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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 2:42 am
by Willhart
I can understand that. Hopefully I did not make my level too hard. Kind od wanted it to be fun for those who are looking for challenge too.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 3:32 am
by underFlo
"Easy to clear" should not be required because it eliminates hard but good levels, also what does "Color change" or "Another dimension" even mean??

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 3:53 am
by Valentine
The graphics bit sounds like it's basically "How many custom graphics did you cram into this level? The more the better (Unless they are recolors, because those obviously hold less value)!"

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 4:15 am
by iguzamini
Easy to Clear = Less retries
but Level with nothing object is boring
so,Player need Fun thing

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 4:29 am
by MacDuckBeat
Horikawa Otane wrote:Iguzamini has work, so he'll be resuming his uploads on the 12th (JST). I'm excited to see my terrible level - I expect to get last place!
Lol, I am expecting for you getting a last place because you have the "worst" level pfft. Good luck, I guess.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 5:39 am
by underFlo
iguzamini wrote:Easy to Clear = Less retries
but Level with nothing object is boring
so,Player need Fun thing
But what about a hard level that is generous with midpoints, something akin to Super Meat Boy? There's a lot of deaths to be had but you respawn rather quickly and without any time inbetween so it's easy to learn how the game works.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 6:26 am
by Willhart
RSuper wrote:
Horikawa Otane wrote:Iguzamini has work, so he'll be resuming his uploads on the 12th (JST). I'm excited to see my terrible level - I expect to get last place!
Lol, I am expecting for you getting a last place because you have the "worst" level pfft. Good luck, I guess.
I'm excited too. You have a good sense of humor. There is also one level someone else made that I'm looking forward to in particular. It had some amazing graphical work and cutscenes.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 11:57 am
by Snessy the duck
Spinda wrote:
iguzamini wrote:Easy to Clear = Less retries
but Level with nothing object is boring
so,Player need Fun thing
But what about a hard level that is generous with midpoints, something akin to Super Meat Boy? There's a lot of deaths to be had but you respawn rather quickly and without any time inbetween so it's easy to learn how the game works.
There is the fact that multiple checkpoints can only be done with LunaLUA (or SMW stars, but that requires people to get creative) but I totally agree with Spinda. Levels shouldn't be judged by their difficulty, but by the design and what the level itself has to offer.

Also, I think that some points on the review table could be stated better if they had a better translation, like the "Another Dimension" part.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Thu Mar 09, 2017 12:25 pm
by underFlo
Snessy the duck wrote:like the "Another Dimension" part.
Image

clearly this is kirby bias striking again

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Fri Mar 10, 2017 10:21 am
by Cedur
iguzamini, I think you should revise your judging method a bit. First, the things that have been pointed out above, "normal" design (common graphical settings, common gameplay mechanics) isn't bad or mediocre design already, and not everything difficult is already unenjoyable. Second, as of now there's gonna be plenty of ties, so you should use decimal points (halfs or quarters) for more differentiation.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Fri Mar 10, 2017 10:38 am
by iguzamini
hm,,,Surely it might be better to adjust the score.
Now I currently scored based on ±5points
I think it should be an addition formula based on 0
For example, used color change script, it is 1 point
Think a Little

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Fri Mar 10, 2017 12:22 pm
by iguzamini
Image
I made detailed criteria
Retry%=Die time
Rug%=Processing failure(Except specifications)
Distance sections%=Distance from start to goal or midpoint to midpoint
Item Recovery%=Ease of recovery
Alteration%=How much graphics are being changed
Visibility%=Whether player is easy to see
Affinity%=Graphics and stage compatibility
Base Point=Design Start from 1point
Uniqueness%=Original idea
surprised%=How I surprised

Apply from part15 video
and Make a point adjustment in parts 14.5

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Sat Mar 11, 2017 3:52 am
by Snessy the duck
Again, it seems like a lot of the points in the table are based on difficulty, like the retry and distance sections part. Levels shouldn't be judged by their difficulty, but if that difficulty is achieved by unfair or fair means. Also, a lot of the points are really confusing, like the Rug part.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Sat Mar 11, 2017 4:58 am
by iguzamini
Snessy the duck wrote:Again, it seems like a lot of the points in the table are based on difficulty, like the retry and distance sections part. Levels shouldn't be judged by their difficulty, but if that difficulty is achieved by unfair or fair means. Also, a lot of the points are really confusing, like the Rug part.
I see
As there are no plans to change the three elements of enjoyability, design, concept,
I will simplify the details
Two small items
A(5+5)
B(5+5)
C(5+5)
and also need decimal numbers.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Sun Mar 12, 2017 4:00 am
by iguzamini
Image
It is a revised point standard
"Hard to Playing"contains the following elements
・Impression that gimmick gives to play
・Healing items
etc
"Hard to Retry" contains the following elements
・Distance of section (such as midpoint)
・Number of Retry
etc
"GFX Alteration"
Different Color<Different Patterns<Different Atmosphere

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Sun Mar 12, 2017 6:26 am
by Willhart
I just hope that all the levels get judged by same standards.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Sun Mar 12, 2017 8:31 am
by PixelPest
Willhart wrote:I just hope that all the levels get judged by same standards.
I mentioned that on Discord and don't think that will be the case

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Sun Mar 12, 2017 4:58 pm
by Cedur
The rubric is understandable now but there's still a few misconceptions regarding difficulty and uniqueness. Whether a level has fair difficulty or not isn't already visible by the distribution of checkpoints and power-ups, and how many retries it forces you to do (a long distance to replay may be annoying, but you obviously gotta distinguish between the deaths that you caused yourself by poor playing and the deaths that come from an overwhelming amount of hazards or high platforming demands). A good level doesn't need to be extraordinarily unique. It should have some thumbprint and spirit of its own, but it doesn't need to be incredibly innovative to warrant a big score. The further the evolution of LDing progresses, the harder it becomes to be innovative, or in fact, the tinier and smaller the bits of innovation become. Innovation should be the icing on the cake at most but I feel some general trend that a lot of emphasis is put on it, to the point of turning it into an own judging category. The fun and scenery part of the level and the enjoyment therein should be the primary gathering of points.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Mon Mar 13, 2017 1:50 am
by Mabel
I left behind depreciated lunadll code in one of my levels instead of converting it to lua, its probably fine but i hope so.

Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Posted: Mon Mar 13, 2017 12:16 pm
by Thehelmetguy1
Giving levels a low score because they are challenging is not a good way to go in my opinion. You should just take off the score if it is unfair