Mafia Discussion

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

Moderator: Userbase Moderators

Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
Danny
Wart
Wart
Posts: 4001
Joined: Fri Dec 20, 2013 1:12 pm
Flair: aka LMNtals
Pronouns: he/they

Re: Mafia Discussion

Postby Danny » Mon Sep 08, 2014 4:24 pm

Joey wrote:I've said this before, but you don't need to specify win conditions unless they're different from the usual.
I was told I had to specify the win conditions. The only thing different with The Cruise is the Murderers (Mafia) win conditions is if all blues are killed they win.

MacheTheFerret
Rex
Rex
Posts: 1547
Joined: Mon Dec 23, 2013 4:17 pm
Pronouns: she/her

Re: Mafia Discussion

Postby MacheTheFerret » Mon Sep 08, 2014 5:13 pm

PaperPlayerX wrote:Here's another Mafia idea i had:

M7: The Hijacking

This is a Mafia game that takes place on a plane that is being terrorized by a mysterious Hijacker. Consider it like a Mafia version of that "Nonstop" movie.

Capacity: 20 players

Game play mechanics:
This is a card-flip game. Colors are revealed on death or inspection.
The day/night cycle is replaced with an "hour" cycle, where passengers can send in lynch votes each hour, and killing roles can choose who to kill each hour.
This is a ballot-box game, but slightly different than a normal ballot-box. "Lynch" votes are privately sent to the Host, who will then PM a character called the Agent the following message:

You have consent to kill [insert name(s) here] this hour.

This Agent requires the consent of 10 passengers to be allowed to kill someone, minus one for each death (ie: should two people be dead, the Agent only needs the consent of 8 people to kill).

Roles:
The Hijackers
Hijacker: The man in charge of the hijacking. He and his accomplices decide who to kill each "hour." After 10 hours, if this character is still alive, and the Pilot is dead, he will crash the plane and the Hijackers win. Only he can crash the plane, however.
Accomplice: Helps the Hijacker in his actions, but he does NOT have to be alive for the Hijacker to crash the plane.
Accomplice: Helps the Hijacker in his actions, but he does NOT have to be alive for the Hijacker to crash the plane.
Winning Conditions: To crash the plane without there being any survivors, or to be the last ones standing.

The Passengers
Pilot: Operates the plane. If he dies, and the Hijacker is still alive, the Hijacker can crash the plane on the 10th hour.
Doctor: Can choose to protect someone each hour. If the chosen person dies, he will be revived. Has one self-heal.
Security Guard: Can inspect a person each hour and learn their color.
Waiter/Waitress: Learns who used an ability for each hour after the hour.
Agent: Can choose who to kill each hour, but only if he gets consent from his fellow passengers. If he dies, his role and color are passed on to a random passenger, and so on until there are no more regular passengers left (in the event that happens, the passengers pretty much lose).
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Passenger: Has no special abilities. Can choose who to lynch each hour.
Stowaway: A regular passenger that card-flips red.
Winning Conditions: The plane cannot crash, nor can the Third Parties be alive. Therefore, they need to kill the Hijackers before the 10th hour. If they are the last ones standing, but the plane is inevitably going to crash, everyone loses.
Third Parties
Murderer: Can choose who to kill each hour. If he and the pilot are the last ones standing, he wins (because if the Pilot is dead, but the Hijacker isn't, the Murderer will go down with the plane and lose).
Parachutist: He is aligned with the town, but if he is the last one standing, even if the Pilot dies, he will win (because he has a parachute).

Other Notes:
If the plane is going to crash on the 10th hour, the following message will be displayed:

The plane is crashing! You have only an hour to live, so make sure to use your ability one last time if you need to.
The "hours" in this game are much longer than an actual, real-life hour.

If I've missed anything, or something is horribly unbalanced, let me know.
I forgot to mention, Accomplices can't crash the plane, which means if the Hijacker is dead, the plane can't crash.

Shadow Yoshi
Dark Knight
Dark Knight
Posts: 4291
Joined: Sun Dec 01, 2013 12:56 pm

Re: Mafia Discussion

Postby Shadow Yoshi » Mon Sep 08, 2014 5:23 pm

8bitmushroom wrote:I was told I had to specify the win conditions.
...by who?
8bitmushroom wrote:The only thing different with The Cruise is the Murderers (Mafia) win conditions is if all blues are killed they win.
Why is that? Can't the passengers still lynch?

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Mon Sep 08, 2014 6:28 pm

Little Boo wrote:If the vigilante claims to you that means he trusts you, and probably wouldn't need a loan to make him kill somebody. Which makes the bank teller 99% useless
That's actually the gimmick of the game, though. The only way the vigi can kill people is through a loan, which can only be given by the Bankteller.
Little Boo wrote:Also the village idiot is just an unfun role to be, And it shouldn't exist.
His Role PM states that he's a townsperson, maybe a Miller, Millwright, or Village Idiot. It's also a fairly standard Mafia concept, I actually got the idea from the MafiaScum's wiki (or maybe the Wikipedia page for Mafia idr which).

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Mon Sep 08, 2014 7:09 pm

M7 - Political Pandemonium

Capacity - 20


Godfather - The leader of the Mafia.
Mafioso - Each night they will choose one person to kill.
Mafioso

Political Mafioso - It's their goal to become Mayor. If they are nominated, they turn blue permanently.

Mayor - During Night 1, they are the Mayor. The Mayor cannot be nightkilled. He will PM the names of two people to the host on Night 1. Those people will be nominated for elections on Day 1, and their colors will be revealed. Each player will submit their lynch vote as normal, but they will also be required to submit a ballot vote for Mayor. The person with the most ballots will become the new Mayor, and the original Mayor will become a townsperson. The new Mayor will then be announced.
Sheriff - Each night he can inspect one person to learn their color.
Doctor - Can protect one person from dying each night.
Judge - Can host a second lynching each day.

Townsperson - No special abilities.
Townsperson
Townsperson
Townsperson
Townsperson

Miller - Thinks he's a normal Townsperson.
Lumberjack - Thinks he's a normal townsperson.
Super complicated, I know.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Mon Sep 08, 2014 7:31 pm

KoolKat wrote:
M7 - Political Pandemonium

Capacity - 20


Godfather - The leader of the Mafia.
Mafioso - Each night they will choose one person to kill.
Mafioso

Political Mafioso - It's their goal to become Mayor. If they are nominated, they turn blue permanently.

Mayor - During Night 1, they are the Mayor. The Mayor cannot be nightkilled. He will PM the names of two people to the host on Night 1. Those people will be nominated for elections on Day 1, and their colors will be revealed. Each player will submit their lynch vote as normal, but they will also be required to submit a ballot vote for Mayor. The person with the most ballots will become the new Mayor, and the original Mayor will become a townsperson. The new Mayor will then be announced.
Sheriff - Each night he can inspect one person to learn their color.
Doctor - Can protect one person from dying each night.
Judge - Can host a second lynching each day.

Townsperson - No special abilities.
Townsperson
Townsperson
Townsperson
Townsperson

Miller - Thinks he's a normal Townsperson.
Lumberjack - Thinks he's a normal townsperson.
Super complicated, I know.




EDIT: I also played a hybrid Mafia game at school last week. Each day was a phase, and host messages happened before school (or during lunch, depending on lynching and whatnot)

Here are the phase recaps if you want them.
http://www.mediafire.com/view/lt47cj5xd ... ECAPS.docx
He used the word "posts" because we played virtually identically to Forum Mafia except IRL.

Danny
Wart
Wart
Posts: 4001
Joined: Fri Dec 20, 2013 1:12 pm
Flair: aka LMNtals
Pronouns: he/they

Re: Mafia Discussion

Postby Danny » Mon Sep 08, 2014 8:15 pm

Joey wrote:
8bitmushroom wrote:The only thing different with The Cruise is the Murderers (Mafia) win conditions is if all blues are killed they win.
Why is that? Can't the passengers still lynch?
I was on the notion that the passengers have nobody to protect them and they would end up just lynching themselves once all blue players are killed. In actuality the passengers would have next to nothing to defend themselves and the murderers would get away with taking over the cruise ship, so it only makes sense so the game doesn't progress into a waiting game for lynching or the murderers to finish off the passengers. But I can revise the winning conditions.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Mon Sep 08, 2014 8:17 pm

8bitmushroom wrote:
Joey wrote:
8bitmushroom wrote:The only thing different with The Cruise is the Murderers (Mafia) win conditions is if all blues are killed they win.
Why is that? Can't the passengers still lynch?
I was on the notion that the passengers have nobody to protect them and they would end up just lynching themselves once all blue players are killed. In actuality the passengers would have next to nothing to defend themselves and the murderers would get away with taking over the cruise ship, so it only makes sense so the game doesn't progress into a waiting game for lynching or the murderers to finish off the passengers. But I can revise the winning conditions.
Just because there aren't blues doesn't mean the Murderers can't act suspicious and get lynched.

Danny
Wart
Wart
Posts: 4001
Joined: Fri Dec 20, 2013 1:12 pm
Flair: aka LMNtals
Pronouns: he/they

Re: Mafia Discussion

Postby Danny » Mon Sep 08, 2014 8:20 pm

KoolKat wrote:
8bitmushroom wrote:I was on the notion that the passengers have nobody to protect them and they would end up just lynching themselves once all blue players are killed. In actuality the passengers would have next to nothing to defend themselves and the murderers would get away with taking over the cruise ship, so it only makes sense so the game doesn't progress into a waiting game for lynching or the murderers to finish off the passengers. But I can revise the winning conditions.
Just because there aren't blues doesn't mean the Murderers can't act suspicious and get lynched.
And if they don't act suspicious then the passengers will get killed off. Either way it's to prevent a waiting game happening near the end.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Mon Sep 08, 2014 8:21 pm

8bitmushroom wrote:
KoolKat wrote:
8bitmushroom wrote:I was on the notion that the passengers have nobody to protect them and they would end up just lynching themselves once all blue players are killed. In actuality the passengers would have next to nothing to defend themselves and the murderers would get away with taking over the cruise ship, so it only makes sense so the game doesn't progress into a waiting game for lynching or the murderers to finish off the passengers. But I can revise the winning conditions.
Just because there aren't blues doesn't mean the Murderers can't act suspicious and get lynched.
And if they don't act suspicious then the passengers will get killed off. Either way it's to prevent a waiting game happening near the end.
The passengers can still win, even if the blues are gone. This is a common thing in all Mafia games.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Mon Sep 08, 2014 9:31 pm

KoolKat wrote:M6 - WW2 in Denmark

Capacity - 22

Undercover Nazi - Normal Nazi who cardflips green.
Nazi - Each night, they decide on who to kill.
Nazi
Security Guard - Each night, they choose one person. If that person escapes, they will be killed.


Detective - Can inspect one person each night to know their color.
Medic - Can save one person from dying each night. May only self-heal once.
Hider - Can choose one person to "hide" each night. This person will be safe from the Nazis and sabotage, but cannot use any special abilities. The "hidden" person will stay hidden until 3 people are in hiding. Once 3 people are hidden, the following morning they will be *dealt.
Smuggler - They can choose two people each night. The following morning, they will be *dealt.


Citizen - No special abilities.
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Jew - Their goal is to escape. When this happens, they are out of the game, but can still communicate to other players (unlike dead players).
Jew
Jew
Jew
Jew
Jew


Resistance Leader - Leader of the Resistance.
Resistance Member - Each night, they decide on who to sabotage. That person's ability will be permanently nullified, including a Nazi's ability to kill. Basically, another Nazi has to send the host a PM rather than the sabotaged one.


* Being dealt means that the following morning, one of the following will occur:
1. If the player is Hitler or a Nazi, the Hider/Smuggler will die.
2. If the player is a Citizen or a Blue, they will return to "home" and be able to use their abilities.
3. If the player is a Jew, they will escape.


Win Conditions:
-If all the Jews are dead, the Nazis win.
-If all the Jews escape or all the Nazis have been sabotaged, the citizens/Resistance win.

FallingSnow
Foo
Foo
Posts: 822
Joined: Sat Dec 21, 2013 4:32 am

Re: Mafia Discussion

Postby FallingSnow » Tue Sep 09, 2014 4:31 pm

I really don't think we should have mafia games with religious/political affiliations.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Tue Sep 09, 2014 4:35 pm

FallingSnow wrote:I really don't think we should have mafia games with religious/political affiliations.
Its based off a historical event.

FallingSnow
Foo
Foo
Posts: 822
Joined: Sat Dec 21, 2013 4:32 am

Re: Mafia Discussion

Postby FallingSnow » Tue Sep 09, 2014 4:41 pm

KoolKat wrote:
FallingSnow wrote:I really don't think we should have mafia games with religious/political affiliations.
Its based off a historical event.
So was lynching black people in the Southern United States. Fairly sure we shouldn't involve that either.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Tue Sep 09, 2014 4:49 pm

I see your point, but it is sort of a game about the Mafia, lol

Raster
Banned
Posts: 798
Joined: Fri Dec 20, 2013 12:35 pm

Re: Mafia Discussion

Postby Raster » Tue Sep 09, 2014 5:00 pm

To the people who always say "well the green we lynched is probably the Godfather"...

The Godfather would never try to get suspicion from other players as he's indispensable for the mafia. So I would say the Godfather acts like someone who hops on the bandwagon and doesn't come up with his own theories often because he might get himself lynched.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Tue Sep 09, 2014 5:01 pm

If I was the Godfather, I would try and start bandwagons, lol. I'd pull a Blue Dread M4.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Mafia Discussion

Postby RudeGuy » Wed Sep 10, 2014 7:13 am

Why did in the title of M6 was added "phase 2 begins" (I can't post in that topic anymore so I'm posting here)?

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Mafia Discussion

Postby underFlo » Wed Sep 10, 2014 7:37 am

Christian07 wrote:Why did in the title of M6 was added "phase 2 begins" (I can't post in that topic anymore so I'm posting here)?
The Rioters died and the Anti-Rioters now work together with the town.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 5:05 pm

Uh, Gohan you're not supposed to reveal details about the game when you're dead.


Return to “Mafia”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari