Come to think of it, Donkey Kong is quite realistic. Primates are usually very large, strong, and somehow known for using barrels; hammers break wood and can stop fires; and humans usually cannot survive jumping twice their height unscathed. There's probably even a logical explanation for the living fireballs and fiery chickens. Maybe they're Mario's coworkers who were set on fire, with some hanging out in oil cans?
All of this could also simply be a stretch.
Re: Video Game Logics
Posted: Fri Apr 20, 2018 7:59 am
by FireyPaperMario
In the "Bad" Jojo's Bizarre Adventure game on the Super Famicom, you can kill your foes with insulting comments
Re: Video Game Logics
Posted: Tue Apr 24, 2018 5:46 pm
by Devan2002
MarioRPGExpert93 wrote:In the "Bad" Jojo's Bizarre Adventure game on the Super Famicom, you can kill your foes with insulting comments
They always said words can hurt, but never did I expect it to be able to literally cause harm physically and even kill!
Re: Video Game Logics
Posted: Tue Apr 24, 2018 5:56 pm
by FireyPaperMario
Devan2002 wrote:
MarioRPGExpert93 wrote:In the "Bad" Jojo's Bizarre Adventure game on the Super Famicom, you can kill your foes with insulting comments
They always said words can hurt, but never did I expect it to be able to literally cause harm physically and even kill!
I think that's how the rpg battle system worked for that Jojo game, as every character has 2 types of health, HP & MP
Re: Video Game Logics
Posted: Mon May 07, 2018 12:01 pm
by smoke40
If you are playing a Mario game (or pretty much any platformer or RPG) and you know which direction is the one to the finish, go to the opposite direction.
Now when I think of it, it makes very little sense
Re: Video Game Logics
Posted: Wed May 23, 2018 7:55 pm
by FireyPaperMario
In Dance Dance Revolution, you "dancing" is just stomping your feet on the panels with good timing. Konami is brilliant! ^^"
Re: Video Game Logics
Posted: Sun Jun 03, 2018 10:43 pm
by Devan2002
The fact that most games have the protagonist mute, or hard to understand (every LoZ game besides CDI-Link, Mother Series [Constantly changing in Mother 3 from Lucas, to Flint, to Duster, to Salsa who was already mute, and back to Lucas], pretty much every Mario game, the Kirby franchise, etc.).
Re: Video Game Logics
Posted: Mon Jun 04, 2018 8:13 am
by FireyPaperMario
Here's something to prove my point on the logic on the "Bad" Jojo game for Super Famicom:
This YouTube video covers the whole logic of killing your opponents with insulting comments
This is more directed towards consoles but how come nobody uses old consoles like PS3 or XB360 but everyone uses oldER consoles like NES and SNES?
WiiU is backwards compatible with Wii, Xbox one is backwards compatible with Xbox 360 and Xbox, PS4 has various re-releases from the PS3 and allowed people to upgrade their copy.
As for Gen 6...
Wii is backwards compatible with Gamecube, Xbox one is still backwards compatible with Xbox, and PS4 has various re-releases from the PS2.
As for Gen 5... People still use those consoles, cause that's where modern compatibility typically ends.
Re: Video Game Logics
Posted: Sat Jul 21, 2018 3:49 pm
by FireyPaperMario
In most of the "The Legend of Zelda" games, fairies comes out of the bottles they were trapped in, and revives the fallen hero.
Explain This!
Re: Video Game Logics
Posted: Sat Jul 21, 2018 4:00 pm
by ElectriKong
In Minecraft you can safely pick up lava in a bucket and carry said bucket.