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Re: Screenshots Thread v2

Posted: Sat Jun 28, 2014 5:12 pm
by Fuyu
@Kyo: I think the original version fits better IMO. I don't find the other palette very fitting with the environment whatsoever.

Re: Screenshots Thread v2

Posted: Sun Jun 29, 2014 6:28 am
by Kyo
Alright, thanks, I'm not going to change it then.

Re: Screenshots Thread v2

Posted: Sun Jun 29, 2014 9:10 am
by Mable
The Forest level of the prolog where you encounter still Bowsers minions. More to be added soon. The tileset is from Raster's Pack.
Image

Re: Screenshots Thread v2

Posted: Sun Jun 29, 2014 1:24 pm
by zlaker
GrätselBüchner wrote:The Forest level of the prolog where you encounter still Bowsers minions. More to be added soon. The tileset is from Raster's Pack.
Image
Looks pretty good to me Grätsel. I suggest add more BGOs though.
Spoiler: show
Image
Made some progress. Any opinions?

Re: Screenshots Thread v2

Posted: Sun Jun 29, 2014 1:34 pm
by h2643
Looks nice, I also hope that cut-off will be fixed.

Re: Screenshots Thread v2

Posted: Sun Jun 29, 2014 1:41 pm
by MrPunchia
h2643 wrote:Looks nice, I also hope that cut-off will be fixed.
It's a WIP.

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 9:45 am
by Emral
Knux wrote:
Spoiler: show
Image
WIP
Looking nice! I like the layout and how it's twisted like that.But how does the player get to the area with the statues?
NVM, figured it's the message block.

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 9:51 am
by Zant
Knux wrote:
Spoiler: show
Image
WIP
It lacks a background, but otherwise looks awesome, i love the layout!

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 9:52 am
by zlaker
Knux wrote:
Spoiler: show
Image
WIP
Could add some more BGOs in my opinion, otherwise I love it.

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 9:54 am
by RudeGuy
Knux wrote:
Spoiler: show
Image
WIP
That's for this reason you needed SMB1 podoboos?

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 10:20 am
by Mable
Wow thats almost like me there isn't just enough bgo stuff for castle levels.

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 10:24 am
by Emral
GrätselBüchner wrote:Wow thats almost like me there isn't just enough bgo stuff for castle levels.
One should do a pack based on real-life castles. With shelves, chandeliers, couches, desks, doors, all of that.

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 10:45 am
by zlaker
Well some more pillars at the top right area would be nice

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 10:59 am
by Mable
Some stuff Blue Greed made for my Project.

Image

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 11:07 am
by Magna
GrätselBüchner wrote:Some stuff Blue Greed made for my Project.

Image
You should've shown everyone the end room and secret room :( they look so much better.
I'll do it then:
Spoiler: show
Image
Image

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 2:36 pm
by Ragunne
(WIP) Unnamed Jungle:
Image
Yeah, the NSMB question block doesn't fit, but a recolor solve, I think.

Used musics:
DKC - Island Swing
DKC - Cave Dweller Concert

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 2:47 pm
by Mable
The title is kinda missing the Video one. SO people might think they are only allowed to post screens.


Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 2:53 pm
by Magna
GrätselBüchner wrote:The title is kinda missing the Video one. SO people might think they are only allowed to post screens.

Slightly lacking in bgos but for an intro level (it is an intro right?) it looks great. Nice music, too.

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 3:17 pm
by FanofSMBX
The effect of pig ball is cut off. Also I think the amount of BGOs are fine.

Re: Screenshots Thread v2

Posted: Mon Jun 30, 2014 3:28 pm
by Raster
Knux wrote:Yeah, there isn't a lot you can do with SMB1 castles BGO wise.
Well, there are pillars, lamps and torches for castle levels.