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Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:23 pm
by zlaker
I got past tier 2! My life is complete

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:26 pm
by Firespike33
Wait, I thought Grand Theft Yoshi was a joke level.... I thought the Yoshi was a friendly NPC.... I didn't even think of riding on him. I guess that's why my review for it was removed.
*facepalms at self.

Also, before anyone can ask, I couldn't review Mario and the Shroomstalk because of issues with SMBX.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:31 pm
by SuperWingedYoshi
That's it for me... But hey, my score isn't all that bad and I got at least 5/10 from all five judges, so I can't really complain. Good luck to all those who are yet to be announced!

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:34 pm
by FanofSMBX
I made it to tier 3? Judging from Valtteri's score somebody must have given me a 20.
if I don't call it bribery it isn't bribery

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:35 pm
by moemoe02
It looks like I see results for the second tier and I still don't see the reviews for my level yet, then that probably means I might win in the third tier I guess...

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:42 pm
by CreatorForce
I'm in tier 1. It's Okay. I Just Wait And See Tier 3

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:45 pm
by reghrhre
castlewars 'who made what level' thing
Tier 1: 2/3
Tier 2: 0/0

Wow, already down to the low 50's huh? I've been paying attention to the judges scores and they rated levels pretty high most of the time so that means I have high expectations for my level, hell, I might even win because I'm sooooooooo egotistical. Can't wait to see more

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:50 pm
by Danny
Passed my expectations, my level was pretty shitty and I made it past Tier 2. If I make it past Tier 3 then bless the almighty lord hallelujah.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 5:52 pm
by ElTipsta
All these story-based levels seem to sound quite interesting, I'm looking forward to playing them! :)

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:00 pm
by Nimono
Firespike33 wrote:Wait, I thought Grand Theft Yoshi was a joke level.... I thought the Yoshi was a friendly NPC.... I didn't even think of riding on him. I guess that's why my review for it was removed.
*facepalms at self.
*snicker* No I put effort into that level. So, 54th, eh? I expected lower! Still satisfied. My responses to the complaints:


-Level could've been longer
I was thinking about putting a highway chase scene at the end instead of just giving you the star, but I felt that would make the level too long. I come from the SMW hacking community, and over there, I've had a tendency to make my levels far too long, so I just left it where it was and hoped for the best...

-Blue Koopa triggering the glass event
what

how did i even mess that up i don't even

-Can skip stars
DARN IT I TRIED TO PREVENT THAT. I kinda realized it was possible with the glass, but I didn't want to remove all the Koopas just to stop it from happening

-Can break into store with Yoshi
I didn't even think that was possible... I guess maybe I should've had the bank on the left and the shop on the right, behind a wall you couldn't get over, forcing you to take a path through the bank...

-Return trip too easy
That was sorta intentional and is why I spammed the enemies. I wanted to convey that the entire force was there to capture you, but you have hammers and a yoshi so you have a lot of power on your side, too. It was meant to cause you to laugh, not be really difficult!

please tell me you guys laughed at it :(

-Forest too abrupt
It's meant to be a park, not a forest, and I didn't know how to make it flow well with the rest of the city, leading into the final thing:

-Graphics
I actually had to ask for help finding graphics. I searched and searched, but could find NOTHING that I was satisfied with. Not even this! And that is why there's a lack of variety- i just could not find anything good, and I'm not very good at making city graphics. Seriously, can you guys even find me a better tileset? If you can, I would DEFINITELY remake this for you guys!


also i was originally going to let the player do all the crimes in any order and have each crime add one star, but then i would've needed 25 layers and events JUST for the crimes, and I REALLY didn't want to bother with that... I guess that's what I get for being lazy.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:04 pm
by icez
Well I beat my previous outing in the contest and escaped tier 2 here's to hoping and escaping tier 3 now

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:06 pm
by Firespike33
Nimono wrote:
Firespike33 wrote:Wait, I thought Grand Theft Yoshi was a joke level.... I thought the Yoshi was a friendly NPC.... I didn't even think of riding on him. I guess that's why my review for it was removed.
*facepalms at self.
*snicker* No I put effort into that level
I know that now. I played it and I actually thought it was pretty good.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:09 pm
by Nimono
Firespike33 wrote: I know that now. I played it and I actually thought it was pretty good.
Aw, thanks! :D First SMBX level I managed to ever finish. XD Now I just need help finding a better tileset and maybe I'll redo it even better for you judges ;)

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:21 pm
by SuperWingedYoshi
A few comments about the reviews on my level. (For those who don't know it yet, I was previously known as smwforever45.)
1.The last boss battle against Yoshi wasn't intended to be a regular "stomp or shoot" boss battle. With the cannons, I wanted to make it more of a "who survives longer, you or Yoshi?" battle. But I could have maybe made it a wrapped section so you wouldn't get stuck in one of the two corners, and I could have maybe reduced the amount of bombs spawning so Yoshi wouldn't be killed so fast.
2. I thought the mass-flood of crabs in the kitchen where you fight Larry would be funny (and fitting as it's a kitchen), and since Larry isn't that hard to kill (three stomps and you're done), I didn't really see a problem.
3. I admit the mid-point was rather unbalanced. I knew that already before submitting, but I couldn't find any other solution during the level making.
4. I did give a warning about the falling mushroom blocks in the Birdo boss room (or at least I think I made Birdo warn the player). And a pop-up saying "The pillars will fall in three seconds" would be rather annoying.
5. Quill, why only 6/10? There must have been more of a threat to you than what you said in your short review.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:41 pm
by Valtteri
Nimono wrote:*snicker* No I put effort into that level. So, 54th, eh? I expected lower! Still satisfied.
You're taking your ranking very well and that's awesome. I for one thought your level was really funny. I could gather you some city graphics I have lying around and maybe try to give the Koopas a police outfit if you want to continue working on your level.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:43 pm
by Emral
Tier 3 will house many 7/10 levels. There will be lots of them I predict. 7/10 is like the most common score for levels around here.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:45 pm
by Raster
Emral wrote:Tier 3 will house many 7/10 levels. There will be lots of them I predict. 7/10 is like the most common score for levels around here.
In that case my level will probably be in tier 3 since I apparently got 7.5 or so.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:49 pm
by Emral
Raster wrote:
Emral wrote:Tier 3 will house many 7/10 levels. There will be lots of them I predict. 7/10 is like the most common score for levels around here.
In that case my level will probably be in tier 3 since I apparently got 7.5 or so.
or low-end tier 4 as there are ~50 levels to cramp into ~7-10/10.

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 6:56 pm
by Nimono
Valtteri wrote: You're taking your ranking very well and that's awesome. I for one thought your level was really funny. I could gather you some city graphics I have lying around and maybe try to give the Koopas a police outfit if you want to continue working on your level.
Yeah, I'm used to not winning, and since this was my first completed SMBX level, I didn't really expect it to be a masterpiece. Glad to hear you found it funny! I find that I stay motivated to make something if work on it with humor in mind. If I can giggle at my stupid, silly ideas, I stay happy, and that keeps me motivated!

And yes, I would absolutely love it if you could help me out with the graphics, I really want to redo this into something better if I can. :D

Re: Level Contest 7 - Topic 2 - RESULTS 2

Posted: Fri May 09, 2014 8:05 pm
by Chad
Nimono wrote:-Level could've been longer
I was thinking about putting a highway chase scene at the end instead of just giving you the star, but I felt that would make the level too long. I come from the SMW hacking community, and over there, I've had a tendency to make my levels far too long, so I just left it where it was and hoped for the best...
Personally, I found the level length to be perfect for its purpose, although a chase scene would have been cool. You could extend the left boundary and put a broken bridge there, so you'd have to outrun the enemies a little more and jump across little pits in the process.
Nimono wrote:-Can skip stars
DARN IT I TRIED TO PREVENT THAT. I kinda realized it was possible with the glass, but I didn't want to remove all the Koopas just to stop it from happening
Maybe you could replace the glass with a bunch of hammer-only bricks and turn it into a "property damage" offense. Heck, "blowing up a building" would make a pretty good 5-star crime.
Nimono wrote:-Return trip too easy
That was sorta intentional and is why I spammed the enemies. I wanted to convey that the entire force was there to capture you, but you have hammers and a yoshi so you have a lot of power on your side, too. It was meant to cause you to laugh, not be really difficult!
Well, you succeeded at doing that for me. It was a silly little mad dash where you couldn't think or plan, just hightail it out of there. I nearly did it on my first try, but of all things, one of the Rexes next to the star finished me off. =P
Nimono wrote:also i was originally going to let the player do all the crimes in any order and have each crime add one star, but then i would've needed 25 layers and events JUST for the crimes, and I REALLY didn't want to bother with that... I guess that's what I get for being lazy.
I wouldn't call that lazy. Having to devote tons of layers and events to a single purpose is often not needed and pretty impressive to pull off. In fact, I like it better that the crimes must be committed in a specific order, as it gives more of a puzzle-solving feeling rather than just doing anything whenever.

SuperWingedYoshi wrote:I admit the mid-point was rather unbalanced. I knew that already before submitting, but I couldn't find any other solution during the level making.
What I would suggest doing for the midpoint is putting it between a few of the locks, and have the checkpoint NPC's "death" activation trigger an event that removes the first few locks and doors.
SuperWingedYoshi wrote:I did give a warning about the falling mushroom blocks in the Birdo boss room (or at least I think I made Birdo warn the player). And a pop-up saying "The pillars will fall in three seconds" would be rather annoying.
I don't recall there being much warning, but maybe little background object indicators (like little exclamation points) could appear above the ones that fall, a few seconds before they actually do.