Screenshots of Repidgit's game #11

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Alagirez
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Re: Screenshots of Repidgit's game #11

Postby Alagirez » Sun Feb 04, 2024 4:43 pm

Image
Happy B5 y'all.

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Re: Screenshots of Repidgit's game #11

Postby Just_Thomas » Wed Feb 07, 2024 12:34 pm

Wow, the tilesets both from your current the previous post (may 2023, the brown ruins) look really great. Great choice of colours and saturation.
It also blends nicely with the background.

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Re: Screenshots of Repidgit's game #11

Postby Alagirez » Thu Feb 08, 2024 9:04 am

Just_Thomas wrote:
Wed Feb 07, 2024 12:34 pm
Wow, the tilesets both from your current the previous post (may 2023, the brown ruins) look really great. Great choice of colours and saturation.
It also blends nicely with the background.
Thank you!!!
That also reminds me that I've made too much mossy temple aesthetic thingies haha

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Re: Screenshots of Repidgit's game #11

Postby Alagirez » Thu May 09, 2024 6:57 am

2 WIP levels: show
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Image

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Re: Screenshots of Repidgit's game #11

Postby Just_Thomas » Thu May 09, 2024 9:12 am

I really like the factory-ish level. Great tileset choice.

Some preview of a forest level of mine (ignore the vines with that blue background, this is not yet finished and helps me with the overview)
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Re: Screenshots of Repidgit's game #11

Postby FireSeraphim » Tue Jul 16, 2024 4:26 pm

@Just_Thomas: Really nice, man. I like what you have done here and I am somewhat impressed by your pixel art here, especially since it seems like the new background and tree interior tiles look like they could have been in SMW.

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Re: Screenshots of Repidgit's game #11

Postby WinterSweater » Wed Jul 24, 2024 7:40 am

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Re: Screenshots of Repidgit's game #11

Postby FutureNyanCat » Mon Aug 05, 2024 10:44 am

I am pleased to announce that I've finally learned how to grasp the power of custom sync switch states, thanks to Emral's The Conquest! I also added a fourth state for shoots and giggles lol
ON. OFF. JOFF. JON.: show
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Re: Screenshots of Repidgit's game #11

Postby WinterSweater » Thu Aug 08, 2024 12:54 am

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This is getting close to done

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Re: Screenshots of Repidgit's game #11

Postby Alagirez » Sat Aug 31, 2024 1:36 am

Thing
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Re: Screenshots of Repidgit's game #11

Postby TLtimelord » Sun Sep 01, 2024 2:54 am

Alagirez wrote:
Sat Aug 31, 2024 1:36 am
Thing
Image
I've liked your aesthetics on your recent levels. It's like you kept the best parts from the olden days and brought in what makes levels fun nowadays.

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Re: Screenshots of Repidgit's game #11

Postby Alagirez » Sun Sep 01, 2024 10:07 am

TLtimelord wrote:
Sun Sep 01, 2024 2:54 am
Alagirez wrote:
Sat Aug 31, 2024 1:36 am
Thing
Image
I've liked your aesthetics on your recent levels. It's like you kept the best parts from the olden days and brought in what makes levels fun nowadays.
Thank you for the kind words! I appreciate it.
Anyway the level has been released so play it if you want :p

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Re: Screenshots of Repidgit's game #11

Postby GDKeptr » Sun Sep 01, 2024 1:52 pm

Alagirez wrote:
Sat Aug 31, 2024 1:36 am
Thing
Image
It's giving Mario Maker vibes right there, looks really good dude! Can't wait to play this later ^^

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Re: Screenshots of Repidgit's game #11

Postby Alagirez » Mon Sep 02, 2024 6:44 am

3lectronstar024 wrote:
Sun Sep 01, 2024 1:52 pm
Alagirez wrote:
Sat Aug 31, 2024 1:36 am
Thing
Image
It's giving Mario Maker vibes right there, looks really good dude! Can't wait to play this later ^^
Thank you!!!
And the level is already released yesterday, so you can play it now.

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Re: Screenshots of Repidgit's game #11

Postby Alagirez » Thu Sep 12, 2024 6:43 am

Another sky level because I can't resist myself.
And now I'm back making over expansive level, again. Customcamera is super useful for this type of level.
A remake of my MAGLX2 entry.
Image

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Re: Screenshots of Repidgit's game #11

Postby Emral » Sat Sep 14, 2024 9:53 pm

The mint-pink mix looks really pleasing!

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Re: Screenshots of Repidgit's game #11

Postby GDKeptr » Sun Sep 15, 2024 2:45 am

Alagirez wrote:
Thu Sep 12, 2024 6:43 am
Another sky level because I can't resist myself.
And now I'm back making over expansive level, again. Customcamera is super useful for this type of level.
A remake of my MAGLX2 entry.
Image
This is quite a very interesting level aesthetic, and I love it! Keep it up man, this looks really good :D

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Re: Screenshots of Repidgit's game #11

Postby Marioman2007 » Sun Sep 15, 2024 6:57 am

Made the laser and explosive blocks from blast man's stage

Credits:
- BGO connection code taken from mutantvine.lua by Sambo
- BGO hiding code taken from extraBGOProperties.lua by MrDoubleA

Image

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Re: Screenshots of Repidgit's game #11

Postby Prismarine » Sun Sep 15, 2024 7:19 am

Marioman2007 wrote:
Sun Sep 15, 2024 6:57 am
Made the laser and explosive blocks from blast man's stage

Credits:
- BGO connection code taken from mutantvine.lua by Sambo
- BGO hiding code taken from extraBGOProperties.lua by MrDoubleA

Image
The sparks reminds me so much of the M&L: BIS's Nerve Cluster cutscene.

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Re: Screenshots of Repidgit's game #11

Postby FutureNyanCat » Sun Sep 15, 2024 9:33 am

Marioman2007 wrote:
Sun Sep 15, 2024 6:57 am
Made the laser and explosive blocks from blast man's stage

Credits:
- BGO connection code taken from mutantvine.lua by Sambo
- BGO hiding code taken from extraBGOProperties.lua by MrDoubleA
Lots of puzzle potential right there, not gonna lie


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