun 20, 2015 1:23 pm
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PizzaLover
- Guest
Postby PizzaLover » Sun Jun 21, 2015 9:06 am
Thanks so much! Mii <3 (Wii) U. (I really need to learn some lua ._.)
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Jun 22, 2015 8:22 pm
Is it possible to have Mother Brain be hurt by jumping?
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alti0204tri
- Bit

- Posts: 62
- Joined: Sat Mar 28, 2015 7:51 am
Postby alti0204tri » Mon Jun 22, 2015 10:53 pm
Can I change the NPC's speed to "a half" or "3/4" or "3 times"?
The NPC's landmark topic just says about 0(stop), 2(double)...
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Tue Jun 23, 2015 5:03 pm
I'm just curious:
Will there ever be an update to the SDL2 Mixer to where songs won't have to be re-sampled to 44100 Hz to play normally? It's rather annoying going back to older episodes and hearing the music play too fast.
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Wohlstand
- Van De Graf

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Tue Jun 23, 2015 11:40 pm
Imaynotbehere4long wrote:I'm just curious:
Will there ever be an update to the SDL2 Mixer to where songs won't have to be re-sampled to 44100 Hz to play normally? It's rather annoying going back to older episodes and hearing the music play too fast.
To have an automatic fixing of musics I have a special helpful script (Solution 3)
http://engine.wohlnet.ru/pgewiki/Freque ... c_files.3F
To solve problem I need to implement right real-time resampler inside library (built-in SDL's resampler is a crap, therefore to downsample 48000 and more to 44100 I has to implement my own resampler, but same to upsample now crashing library which is not good, therefore I commented resampler code if upsample has been requested) BUT, real-time resampling is NOT a good thing for a performance, especially if you have a slow PC. SDL Mixer plays everything in the united audio stream, therefore to play something, audio chunks mush have same sample rate.
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Kevsoft
- Flurry

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Wed Jun 24, 2015 1:58 pm
A hotfix has been released (LunaLua v0.7.0.1) with following changes:
* .get methods, especially NPC.get will no longer crash when used with the -1 filter.
* Added better CPU management! SMBX will no longer "burn" the CPU.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jun 24, 2015 3:18 pm
I still can't run it. It closes when the loading finishes (both level editor and start game). But I don't know if you fixed everything.
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Kevsoft
- Flurry

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Wed Jun 24, 2015 4:21 pm
Sirius wrote:I still can't run it. It closes when the loading finishes (both level editor and start game). But I don't know if you fixed everything.
That's seems very evil. May you give me your computer specs?
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jun 24, 2015 4:33 pm
Kevsoft wrote:Sirius wrote:I still can't run it. It closes when the loading finishes (both level editor and start game). But I don't know if you fixed everything.
That's seems very evil. May you give me your computer specs?

It's a shit.
I don't know exactly how to see the specs, maybe these are wrong.
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Wohlstand
- Van De Graf

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Wed Jun 24, 2015 5:15 pm
Kevsoft wrote:Sirius wrote:I still can't run it. It closes when the loading finishes (both level editor and start game). But I don't know if you fixed everything.
That's seems very evil. May you give me your computer specs?
Yea, because SMBX is too heavy with system requirements:
- *Skipped* Windows X / Linux with Wine and vb6runtime
- 1024 MB RAM and more (with 512 SMBX will NOT work, because it eats A LOT OF memory to collect a graphics [be sure, gif/png/jpg small only on the disk. when you open it, you will have in RAM a whole BMP file!])
- Any CPU with 1.2 Ghz and more
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jun 24, 2015 5:33 pm
Regular SMBX works fine here. Also, I hadn't any problem with the older LunaLua version.
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Wohlstand
- Van De Graf

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Wed Jun 24, 2015 5:35 pm
Sirius wrote:It's not like I couldn't run normal SMBX. Also, the older LunaLua version worked fine here.
Are you have installed junk services?
Please try:
1) Start menu -> Run.
2) Type "msconfig"
3) Gonna into autoruns tab
4) uncheck any junk and unnecessary autoruns
5) save config
6) reboot your PC
7) check out how fast your PC works
8) try to run SMBX with LunaLUA again
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jun 24, 2015 6:04 pm
Wohlstand wrote:Sirius wrote:It's not like I couldn't run normal SMBX. Also, the older LunaLua version worked fine here.
Are you have installed junk services?
Please try:
1) Start menu -> Run.
2) Type "msconfig"
3) Gonna into autoruns tab
4) uncheck any junk and unnecessary autoruns
5) save config
6) reboot your PC
7) check out how fast your PC works
8) try to run SMBX with LunaLUA again
I did what you said.
-smbx_lunalua_1.3.0.1 crashes
-smbx_lunalua_1.3.0.2 works, but it doesn't load codes
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Wohlstand
- Van De Graf

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Wed Jun 24, 2015 11:54 pm
Sirius wrote:Wohlstand wrote:Sirius wrote:It's not like I couldn't run normal SMBX. Also, the older LunaLua version worked fine here.
Are you have installed junk services?
Please try:
1) Start menu -> Run.
2) Type "msconfig"
3) Gonna into autoruns tab
4) uncheck any junk and unnecessary autoruns
5) save config
6) reboot your PC
7) check out how fast your PC works
8) try to run SMBX with LunaLUA again
I did what you said.
-smbx_lunalua_1.3.0.1 crashes
-smbx_lunalua_1.3.0.2 works, but it doesn't load codes
1) Be sure than you have "lunadll.lua" file in the level custom folder
2) Be sure than full path to SMBX and to levels has ASCII-only characters, because Lua subsystem has a unicode hell problem, therefore non-ascii paths are not understandable.
3) Are you tried to "get completed standalone game"?
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Kevsoft
- Flurry

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Thu Jun 25, 2015 12:52 am
So the issues are most likely because of the new OpenGL renderer. My co-developer is working on a switch-system, where you can select if you want to use OpenGL.
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alti0204tri
- Bit

- Posts: 62
- Joined: Sat Mar 28, 2015 7:51 am
Postby alti0204tri » Sat Jun 27, 2015 2:42 am
My problem is nearly like Sirius' one.
But it show a message:

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Kevsoft
- Flurry

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Sat Jun 27, 2015 3:08 am
Another patch coming soon!
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Jun 29, 2015 7:55 pm
Could you please give Goombaguy a tutorial on how to make player.ini? He needs help with SML Returns All Stars.
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P3rf3ctXZer0
- Guest
Postby P3rf3ctXZer0 » Wed Jul 01, 2015 3:31 am
Okay I figure its a false positive but Panda Antivirus Free flagged this download as a virus in both smbx.exe's any help with as to why? I figure its safe because this is an awesome site but still can the devs comment?
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