Re: Lowser's Conquest - Banzai Bill Valley done
Posted: Sun Mar 01, 2015 1:42 pm
jesus christ this is awesome and interesting level
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I once made one world map that had 100 levels in world one. That is with out warp pipes or bonuses!Exiled Bowser wrote:13 levels in one world is nothing. My first world contains 40 levels! Though most of them are simple pipe travel or toad houses/bonus stuff and others are story spots. So really its more like 28-33 real levels.
I do like your episode and will play it when its finished. Keep up your good work!
Can we also co-screen this as303298? I know I requested this for you with the smb3 remake, but there is always room for his divine episode!as303298 wrote:gah..so anxious to play this! When is the next demo?
xD I think that is not a problem at all. I don't even need to hide behind that old "Mario logic"-sentence, since grass and mushrooms grow on old trees and wood in reality too ^^.Kep wrote:inb4 FanofSMBX "Why is there grass on wood?"
Thank you for your opinion. There is only two tilesets from the beginning, as the wood blocks belong to the wooden tileset and even share the same colors (mostly at least ^^). But I sure know what you mean. And yes, these pipes caused me some problems in the not so long gone past, so I look at them with a smile and some tears at the same time :-PKep wrote:So anyway, the new screens look cool. I don't know if I like how there's three different tilesets (grass, wood tileset, wood blocks), that makes the level feel a bit overdone; stick to two, maybe. But everything else is perfect. I love those pipes!
It's simple as that, so yes - you are "snooping as usual" sir ^^.FanofSMBX wrote:I know the rounded hard block replaces SMB2 block, and the square brick replaces giant SMB3 brick, due to their masks. Am I snooping as usual or what?
That is right. Usually the SMB2 block gets only used in SMB2-fashion, but I like to use it as somekind of SMB3-like block, as you do not use bombs to blow them up, but get any enemy to break them.RudeGuy07 wrote:Those screens looks really good. I really like the graphics.
Also, does the hard block replace the SMB2 brick block? That's the only kind of block I can think of that can't be destroyed by the player unless using some NPCS.
Thanks a lot ^^...wait, "the next demo"? I thought you will not play another demo, but only the full version :-D? Anyways, I guess I will release no more demos, because of three reasons.as303298 wrote:gah..so anxious to play this! When is the next demo?
Thank you very much ^^. Hopefully you still like it when you maybe play it in the future.glitch4 wrote:jesus christ this is awesome and interesting level
The level is not really a sky-themed level, but it sure looks like one on the screens. But in the future of world 6 there will be plenty of paratroopers ;-D.Superiorstar wrote:It looks like your new level needs some Parakoopas somewhere, because it's looks like it could be a Sky-ish level.
But this only counts if you really have made all the 100 levels as actual playable levels ;-). In that case it would be something like a "Episode 1 world" I guess ^^.MECHDRAGON777 wrote:I once made one world map that had 100 levels in world one. That is with out warp pipes or bonuses!
Thank you, I will try to do so :-). Also, don't worry too much about the missspelling, I think that happens. I just liked to make sure to tell you.MECHDRAGON777 wrote:I do like your episode and will play it when its finished. Keep up your good work!Can we also co-screen this as303298? I know I requested this for you with the smb3 remake, but there is always room for his divine episode!as303298 wrote:gah..so anxious to play this! When is the next demo?
@sednauir
Sorry for bad spelling,
I like the castle level more, and sorry for a late reply, I did not know this got three pages so fast! This is what I get for focusing on contests!
Thank you for your feedback. I try to be done with my project at the beginning of the next year, so until then there will be way more GFX to be abused then xD. Also, yes you can use any of the musics, as I don't care about them and because I do not own any right to prohibit that (I didn't made any of them). Have fun using any of the musics :-).andialifbatara wrote:wow.. the GFX is awesome, especially the GFX shading, but you prohibited me to use your graphic. Can't wait to see the full version so i can use your GFX
can i use your custom music from your project?
Wow - thank you very much for that video :-D. I didn't expect that to happen. I already watched it from all the beginning to the end. The only thing I would really recommend you, is to play the demo v2.1 instead, as it fixes a lot of errors you encountered in the version you still use (the runtime error9 in the stardust level, the glitchy GFX in the "Sky Tower", new GFX for the pipes, etc) and has a lot less of loading time. But still, thank you very much for doing all this ^^. I am very happy about that.
I need to redo the demo anyway, I had commentary there, but bandicam messed up with me! I will do it again though!Sednaiur wrote:Spoiler: show
So far so good, I really can not wait to play the full version and see how you handle ice physics!Sednaiur wrote:After quite some GFX-work, here is my next level:The green water will hurt (not directly kill) the player, if he or she touches it.Spoiler: show
I liked to do more NPCs but two new were enough in the end, in my oinion. I don't have real names yet, but I just call the rats "Nezu-kun" xD!
Despite it's look, the spider took the most work to do, because I tried to add an outline to the legs, but that would look just too bad with all that black around and bitween the legs.
Thank you very much, for your encouraging words :-).Sewpah wrote:This project looks amazing! The design is beautiful! The world map is stunning! What awesomeness PlatGenWohl gave you for making something this stunning! If I have a very, very strong PC, I'd definitely download it when it's 100% complete.
xD Thanks. I hope the GFX is not the only reason for that, though ^^.PROX wrote:I can't wait till this is done and when u release the GFX
Yes I have read about that on your video, so I am looking forward to see your new video :-D. Thanks again.MECHDRAGON777 wrote:I need to redo the demo anyway, I had commentary there, but bandicam messed up with me! I will do it again though!
Looks nice, but I may try to redo the demo today!Sednaiur wrote:I just finished another level, which is a simpler one, in terms of design:It has autoscrolling and is not too difficult. But it was still very fun to do a level like that for me, since I never have build a normal level with autoscroll before (only airships or other special levels).Spoiler: show
The most difficult part about building the level, was to set the platform-lines up right, as I needed to use BGOs to let them look like they do now (the real lines need to be hidden, because the giant platforms have an messed up placement when they are giant).
Also, I try to get another level done until tomorrow, which is - just like last week - doable, I guess.Thank you very much, for your encouraging wordsSewpah wrote:This project looks amazing! The design is beautiful! The world map is stunning! What awesomeness PlatGenWohl gave you for making something this stunning! If I have a very, very strong PC, I'd definitely download it when it's 100% complete..
I will do my best to make it worth for you to download and play.
The best thing about PGE is, that it makes many things more easy to do. I am happy to be able to use it.xD Thanks. I hope the GFX is not the only reason for that, though ^^.PROX wrote:I can't wait till this is done and when u release the GFXYes I have read about that on your video, so I am looking forward to see your new videoMECHDRAGON777 wrote:I need to redo the demo anyway, I had commentary there, but bandicam messed up with me! I will do it again though!. Thanks again.
Wow, world 5 is very longSednaiur wrote:I just finished another level, which is a simpler one, in terms of design:Spoiler: show
I prefer if you do not do a gastrointestinal level, unless you want me to throw up on cammra!Superiorstar wrote:Wow, world 5 is very longSednaiur wrote:I just finished another level, which is a simpler one, in terms of design:Spoiler: show![]()
Is there ever going to be a world 6? also I have some ideas to share.
World 6 mini boss - Giant Reznor, boom boom does lose his coolness after awhile.
5 - b could be a stomach level (maybe the stomach of one of those girls from the random levels because vore is cool) due to the giant-ness of this world, wouldn't that be cool?
I hope you think about it, especially the stomach level.
Thank you. Yes, about that "although there were a few that were confusing" I still need to see what I can do about that, but I already changed many details in some levels, so it should be not an issue anymore, in the future :-).PROX wrote:oh it's not lol I played through the demo and the level designs were very creative although there were a few that were confusing, but other than that, it was awesome!
This would be cool. Thanks a lot :-D.MECHDRAGON777 wrote:Looks nice, but I may try to redo the demo today!
Thanks for the suggestions.Superiorstar wrote:Wow, world 5 is very long :shock:
Is there ever going to be a world 6? also I have some ideas to share.
World 6 mini boss - Giant Reznor, boom boom does lose his coolness after awhile.
5 - b could be a stomach level (maybe the stomach of one of those girls from the random levels because vore is cool) due to the giant-ness of this world, wouldn't that be cool?
I hope you think about it, especially the stomach level.
For now it is not planned, but even when, I will probably make it not as disgusting as it could be. Stuff like that dosn't belongs or fit into a Mario-game (even though I know some people think different of that point xD).MECHDRAGON777 wrote:I prefer if you do not do a gastrointestinal level, unless you want me to throw up on cammra!
Thank you as always ^^.Squishy Rex wrote:There is nothing I can say about this level that is different from anything else, the graphics are amazing as always (*thumbs-up) and you've produced another fine looking SML2-styled level. Can't wait to see the next level and I'm looking forward to the Reznor mini-boss. I am expecting great things with that Tower level.
Neat, Mario inside a giant house with tiny npcs :) thats a pretty neat change. I can't wait for this project to be done but i try my best. Also does the Pot in the last screen, replace a pipe or something else, to make it look like the plant is coming out of it? Kinda curious about it never saw a pot in smbx before.Sednaiur wrote:After some more graphics-madness, here is my next level, which is located in a giant house:Despite it's name it is not located in the giant world. It is to be accsessed through a transition pipe that has a secret exit. The level itself is inspired by the boss level from the Macro (Micro) Zone of SML2.Spoiler: show
It was sure lots of fun to design that level ^^.