Re: SMBX 2.0 Beta 3
Posted: Fri Oct 14, 2016 4:26 pm
@Horikawa Otane Thanks. I'll give it a shot
With a bit of Lua scripting, yes. In future versions, we are planning to make this easier, but as it is checkpoints can be created like this:AndreSagitari35 wrote:Is it possible to create multiple checkpoint at this time?
Code: Select all
local multipoints = API.load("multipoints");
local checkpoint1 = multipoints.addLuaCheckpoint(-200000, -200000, 0);
local checkpoint2 = multipoints.addLuaCheckpoint(-150000, -150000, 0);
World map graphics have been customisable for a long time, and with the PGE editor, sceneries will not crash either.SnifitGuy wrote:Like customizable world map gfxs?Enjl wrote:For the full release of 2.0 we plan to have a lot of the 1.4-exclusive features included in 2.0.
I think those are PGE features that you could only use in a .lvlx file, if I'm correct.Creepermon wrote:I notice there is quite a few features greyed out in the editor such as many liquid types, a physics menu and a timer option. Are these upcoming features, or am I doing something wrong. Leftovers from 1.4 compatability perhaps?
You tecnically can, but it requires you to open the task manager!Supershroom wrote:Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version.
Actually, you just need to hit alt+enter; no task manager or game exiting required.Snessy the duck wrote:You tecnically can, but it requires you to open the task manager!Supershroom wrote:Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version.
No. But at the same time, you can't do that for blocks, either, which is the level of customisation I assumed you were talking about.SnifitGuy wrote:You can edit the dimensions, the number of frames, etc.?
1.4 is not building off 1.3, but rather completely rewritten from scratch. Keep in mind we DON'T have the source code.SnifitGuy wrote:I'm just saying; 1.4 already has this feature, so in theory it would take less work to use 1.4 as the base instead of coding the exclusive features from scratch (unless 1.4 has different code that renders LunaLua useless unless rewritten greatly).Enjl wrote:No. But at the same time, you can't do that for blocks, either, which is the level of customisation I assumed you were talking about.SnifitGuy wrote:You can edit the dimensions, the number of frames, etc.?
Once we have proper hooks into the map, you can just draw over it with lua until someone decides to make an API with UI.
Wait, how do you blacklist on a level wide basis, I thought that was work in progress.Horikawa Otane wrote:I need to add a way to do it on an episode-wide basis. Currently you can do it on a per-level basis, but yeah. Beyond adding the proper text (excludeFromMarioChallenge) somewhere in every level of the episode, there's no way currently.PixelPest wrote:Is there any way to blacklist episodes yet to remove them from the Mario Challenge? I know I could just copy them out to another folder, but bigger episodes take a really long time to copy and that gets annoying to do it every time I want to play the Mario Challenge
Double left click near the top of the screen.Supershroom wrote:Something important I'd like to notice: On all SMBX versions you can't exit Fullscreen mode unless you exit the game altogether (you can't switch to another program, change the volume etc). Please make that possible on the next version.
Thanks. How do I access the character costumes on the overworld? I keep pressing many buttons but I'm unable to access them.Horikawa Otane wrote:Currently you cannot choose levels in Mario Challenge. It's randomized by design.Tiger Festival wrote:Is there a way to play only any episode with the new characters? As in I choose the legend of mario episode and yet I can play as Rosalina or Megaman rather than the default 5? Also is it possible to choose levels in the Super Mario Challenge? I hope someone can answer to the best of their ability. Thanks in advance.
On the world map, press start and press left or right to switch characters. Otherwise, use the relevant cheat code. They're documented on the website under "Changelog".
Costumes can only be changed by the spade block that is from the world map of SMB3, or by typing "dressmeup" to get a random costume in level. "Increase" is to get back to the default costume. "Unless Horikawa changed it. If so, check the link she posted.Tiger Festival wrote:Thanks. How do I access the character costumes on the overworld? I keep pressing many buttons but I'm unable to access them.Horikawa Otane wrote:Currently you cannot choose levels in Mario Challenge. It's randomized by design.Tiger Festival wrote:Is there a way to play only any episode with the new characters? As in I choose the legend of mario episode and yet I can play as Rosalina or Megaman rather than the default 5? Also is it possible to choose levels in the Super Mario Challenge? I hope someone can answer to the best of their ability. Thanks in advance.
On the world map, press start and press left or right to switch characters. Otherwise, use the relevant cheat code. They're documented on the website under "Changelog".
So you just add the lineHorikawa Otane wrote: (excludeFromMarioChallenge) somewhere in every level of the episode