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Re: Screenshots of Repidgit's game #11
Posted: Sun Feb 04, 2024 4:43 pm
by Alagirez

Happy B5 y'all.
Re: Screenshots of Repidgit's game #11
Posted: Wed Feb 07, 2024 12:34 pm
by Just_Thomas
Wow, the tilesets both from your current the previous post (may 2023, the brown ruins) look really great. Great choice of colours and saturation.
It also blends nicely with the background.
Re: Screenshots of Repidgit's game #11
Posted: Thu Feb 08, 2024 9:04 am
by Alagirez
Just_Thomas wrote: ↑Wed Feb 07, 2024 12:34 pm
Wow, the tilesets both from your current the previous post (may 2023, the brown ruins) look really great. Great choice of colours and saturation.
It also blends nicely with the background.
Thank you!!!
That also reminds me that I've made too much mossy temple aesthetic thingies haha
Re: Screenshots of Repidgit's game #11
Posted: Thu May 09, 2024 6:57 am
by Alagirez
Re: Screenshots of Repidgit's game #11
Posted: Thu May 09, 2024 9:12 am
by Just_Thomas
I really like the factory-ish level. Great tileset choice.
Some preview of a forest level of mine (ignore the vines with that blue background, this is not yet finished and helps me with the overview)

Re: Screenshots of Repidgit's game #11
Posted: Tue Jul 16, 2024 4:26 pm
by FireSeraphim
@Just_Thomas: Really nice, man. I like what you have done here and I am somewhat impressed by your pixel art here, especially since it seems like the new background and tree interior tiles look like they could have been in SMW.
Re: Screenshots of Repidgit's game #11
Posted: Wed Jul 24, 2024 7:40 am
by WinterSweater
Re: Screenshots of Repidgit's game #11
Posted: Mon Aug 05, 2024 10:44 am
by FutureNyanCat
I am pleased to announce that I've finally learned how to grasp the power of custom sync switch states, thanks to Emral's The Conquest! I also added a fourth state for shoots and giggles lol
ON. OFF. JOFF. JON.: show
Re: Screenshots of Repidgit's game #11
Posted: Thu Aug 08, 2024 12:54 am
by WinterSweater

This is getting close to done
Re: Screenshots of Repidgit's game #11
Posted: Sat Aug 31, 2024 1:36 am
by Alagirez
Thing

Re: Screenshots of Repidgit's game #11
Posted: Sun Sep 01, 2024 2:54 am
by TLtimelord
Alagirez wrote: ↑Sat Aug 31, 2024 1:36 am
Thing
I've liked your aesthetics on your recent levels. It's like you kept the best parts from the olden days and brought in what makes levels fun nowadays.
Re: Screenshots of Repidgit's game #11
Posted: Sun Sep 01, 2024 10:07 am
by Alagirez
TLtimelord wrote: ↑Sun Sep 01, 2024 2:54 am
Alagirez wrote: ↑Sat Aug 31, 2024 1:36 am
Thing
I've liked your aesthetics on your recent levels. It's like you kept the best parts from the olden days and brought in what makes levels fun nowadays.
Thank you for the kind words! I appreciate it.
Anyway the level has been released so play it if you want :p
Re: Screenshots of Repidgit's game #11
Posted: Sun Sep 01, 2024 1:52 pm
by GDKeptr
Alagirez wrote: ↑Sat Aug 31, 2024 1:36 am
Thing
It's giving Mario Maker vibes right there, looks really good dude! Can't wait to play this later ^^
Re: Screenshots of Repidgit's game #11
Posted: Mon Sep 02, 2024 6:44 am
by Alagirez
3lectronstar024 wrote: ↑Sun Sep 01, 2024 1:52 pm
Alagirez wrote: ↑Sat Aug 31, 2024 1:36 am
Thing
It's giving Mario Maker vibes right there, looks really good dude! Can't wait to play this later ^^
Thank you!!!
And the level is already released yesterday, so you can play it now.
Re: Screenshots of Repidgit's game #11
Posted: Thu Sep 12, 2024 6:43 am
by Alagirez
Another sky level because I can't resist myself.
And now I'm back making over expansive level, again. Customcamera is super useful for this type of level.
A remake of my MAGLX2 entry.

Re: Screenshots of Repidgit's game #11
Posted: Sat Sep 14, 2024 9:53 pm
by Emral
The mint-pink mix looks really pleasing!
Re: Screenshots of Repidgit's game #11
Posted: Sun Sep 15, 2024 2:45 am
by GDKeptr
Alagirez wrote: ↑Thu Sep 12, 2024 6:43 am
Another sky level because I can't resist myself.
And now I'm back making over expansive level, again. Customcamera is super useful for this type of level.
A remake of my MAGLX2 entry.
This is quite a very interesting level aesthetic, and I love it! Keep it up man, this looks really good

Re: Screenshots of Repidgit's game #11
Posted: Sun Sep 15, 2024 6:57 am
by Marioman2007
Made the laser and explosive blocks from blast man's stage
Credits:
- BGO connection code taken from mutantvine.lua by Sambo
- BGO hiding code taken from extraBGOProperties.lua by MrDoubleA

Re: Screenshots of Repidgit's game #11
Posted: Sun Sep 15, 2024 7:19 am
by Shaktool
Marioman2007 wrote: ↑Sun Sep 15, 2024 6:57 am
Made the laser and explosive blocks from blast man's stage
Credits:
- BGO connection code taken from mutantvine.lua by Sambo
- BGO hiding code taken from extraBGOProperties.lua by MrDoubleA
The sparks reminds me so much of the M&L: BIS's Nerve Cluster cutscene.
Re: Screenshots of Repidgit's game #11
Posted: Sun Sep 15, 2024 9:33 am
by FutureNyanCat
Marioman2007 wrote: ↑Sun Sep 15, 2024 6:57 am
Made the laser and explosive blocks from blast man's stage
Credits:
- BGO connection code taken from mutantvine.lua by Sambo
- BGO hiding code taken from extraBGOProperties.lua by MrDoubleA
Lots of puzzle potential right there, not gonna lie