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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Thu Feb 18, 2016 7:24 am
by xXTEMFLAKESXx
Sednaiur wrote:He rightout stole it out of my barn - I planned to go onto a little "vacation" with it, over Bowser's domain. ;-P
*ring bowser* BOWSER, GIVE SEDNAIUR HIS SHIP BACK!
there i think you got it back now

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 20, 2016 7:37 am
by Mario_and_Luigi_55
The download is broken
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 20, 2016 7:39 am
by PixelPest
Mario_and_Luigi_55 wrote:The download is broken
It still works just fine for me
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 20, 2016 7:42 am
by Mario_and_Luigi_55
Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 20, 2016 8:37 am
by h2643
Looks like the link has expired >_> Or it's just a random sendspace error.
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 20, 2016 11:02 am
by Alagirez
Mario_and_Luigi_55 wrote:Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Don't worry I fixed it.
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 20, 2016 11:56 am
by Kyogre
Camacho wrote:Mario_and_Luigi_55 wrote:Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Don't worry I fixed it.
niiice thank you!

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Thu Mar 24, 2016 11:59 am
by UltraEpicLeader100
Snes rendered graphics or revolt!
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Thu Mar 24, 2016 12:29 pm
by Villager103
UltraEpicLeader100 wrote:Snes rendered graphics or revolt!
You can't just yell at him like that and expect him to give you the graphics.
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 27, 2016 8:43 am
by Troshqui
Hello. My problem is when I put the SMB3 world map tiles and I save the world, it gives me an error
Control array element '33' doesn't exist (Error 340)
How can I solve it?
Thanks a lot !

Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Mar 27, 2016 8:45 am
by h2643
Troshqui wrote:Hello. My problem is when I put the SMB3 world map tiles and I save the world, it gives me an error
Control array element '33' doesn't exist (Error 340)
How can I solve it?
Thanks a lot !

Use PGE Editor.
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Mon Mar 28, 2016 3:45 pm
by Matto
AWESOME, good work!
Re: SMB3 expanded GFX-pack v2.0 (download works again)
Posted: Sun Apr 17, 2016 2:36 pm
by Sednaiur
I just reuploaded the pack to tinyupload, which will not delete the file, unlike Sendspace.
Here is the new download-link (aswell as on the toppost too, of course):
http://s000.tinyupload.com/?file_id=043 ... 2601763415
I am sorry for the inconvenience and long time of delay for my reaction.
Hopefully no one got harmed during the absence of a working download-link. ;-P
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun Apr 17, 2016 8:53 pm
by Alagirez
Sednaiur wrote:I just reuploaded the pack to tinyupload, which will not delete the file, unlike Sendspace.
Here is the new download-link (aswell as on the toppost too, of course):
http://s000.tinyupload.com/?file_id=043 ... 2601763415
I am sorry for the inconvenience and long time of delay for my reaction.
Hopefully no one got harmed during the absence of a working download-link. ;-P
Bu-bu-but i already re-uploaded your GFX pack.....
Re: SMB3 expanded GFX-pack v2.0 (download works again)
Posted: Tue Apr 19, 2016 10:40 am
by Suckerman7 GM
What are those .ini files for?
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Tue Apr 19, 2016 11:05 am
by Sednaiur
Sorry but I didn't see that you did that. I will add this download to the toppost besides mine, since you use Dropbox as a mirror which is different from mine. ^^
Suckerman7 GM wrote:What are those .ini files for?
When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Tue Apr 26, 2016 11:05 am
by Suckerman7 GM
Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Tue Apr 26, 2016 11:41 am
by h2643
Suckerman7 GM wrote:Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
No.
Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)
Posted: Sun May 01, 2016 1:57 pm
by RhysOwens
h2643 wrote:Suckerman7 GM wrote:Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
No.
Well I saved my level in PGE and played it in SMBX and the custom tiles have the wrong kind of collision.
Re: SMB3 expanded GFX-pack v2.0 (download works again)
Posted: Sun May 01, 2016 2:10 pm
by underFlo
The problem is probably that you're saving the level in SMBX, which is what's messing it up.