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Re: 2k1x Subzero Heroes

Posted: Sat Dec 12, 2020 4:06 am
by Emral
Shocken Studios wrote:
Thu Dec 10, 2020 9:50 pm
1. In Clash on Cartharsis, when Zlaker shows up to fight and Waddle has the Kitsune Costume on, Turtwig somehow changes into Fire Princess Peach for some reason.
... can not reproduce. To my knowledge I fixed this in 1.0.3.
Shocken Studios wrote:
Thu Dec 10, 2020 9:50 pm
2. In Roofstop Run, the entire place is a neon mess (probably because I set cutscenes to off, IDK)
The level is very bright and neon-y. I can't really tell if you're experiencing an issue here based on the vague description. A screenshot would help.
Shocken Studios wrote:
Thu Dec 10, 2020 9:50 pm
3. In the final level, when you access the door to the final boss fight, the game crashes for... reasons (I haven't gotten to that point again, but I did once)
In order for me to find those reasons I would need more info, like PC specs of at the very least an error message.

Re: 2k1x Subzero Heroes

Posted: Mon Dec 14, 2020 6:37 pm
by Shocken Studios
i can't show a screenshot of the third thing right now, but here's pictures of the others.
Spoiler: show
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plus here's a photo of my options, just in case they're causing the problems
Spoiler: show
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Added in 2 hours 20 minutes 59 seconds:
i have the latest version too

Re: 2k1x Subzero Heroes

Posted: Tue Dec 15, 2020 2:31 am
by Emral
Peach thing makes no sense. I just downloaded both the patch and the full version to double-check whether I properly updated the file when I uploaded the patches, and I have. The lua file for the level forces the player powerup to big as soon as the transformation happens. Can you upload the luna.lua for that level (bindoswitch) in your copy to hastebin?

2nd thing looks a lot like a graphics card thing. Try commenting out lines 577-585 in popla cockapetri 2's luna.lua and see if that resolves it for you.

Re: 2k1x Subzero Heroes

Posted: Tue Dec 15, 2020 9:01 pm
by Shocken Studios
Spoiler: show
this may help

Added in 1 minute 7 seconds:
also HEY
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Added in 58 seconds:
DAFUQ MARINA AT
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Added in 1 hour 4 minutes 5 seconds:
also entering the door in the bossrush stage (the Big one) causes the game to stop working (that was the third problem)

Re: 2k1x Subzero Heroes

Posted: Wed Dec 16, 2020 2:50 am
by Emral
Shocken Studios wrote:
Tue Dec 15, 2020 10:07 pm
As for the lua code... that does appear to be the up to date file. I wonder how it's possible for the bug you experience to still occur, because the player powerup is explicitly set to the big state, hm.

As for Roofstop Run, it really does seem like it was a graphics card thing. Though the 2nd image you show just throws up even more mysteries! What! Does the freezing effect still happen at least?

As for the bossrush stage, I suspect that may be another graphics card thing. The room behind the door uses a black hole shader that isn't disabled by performance code because the portal it represents is a setpiece of the cutscene. Hm...

Unfortunately with the info we have so far I'm still not able to reproduce any of these for myself. I'll ask a couple people if they can try to help out with reproduction, and see if I can find a solution to these issues.

Re: 2k1x Subzero Heroes

Posted: Wed Dec 16, 2020 8:20 am
by Shocken Studios
Ill try to see what I can do to fix the final stage.

As for roofstop run, NOPE! I had to turn on infinite jumps just to complete the stage!

Added in 11 hours 6 minutes 22 seconds:
what is the boss rush level

Added in 1 hour 52 minutes 29 seconds:
nevermind found it
what's the code to draw the background

Re: 2k1x Subzero Heroes

Posted: Tue Dec 29, 2020 5:20 am
by PROX
What's this!? A new part after so long?! Part 12:
Spoiler: show

Re: 2k1x Subzero Heroes

Posted: Mon Jan 04, 2021 12:50 am
by FanofSMBX
Will the 2k1x group still collaborate or are they going their separate ways.

Re: 2k1x Subzero Heroes

Posted: Thu Jan 07, 2021 7:18 am
by PROX
Part 13:
Spoiler: show

Re: 2k1x Subzero Heroes

Posted: Sun Jan 17, 2021 4:58 am
by Emral
I'm a big fan of seeing the processes of how things like this come to completion, so naturally I have assembled a large backlog of images and gifs taken during development. Here's a little selection of images/gifs taken within around the first year of development, for those interested. These are ordered chronologically.
There will be spoilers up until lategame areas of the game, so be warned if you haven't played the game!
Spoiler: show
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Re: 2k1x Subzero Heroes

Posted: Thu Jan 21, 2021 9:01 pm
by cato
Image

You just charge and boost on Squishy while he is being strikes as an icicle.

Re: 2k1x Subzero Heroes

Posted: Sun Jan 24, 2021 4:58 am
by Marioman2007
Enjl wrote:
Tue Dec 15, 2020 2:31 am
Try commenting out lines 577-585 in popla cockapetri 2's luna.lua and see if that resolves it for you.
what do you mean by commenting and lines 577-585

Re: 2k1x Subzero Heroes

Posted: Sun Jan 24, 2021 5:20 am
by Emral
marioman2007 wrote:
Sun Jan 24, 2021 4:58 am
Enjl wrote:
Tue Dec 15, 2020 2:31 am
Try commenting out lines 577-585 in popla cockapetri 2's luna.lua and see if that resolves it for you.
what do you mean by commenting and lines 577-585

Code: Select all

This is a line of code
This is also a line of code
-- This line of code is commented out and won't execute
Comment out lines 577-585 in the file I mentioned.

Re: 2k1x Subzero Heroes

Posted: Mon Jan 25, 2021 2:51 am
by Marioman2007
Now this is the problem : After I hit marina the screen goes very light violet
Image

The code:
Image

Re: 2k1x Subzero Heroes

Posted: Mon Jan 25, 2021 6:52 am
by Emral
marioman2007 wrote:
Mon Jan 25, 2021 2:51 am
Now this is the problem : After I hit marina the screen goes very light violet
Image

The code:
Image
Enjl wrote:
Sun Jan 24, 2021 5:20 am
lines 577-585
Why did you only comment out lines 577 and 585 and not, like I said, the entire range?
(I got the range wrong btw it should be 577-587, thanks for the screenshot!)

Re: 2k1x Subzero Heroes

Posted: Mon Jan 25, 2021 10:30 pm
by Marioman2007
Enjl wrote:
Mon Jan 25, 2021 6:52 am
Why did you only comment out lines 577 and 585 and not, like I said, the entire range?
(I got the range wrong btw it should be 577-587, thanks for the screenshot!)
thanks! it worked.

I uploaded a patch for the neon mess:
https://drive.google.com/file/d/10fQ2Gv ... sp=sharing

Just replace this luna file with the file that Enjil mentioned.

Re: 2k1x Subzero Heroes

Posted: Tue Jan 26, 2021 1:19 am
by Emral
It's not that simple of a fix since this removes part of the aesthetic. Commenting that out was to confirm where the issue lies. The issue appears to be that my shader is incompatible with your graphics card. I'll adress this soon.

Re: 2k1x Subzero Heroes

Posted: Fri Jan 29, 2021 8:06 pm
by MrCaves
My Review:

Pros:
- Nice Graphics and sprite art
- Variety level design
- Lots of content

Cons:
- Tailored to an audience
- A Serious-Joke Game
- Requires a powerful computer

Overall:
This game, along with the whole 2k series, is obviously a joke taken at a professional level, and while that may be appealing to
some, to me I would rather prefer something more reverent. It got to the point where I had to take breaks while playing because it
was just that hard for me to sit down and get through the game from how little I was enjoying myself. The world, characters,
writing, jokes, it was difficult for me to stomach. I'm not saying that its bad, rather its not for me.

6/10

Re: 2k1x Subzero Heroes

Posted: Sat Jan 30, 2021 4:05 am
by cato
So, you can stand on nothing in Darkmatter Fleet Dash.
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They are just off-screen clouds. This level is interesting because the screen shift upward after boarding a new ship, and you will die if you fall off the ship.

Re: 2k1x Subzero Heroes

Posted: Fri Feb 19, 2021 3:21 am
by cato
No context. Not sure how it happened and can't replicate it. The ghost items cannot be used at all. Inserting another item may help.

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