Topics about events/announcements that are no longer relevant.
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Mario_Increible
- Banned
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- Flair: Super Mario
Postby Mario_Increible » Fri Apr 05, 2019 10:40 am
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)
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Cedur
- Link

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Postby Cedur » Fri Apr 05, 2019 10:47 am
Mario_Increible wrote: ↑Fri Apr 05, 2019 10:40 am
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)
because Google is. Hopefully someone can figure a workaround
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55jedat555
- Buster Beetle

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Postby 55jedat555 » Fri Apr 05, 2019 11:12 am
A few bugs with 1F0 interactions I came across just recently:
The latter also happens with the rest of the NPCs that can be attached to engine blocks. Also speaking about lineguided NPCs (more specifically, the SMW wood platform (id 339) and the engine blocks); in X2 they fall straight down when stepped on/grabbed (in the case of ropes). Is this going to be altered or left as it is?
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A Nameless Guy
- Fighter Fly

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Postby A Nameless Guy » Fri Apr 05, 2019 11:47 am
UM...
When I try to play a level I get this error message

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Mario_Increible
- Banned
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- Flair: Super Mario
Postby Mario_Increible » Fri Apr 05, 2019 12:03 pm
A Nameless Guy wrote: ↑Fri Apr 05, 2019 11:47 am
UM...
When I try to play a level I get this error message
I think this is error of some built in scanner in SMBX2 that works like Antivirus and deletes all website directs in levels. You do not have the lockdown.lua file and unfortunate you are forced to enable it so redownload SMBX2.
Added in 36 seconds:
Cedur wrote: ↑Fri Apr 05, 2019 10:47 am
Mario_Increible wrote: ↑Fri Apr 05, 2019 10:40 am
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)
because Google is. Hopefully someone can figure a workaround
They could using PDF.
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A Nameless Guy
- Fighter Fly

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Postby A Nameless Guy » Fri Apr 05, 2019 12:26 pm
Mario_Increible wrote: ↑Fri Apr 05, 2019 12:04 pm
A Nameless Guy wrote: ↑Fri Apr 05, 2019 11:47 am
UM...
When I try to play a level I get this error message
I think this is error of some built in scanner in SMBX2 that works like Antivirus and deletes all website directs in levels. You do not have the lockdown.lua file and unfortunate you are forced to enable it so redownload SMBX2.
Added in 36 seconds:
Cedur wrote: ↑Fri Apr 05, 2019 10:47 am
Mario_Increible wrote: ↑Fri Apr 05, 2019 10:40 am
Why is SMBX2 handbooks forbidden in China?
(Correct if i wrong.)
because Google is. Hopefully someone can figure a workaround
They could using PDF.
I tried to redownload game for 4 times It still doesn't work
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Hoeloe
- Phanto

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Postby Hoeloe » Fri Apr 05, 2019 1:27 pm
cato wrote: ↑Fri Apr 05, 2019 9:34 am
Thanks a lot.
Now I know that I will have to return to 2.0 since it is more compatible with SMBX 1.3 to make my episode playable with 1.3, while I will use MAGLX3 version for MAGLX3.
I'm not sure what you're saying here. The MaGLX3 build is an update for SMBX2, and is just as compatible with old episodes (with the exception of one or two bugs).
Mario_Increible wrote: ↑Fri Apr 05, 2019 12:04 pm
I think this is error of some built in scanner in SMBX2 that works like Antivirus and deletes all website directs in levels. You do not have the lockdown.lua file and unfortunate you are forced to enable it so redownload SMBX2.
This is completely incorrect. Please don't make assumptions.
This error means the level you are trying to play is trying to access a file that it isn't allowed to for security reasons. This includes accessing encrypt.dll, which no longer works.
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Fri Apr 05, 2019 5:12 pm
Million Dollar question about this recent version of SMBX2.0:
Is the extra graphics free to use for this version available on the next beta or not? 
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Fri Apr 05, 2019 9:23 pm
FireyPaperMario wrote: ↑Fri Apr 05, 2019 5:12 pm
Million Dollar question about this recent version of SMBX2.0:
Is the extra graphics free to use for this version available on the next beta or not?
I'm 100% sure slots 751-1000 for blocks, BGOs, Effects, and NPCs are meant to be free slots. And I'd imagine that the Devs wouldn't change this because it would limit what you can do with custom graphics.
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cato
- Volcano Lotus

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Postby cato » Fri Apr 05, 2019 11:10 pm
There is another problem.
Why after I opened the game, it closed seconds later?
And I mean, the program is closed.
Edit: I think I know where is the problem.
This game only supports default episodes such as invasion 2 and Mario challenge in the title screen. Other episodes that start from the letter before these two will cause the game to shut down.
For example, if I put an episode that starts with an 'E', it will be sorted to the top according to alphabetic order and cause my game to shut down as the title screen cannot be loaded. But if I removed the episode and put back the default episode it works perfectly fine with the normal title screen.
PLEASE FIX THIS ENJL !
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Daring Tombstone
- Blooper

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Postby Daring Tombstone » Sat Apr 06, 2019 12:23 am
The SMB2 Trouter is kinda bugged. Either I'm setting them wrong or you can continue to stand on them when they fall off screen and not die until they come back up again.
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sat Apr 06, 2019 1:19 am
Apparently, some NPCs that are mainly used for collectibles are able to stop projectiles. I tried making a level with dash coins, and the projectiles won't go through them unless I go through them, which turns them into the coins.
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Daring Tombstone
- Blooper

- Posts: 160
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- Flair: What? Not 1000 posts? That means I suck right?
Postby Daring Tombstone » Sat Apr 06, 2019 2:42 am
== Crash Summary ==
LunaLua Version: LUNALUA 70d92f34
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 9 (Subscript out of range)
== Stack Trace ==
0: 660CE246 (MSVBVM60): rtcDoEvents
1: 008CA385 (smbx): levelLoop
2: 008C224A (smbx): Sub_Main
3: 6600A048 (MSVBVM60): EbLoadRunTime
4: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
5: 66003981 (MSVBVM60): ThunRTMain
6: 660036FA (MSVBVM60): ThunRTMain
7: 66003600 (MSVBVM60): ThunRTMain
8: 0040BDE2 (smbx): start
9: 76F23AB8 (ntdll): RtlAreBitsSet
10: 76F23A88 (ntdll): RtlAreBitsSet
Was playing around earlier and crashed with this summary. Was caused by a fire bros's fireball hitting a moving platform (NPC-476 platform) on lineguide causing the fireball to shoot off at a million miles an hour.
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Bowser God
- Banned
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- Joined: Fri Apr 05, 2019 2:07 pm
Postby Bowser God » Sat Apr 06, 2019 7:12 am
Can We Play 1.3 Episodes Without Errors?
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A Nameless Guy
- Fighter Fly

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Postby A Nameless Guy » Sat Apr 06, 2019 8:05 am
I know I am annoying but game is still not working!
And I waited this for a long time 
Also another error message
== Crash Summary ==
LunaLua Version: LUNALUA 70d92f34
Exception Code: 0xc0000005 (Access Violation)
== Stack Trace ==
0: 698202D5 (LunaDll): VerQueryValueW
1: 698215AF (LunaDll): lua_rawgeti
2: 69823F65 (LunaDll): luaL_unref
3: c:\github_new\lunalua\lunadll\luamain\lunaluamain.cpp (207): CLunaLua::init
4: c:\github_new\lunalua\lunadll\main.cpp (168): OnLvlLoad
5: c:\github_new\lunalua\lunadll\filemanager\loadfile_level.cpp (84): LunaLua_loadLevelFile
6: c:\github_new\lunalua\lunadll\filemanager\smbxfilemanager.cpp (103): SMBXLevelFileBase::ReadFile
7: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (1321): runtimeHookLoadLevel
8: 008CE3CE (smbx): introLoop
9: 008C0F30 (smbx): Sub_Main
10: 6600A048 (MSVBVM60): EbLoadRunTime
11: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
12: 66003981 (MSVBVM60): ThunRTMain
13: 660036FA (MSVBVM60): ThunRTMain
14: 66003600 (MSVBVM60): ThunRTMain
15: 0040BDE2 (smbx): start
16: 776EAD8F (ntdll): RtlInitializeExceptionChain
17: 776EAD5A (ntdll): RtlInitializeExceptionChain
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Westretroman
- Eerie

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Postby Westretroman » Sat Apr 06, 2019 10:02 am
You gotta ask yourself these questions first:
Did you try to install SMBX2 to the desktop/documents instead of the C: Drive?
Is the episode in question: a Beta 3 episode
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KBorg64
- Snifit

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Postby KBorg64 » Sat Apr 06, 2019 10:41 am
Hey, I was wondering about the SMW thwomps. There is no longer the original version, which falls as you walk under it. They now move up as you walk above them, despite the description saying other wise. I like these thwomps, but will the original one return?
EDIT: The original one is now deprecated, so I assume that a new version shall replace it, correct? And will more versions of the thwomp will be introduced as well?
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Westretroman
- Eerie

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Postby Westretroman » Sat Apr 06, 2019 11:11 am
64searchman46 wrote: ↑Sat Apr 06, 2019 10:41 am
Hey, I was wondering about the SMW thwomps. There is no longer the original version, which falls as you walk under it. They now move up as you walk above them, despite the description saying other wise. I like these thwomps, but will the original one return?
EDIT: The original one is now deprecated, so I assume that a new version shall replace it, correct? And will more versions of the thwomp will be introduced as well?
You can switch the new upside down to fall down in the directions: Down/Up
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A Nameless Guy
- Fighter Fly

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Postby A Nameless Guy » Sat Apr 06, 2019 12:24 pm
Westretroman wrote: ↑Sat Apr 06, 2019 10:02 am
You gotta ask yourself these questions first:
Did you try to install SMBX2 to the desktop/documents instead of the C: Drive?
Is the episode in question: a Beta 3 episode
I installed smbx2x to the desktop
episode is invasion 2
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KBorg64
- Snifit

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Postby KBorg64 » Sat Apr 06, 2019 12:51 pm
Westretroman wrote: ↑Sat Apr 06, 2019 11:11 am
64searchman46 wrote: ↑Sat Apr 06, 2019 10:41 am
Hey, I was wondering about the SMW thwomps. There is no longer the original version, which falls as you walk under it. They now move up as you walk above them, despite the description saying other wise. I like these thwomps, but will the original one return?
EDIT: The original one is now deprecated, so I assume that a new version shall replace it, correct? And will more versions of the thwomp will be introduced as well?
You can switch the new upside down to fall down in the directions: Down/Up
Thanks. I can't believe I didn't notice that at first.
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