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Re: SMBX 2.0 Beta 3

Posted: Fri Oct 14, 2016 4:26 pm
by Tiger Festival
@Horikawa Otane Thanks. I'll give it a shot

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 2:26 am
by AndreSagitari35
Is it possible to create multiple checkpoint at this time?

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 5:41 am
by Creepermon
I notice there is quite a few features greyed out in the editor such as many liquid types, a physics menu and a timer option. Are these upcoming features, or am I doing something wrong. Leftovers from 1.4 compatability perhaps?

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 7:05 am
by Hoeloe
AndreSagitari35 wrote:Is it possible to create multiple checkpoint at this time?
With a bit of Lua scripting, yes. In future versions, we are planning to make this easier, but as it is checkpoints can be created like this:

Code: Select all

local multipoints = API.load("multipoints");

local checkpoint1 = multipoints.addLuaCheckpoint(-200000, -200000, 0);
local checkpoint2 = multipoints.addLuaCheckpoint(-150000, -150000, 0);
Basically, you give it 3 numbers. The first two are the x and y coordinates you want to put the checkpoint at (PGE will tell you this if you place a block or something where you want it, and look at the properties). The last number is the section you want to put the checkpoint in. 0 is section 1, 1 is section 2, etc.

In future versions, we'll very likely make this a standard feature of checkpoints you place in the level, so that you won't have to bother looking up coordinates or anything.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 8:54 am
by Emral
For the full release of 2.0 we plan to have a lot of the 1.4-exclusive features included in 2.0.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 9:01 am
by Emral
SnifitGuy wrote:
Enjl wrote:For the full release of 2.0 we plan to have a lot of the 1.4-exclusive features included in 2.0.
Like customizable world map gfxs?
World map graphics have been customisable for a long time, and with the PGE editor, sceneries will not crash either.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 10:27 am
by Quantix
Creepermon wrote:I notice there is quite a few features greyed out in the editor such as many liquid types, a physics menu and a timer option. Are these upcoming features, or am I doing something wrong. Leftovers from 1.4 compatability perhaps?
I think those are PGE features that you could only use in a .lvlx file, if I'm correct.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 10:41 am
by Cedur
Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 11:31 am
by Snessy the duck
Supershroom wrote:Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version.
You tecnically can, but it requires you to open the task manager!

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 1:53 pm
by Imaynotbehere4long
Snessy the duck wrote:
Supershroom wrote:Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version.
You tecnically can, but it requires you to open the task manager!
Actually, you just need to hit alt+enter; no task manager or game exiting required.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 3:04 pm
by Cedur
Tried but it didn't fully work out. I could access my other programs but the window would be swaged into some 4:3 format or whatever, that's not really applicable.

The task bar disappears completely when going into fullmode, and rightclicking doesn't do anything either, so I don't think I can access the task manager as well.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 6:18 pm
by Emral
SnifitGuy wrote:You can edit the dimensions, the number of frames, etc.?
No. But at the same time, you can't do that for blocks, either, which is the level of customisation I assumed you were talking about.
Once we have proper hooks into the map, you can just draw over it with lua until someone decides to make an API with UI.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 7:29 pm
by Emral
SnifitGuy wrote:
Enjl wrote:
SnifitGuy wrote:You can edit the dimensions, the number of frames, etc.?
No. But at the same time, you can't do that for blocks, either, which is the level of customisation I assumed you were talking about.
Once we have proper hooks into the map, you can just draw over it with lua until someone decides to make an API with UI.
I'm just saying; 1.4 already has this feature, so in theory it would take less work to use 1.4 as the base instead of coding the exclusive features from scratch (unless 1.4 has different code that renders LunaLua useless unless rewritten greatly).
1.4 is not building off 1.3, but rather completely rewritten from scratch. Keep in mind we DON'T have the source code.

Re: SMBX 2.0 Beta 3

Posted: Sat Oct 15, 2016 8:21 pm
by PixelPest
Is there any way to blacklist episodes yet to remove them from the Mario Challenge? I know I could just copy them out to another folder, but bigger episodes take a really long time to copy and that gets annoying to do it every time I want to play the Mario Challenge

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 1:43 am
by Tiger Festival
Is there a way to play only any episode with the new characters? As in I choose the legend of mario episode and yet I can play as Rosalina or Megaman rather than the default 5? Also is it possible to choose levels in the Super Mario Challenge? I hope someone can answer to the best of their ability. Thanks in advance.

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 4:34 am
by MECHDRAGON777
Horikawa Otane wrote:
PixelPest wrote:Is there any way to blacklist episodes yet to remove them from the Mario Challenge? I know I could just copy them out to another folder, but bigger episodes take a really long time to copy and that gets annoying to do it every time I want to play the Mario Challenge
I need to add a way to do it on an episode-wide basis. Currently you can do it on a per-level basis, but yeah. Beyond adding the proper text (excludeFromMarioChallenge) somewhere in every level of the episode, there's no way currently.
Wait, how do you blacklist on a level wide basis, I thought that was work in progress.
Supershroom wrote:Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version.
Double left click near the top of the screen.

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 5:04 am
by Tiger Festival
Horikawa Otane wrote:
Tiger Festival wrote:Is there a way to play only any episode with the new characters? As in I choose the legend of mario episode and yet I can play as Rosalina or Megaman rather than the default 5? Also is it possible to choose levels in the Super Mario Challenge? I hope someone can answer to the best of their ability. Thanks in advance.
Currently you cannot choose levels in Mario Challenge. It's randomized by design.

On the world map, press start and press left or right to switch characters. Otherwise, use the relevant cheat code. They're documented on the website under "Changelog".
Thanks. How do I access the character costumes on the overworld? I keep pressing many buttons but I'm unable to access them.

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 6:02 am
by MECHDRAGON777
Tiger Festival wrote:
Horikawa Otane wrote:
Tiger Festival wrote:Is there a way to play only any episode with the new characters? As in I choose the legend of mario episode and yet I can play as Rosalina or Megaman rather than the default 5? Also is it possible to choose levels in the Super Mario Challenge? I hope someone can answer to the best of their ability. Thanks in advance.
Currently you cannot choose levels in Mario Challenge. It's randomized by design.

On the world map, press start and press left or right to switch characters. Otherwise, use the relevant cheat code. They're documented on the website under "Changelog".
Thanks. How do I access the character costumes on the overworld? I keep pressing many buttons but I'm unable to access them.
Costumes can only be changed by the spade block that is from the world map of SMB3, or by typing "dressmeup" to get a random costume in level. "Increase" is to get back to the default costume. "Unless Horikawa changed it. If so, check the link she posted.

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 7:36 am
by Reign
Horikawa Otane wrote: (excludeFromMarioChallenge) somewhere in every level of the episode
So you just add the line

excludeFromMarioChallenge

to every lunalua.dll file of your episode? Or is there some other place you need to add it?

Re: SMBX 2.0 Beta 3

Posted: Sun Oct 16, 2016 8:37 am
by PixelPest
That's a real pain then