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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 10:40 am
by Mario_Increible
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 10:47 am
by Cedur
Mario_Increible wrote:
Fri Apr 05, 2019 10:40 am
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)

because Google is. Hopefully someone can figure a workaround

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 11:12 am
by 55jedat555
A few bugs with 1F0 interactions I came across just recently:
Spoiler: show
Image
Image
The latter also happens with the rest of the NPCs that can be attached to engine blocks. Also speaking about lineguided NPCs (more specifically, the SMW wood platform (id 339) and the engine blocks); in X2 they fall straight down when stepped on/grabbed (in the case of ropes). Is this going to be altered or left as it is?

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 11:47 am
by A Nameless Guy
UM...
When I try to play a level I get this error message
Image

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 12:03 pm
by Mario_Increible
A Nameless Guy wrote:
Fri Apr 05, 2019 11:47 am
UM...
When I try to play a level I get this error message
Image
I think this is error of some built in scanner in SMBX2 that works like Antivirus and deletes all website directs in levels. You do not have the lockdown.lua file and unfortunate you are forced to enable it so redownload SMBX2.

Added in 36 seconds:
Cedur wrote:
Fri Apr 05, 2019 10:47 am
Mario_Increible wrote:
Fri Apr 05, 2019 10:40 am
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)

because Google is. Hopefully someone can figure a workaround
They could using PDF.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 12:26 pm
by A Nameless Guy
Mario_Increible wrote:
Fri Apr 05, 2019 12:04 pm
A Nameless Guy wrote:
Fri Apr 05, 2019 11:47 am
UM...
When I try to play a level I get this error message
Image
I think this is error of some built in scanner in SMBX2 that works like Antivirus and deletes all website directs in levels. You do not have the lockdown.lua file and unfortunate you are forced to enable it so redownload SMBX2.

Added in 36 seconds:
Cedur wrote:
Fri Apr 05, 2019 10:47 am
Mario_Increible wrote:
Fri Apr 05, 2019 10:40 am
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)

because Google is. Hopefully someone can figure a workaround
They could using PDF.
I tried to redownload game for 4 times It still doesn't work

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 1:27 pm
by Hoeloe
cato wrote:
Fri Apr 05, 2019 9:34 am
Thanks a lot.
Now I know that I will have to return to 2.0 since it is more compatible with SMBX 1.3 to make my episode playable with 1.3, while I will use MAGLX3 version for MAGLX3. :lol:
I'm not sure what you're saying here. The MaGLX3 build is an update for SMBX2, and is just as compatible with old episodes (with the exception of one or two bugs).
Mario_Increible wrote:
Fri Apr 05, 2019 12:04 pm
I think this is error of some built in scanner in SMBX2 that works like Antivirus and deletes all website directs in levels. You do not have the lockdown.lua file and unfortunate you are forced to enable it so redownload SMBX2.
This is completely incorrect. Please don't make assumptions.

This error means the level you are trying to play is trying to access a file that it isn't allowed to for security reasons. This includes accessing encrypt.dll, which no longer works.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 5:12 pm
by FireyPaperMario
Million Dollar question about this recent version of SMBX2.0:

Is the extra graphics free to use for this version available on the next beta or not? :?:

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 9:23 pm
by Murphmario
FireyPaperMario wrote:
Fri Apr 05, 2019 5:12 pm
Million Dollar question about this recent version of SMBX2.0:

Is the extra graphics free to use for this version available on the next beta or not? :?:
I'm 100% sure slots 751-1000 for blocks, BGOs, Effects, and NPCs are meant to be free slots. And I'd imagine that the Devs wouldn't change this because it would limit what you can do with custom graphics.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri Apr 05, 2019 11:10 pm
by cato
There is another problem.
Why after I opened the game, it closed seconds later?
And I mean, the program is closed.

Edit: I think I know where is the problem.
This game only supports default episodes such as invasion 2 and Mario challenge in the title screen. Other episodes that start from the letter before these two will cause the game to shut down.
For example, if I put an episode that starts with an 'E', it will be sorted to the top according to alphabetic order and cause my game to shut down as the title screen cannot be loaded. But if I removed the episode and put back the default episode it works perfectly fine with the normal title screen.

PLEASE FIX THIS ENJL !

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 12:23 am
by Daring Tombstone
The SMB2 Trouter is kinda bugged. Either I'm setting them wrong or you can continue to stand on them when they fall off screen and not die until they come back up again.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 1:19 am
by IAmPlayer
Apparently, some NPCs that are mainly used for collectibles are able to stop projectiles. I tried making a level with dash coins, and the projectiles won't go through them unless I go through them, which turns them into the coins.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 2:42 am
by Daring Tombstone
Spoiler: show
== Crash Summary ==
LunaLua Version: LUNALUA 70d92f34
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 9 (Subscript out of range)

== Stack Trace ==
0: 660CE246 (MSVBVM60): rtcDoEvents
1: 008CA385 (smbx): levelLoop
2: 008C224A (smbx): Sub_Main
3: 6600A048 (MSVBVM60): EbLoadRunTime
4: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
5: 66003981 (MSVBVM60): ThunRTMain
6: 660036FA (MSVBVM60): ThunRTMain
7: 66003600 (MSVBVM60): ThunRTMain
8: 0040BDE2 (smbx): start
9: 76F23AB8 (ntdll): RtlAreBitsSet
10: 76F23A88 (ntdll): RtlAreBitsSet
Was playing around earlier and crashed with this summary. Was caused by a fire bros's fireball hitting a moving platform (NPC-476 platform) on lineguide causing the fireball to shoot off at a million miles an hour.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 7:12 am
by Bowser God
Can We Play 1.3 Episodes Without Errors?

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 8:05 am
by A Nameless Guy
I know I am annoying but game is still not working!
And I waited this for a long time :cry:
Also another error message
== Crash Summary ==
LunaLua Version: LUNALUA 70d92f34
Exception Code: 0xc0000005 (Access Violation)

== Stack Trace ==
0: 698202D5 (LunaDll): VerQueryValueW
1: 698215AF (LunaDll): lua_rawgeti
2: 69823F65 (LunaDll): luaL_unref
3: c:\github_new\lunalua\lunadll\luamain\lunaluamain.cpp (207): CLunaLua::init
4: c:\github_new\lunalua\lunadll\main.cpp (168): OnLvlLoad
5: c:\github_new\lunalua\lunadll\filemanager\loadfile_level.cpp (84): LunaLua_loadLevelFile
6: c:\github_new\lunalua\lunadll\filemanager\smbxfilemanager.cpp (103): SMBXLevelFileBase::ReadFile
7: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (1321): runtimeHookLoadLevel
8: 008CE3CE (smbx): introLoop
9: 008C0F30 (smbx): Sub_Main
10: 6600A048 (MSVBVM60): EbLoadRunTime
11: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
12: 66003981 (MSVBVM60): ThunRTMain
13: 660036FA (MSVBVM60): ThunRTMain
14: 66003600 (MSVBVM60): ThunRTMain
15: 0040BDE2 (smbx): start
16: 776EAD8F (ntdll): RtlInitializeExceptionChain
17: 776EAD5A (ntdll): RtlInitializeExceptionChain

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 10:02 am
by Westretroman
A Nameless Guy wrote:
Sat Apr 06, 2019 8:05 am
You gotta ask yourself these questions first:
Did you try to install SMBX2 to the desktop/documents instead of the C: Drive?
Is the episode in question: a Beta 3 episode

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 10:41 am
by KBorg64
Hey, I was wondering about the SMW thwomps. There is no longer the original version, which falls as you walk under it. They now move up as you walk above them, despite the description saying other wise. I like these thwomps, but will the original one return?

EDIT: The original one is now deprecated, so I assume that a new version shall replace it, correct? And will more versions of the thwomp will be introduced as well?

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 11:11 am
by Westretroman
64searchman46 wrote:
Sat Apr 06, 2019 10:41 am
Hey, I was wondering about the SMW thwomps. There is no longer the original version, which falls as you walk under it. They now move up as you walk above them, despite the description saying other wise. I like these thwomps, but will the original one return?

EDIT: The original one is now deprecated, so I assume that a new version shall replace it, correct? And will more versions of the thwomp will be introduced as well?
You can switch the new upside down to fall down in the directions: Down/Up

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 12:24 pm
by A Nameless Guy
Westretroman wrote:
Sat Apr 06, 2019 10:02 am
A Nameless Guy wrote:
Sat Apr 06, 2019 8:05 am
You gotta ask yourself these questions first:
Did you try to install SMBX2 to the desktop/documents instead of the C: Drive?
Is the episode in question: a Beta 3 episode
I installed smbx2x to the desktop
episode is invasion 2

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Apr 06, 2019 12:51 pm
by KBorg64
Westretroman wrote:
Sat Apr 06, 2019 11:11 am
64searchman46 wrote:
Sat Apr 06, 2019 10:41 am
Hey, I was wondering about the SMW thwomps. There is no longer the original version, which falls as you walk under it. They now move up as you walk above them, despite the description saying other wise. I like these thwomps, but will the original one return?

EDIT: The original one is now deprecated, so I assume that a new version shall replace it, correct? And will more versions of the thwomp will be introduced as well?
You can switch the new upside down to fall down in the directions: Down/Up
Thanks. I can't believe I didn't notice that at first.