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Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 3:58 pm
by underFlo
Radishl wrote:All useful GFX need colorin here, some have already been colored to smb3.

http://www.mfgg.net/index.php?act=user& ... 9&uid=7029

Ask if u want to color something.
I suppose you mean the Mario Country tiles there? I'll see what I can do about these, but I'll finish 1-2 first.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 4:44 pm
by Radishl
Nickname wrote:
Radishl wrote:All useful GFX need colorin here, some have already been colored to smb3.

http://www.mfgg.net/index.php?act=user& ... 9&uid=7029

Ask if u want to color something.
I suppose you mean the Mario Country tiles there? I'll see what I can do about these, but I'll finish 1-2 first.
Kk, also if you are interested in being a level designer, you can ask right now!
Also I'm accepting any ideas.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 4:58 pm
by underFlo
Radishl wrote:
Nickname wrote:
Radishl wrote:All useful GFX need colorin here, some have already been colored to smb3.

http://www.mfgg.net/index.php?act=user& ... 9&uid=7029

Ask if u want to color something.
I suppose you mean the Mario Country tiles there? I'll see what I can do about these, but I'll finish 1-2 first.
Kk, also if you are interested in being a level designer, you can ask right now!
Also I'm accepting any ideas.
Seeing as I've already been a level designer for this before, I don't see why not. If you want I can redo the level I've already done (5-2 I think).

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 5:26 pm
by Radishl
Nickname wrote: Seeing as I've already been a level designer for this before, I don't see why not. If you want I can redo the level I've already done (5-2 I think).
Sure why not, give it a shot!

We could use some level revamps. With new GFX and stuff.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 7:04 pm
by underFlo
Spoiler: show
Image
I'll probably either restyle some NPCs or ome Super Mario Country stuff.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 8:28 pm
by Radishl
Nickname wrote:
Spoiler: show
Image
I'll probably either restyle some NPCs or ome Super Mario Country stuff.
Look so FAAANCY, thanks Nickname, you're helping a lot!

I advise ripping some of the NCPS from super Mario country and smb3 flying them, we could need some more ncps.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 8:40 pm
by underFlo
Radishl wrote:
Nickname wrote:
Spoiler: show
Image
I'll probably either restyle some NPCs or ome Super Mario Country stuff.
Look so FAAANCY, thanks Nickname, you're helping a lot!

I advise ripping some of the NCPS from super Mario country and smb3 flying them, we could need some more ncps.
There are SMC NPCs? Can you link me the spritesheet, I've only seen backgrounds, blocks and world map tiles.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 8:52 pm
by FanofSMBX
The only custom (non SML2) ones I saw in the first world were:
1. Mario Bros crab
2. Hawk with changed pattern
3. (In a late screenshot) a YI giant shy guy

So just existing sprites 4 colors.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 9:18 pm
by Radishl
Dang it we could really need someone who can rip things, think the sprites in SMC are edited In a certain way so that it looks Gameboy - fied. We really should use those.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 9:23 pm
by underFlo
Radishl wrote:Dang it we could really need someone who can rip things, think the sprites in SMC are edited In a certain way so that it looks Gameboy - fied. We really should use those.
Well, you posted links to spritesheets of everything but NPCs from SMC, but I'm gonna take a guess and say most enemies are straight from SML2. It's not like SML2 has a lack of enemy variation anyways.

Also, I feel like a GB-Style Bonus level would be a cool idea.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 9:44 pm
by Radishl
Nickname wrote:
Radishl wrote:Dang it we could really need someone who can rip things, think the sprites in SMC are edited In a certain way so that it looks Gameboy - fied. We really should use those.
Well, you posted links to spritesheets of everything but NPCs from SMC, but I'm gonna take a guess and say most enemies are straight from SML2. It's not like SML2 has a lack of enemy variation anyways.

Also, I feel like a GB-Style Bonus level would be a cool idea.
That would be NEET, we should do that sometime to add life to the episode.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 10:02 pm
by FanofSMBX
Image
Wario's Train Tiles

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Wed Dec 31, 2014 10:12 pm
by Radishl
FanofSMBX wrote:Image
Wario's Train Tiles
Looks good at the moment, did you use the smb3 palette?

Also feel free to extend the tiles and make like Wario banners or different things that would add life to the train like smoke or trailers with windows and NCPS Inside or anything cool like that.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Thu Jan 01, 2015 5:49 pm
by underFlo
Spoiler: show
Image
Some progress on the NPCs. I'm currently just doing them pretty much at random without any given order, but if you want me to restyle a certain NPC, just tell me. If you want me to hcnage something with what I've already done, just tell me. I'm pretty happy with how it looks so far.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Thu Jan 01, 2015 6:12 pm
by Superiorstar
Hey do you need me to send the Mario zone act 2 tileset? I have the entire thing in full color.
Here is the tiles in action:
Spoiler: show
Image

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Thu Jan 01, 2015 6:16 pm
by underFlo
Superiorstar wrote:Hey do you need me to send the Mario zone act 2 tileset? I have the entire thing in full color.
Here is the tiles in action:
Spoiler: show
Image
Why is it only colored in some parts? Also, you should add shading to the balls, they are just mere recolors.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Thu Jan 01, 2015 6:23 pm
by Radishl
Nickname wrote:
Spoiler: show
Image
Some progress on the NPCs. I'm currently just doing them pretty much at random without any given order, but if you want me to restyle a certain NPC, just tell me. If you want me to hcnage something with what I've already done, just tell me. I'm pretty happy with how it looks so far.
Looks good but, I believe the worm should have its normal wormy color.
And the submarine goomba should only have the helmet yellow, the rest should just be the normal goomba color

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Thu Jan 01, 2015 6:39 pm
by underFlo
Radishl wrote:
Nickname wrote:
Spoiler: show
Image
Some progress on the NPCs. I'm currently just doing them pretty much at random without any given order, but if you want me to restyle a certain NPC, just tell me. If you want me to hcnage something with what I've already done, just tell me. I'm pretty happy with how it looks so far.
Looks good but, I believe the worm should have its normal wormy color.
And the submarine goomba should only have the helmet yellow, the rest should just be the normal goomba color
Looks like I kinda have mistaken the structure of the Submarine Goomba, I'll fix that.
Also, what do you mean by original color? The original SML2 didn't have any color, and I doubt the worms reappeared in a later game.

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Thu Jan 01, 2015 6:46 pm
by FanofSMBX
No offense but that Goomba was already done IN SMBX lol

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Posted: Thu Jan 01, 2015 7:05 pm
by underFlo
FanofSMBX wrote:No offense but that Goomba was already done IN SMBX lol
Well, I'm redoing all NPCs bc I was unhappy with some of the existing ones, and if I do sonething I do it all the way through.
There are also a lot of SMW-> SMB3 restyles and no one seems to complain. Better have two versions of the goomba then one.