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Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 25, 2015 9:00 pm
by PixelPest
TNTtimelord wrote:Posting this by the end of the day:
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This reminds me of my first level "Secret Desert Tar Sands". It was horrible compared to this. Can't wait to play this level; the atmosphere looks amazing.

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 25, 2015 10:07 pm
by litchh
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Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 26, 2015 4:06 am
by bossedit8
^ You can continue all you want while I'm done with it lol. Wish you good luck! Looks nice so far!


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Original link: http://i.imgur.com/E8fcyrj.png

Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 26, 2015 6:33 am
by lighthouse64
litchh wrote:Image
Ok, the top left thing is clashing with its bluriness

Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 26, 2015 2:11 pm
by Witchking666
this is another level made by me because i have no life
It is called Cherry Tree Lane, and it will be the 8th level of the game!
here it is:
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Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 26, 2015 2:17 pm
by Erik
witchking666 wrote:this is another level made by me because i have no life
It is called Cherry Tree Lane, and it will be the 8th level of the game!
here it is:
Spoiler: show
Image
Looks very nice!, I like the atmosphere. Good job!

Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 26, 2015 2:32 pm
by ShadowStarX
witchking666 wrote:this is another level made by me because i have no life
It is called Cherry Tree Lane, and it will be the 8th level of the game!
here it is:
Spoiler: show
Image
Gee! That looks great, fun and nice. The atmosphere is really happy but it's still not pink or bright green overload.

Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 26, 2015 6:51 pm
by StrikeForcer
http://postimg.org/image/t8dwxy7g9/

Converted one of levelengine's publically released graphics into SMBX. You can see the original on SMWC's graphics section.

Re: Screenshot thread number NEIN (9)

Posted: Thu Nov 26, 2015 6:56 pm
by PixelPest
StrikeForcer wrote:http://postimg.org/image/t8dwxy7g9/

Converted one of levelengine's publically released graphics into SMBX. You can see the original on SMWC's graphics section.
This looks very interesting, although I immediately see two issues (besides the lack of enemies and coins):
1. The windmills' blades are too sharp/curved.
2. The foreground clouds really clash with the tileset and background.
This does look very different from normal levels and I can't wait to see how it turns out.

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 9:44 am
by litchh
witchking666 wrote:this is another level made by me because i have no life
It is called Cherry Tree Lane, and it will be the 8th level of the game!
here it is:
Spoiler: show
Image
This theme becomes popular :mrgreen:

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 11:45 am
by h2643
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mh

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 12:01 pm
by RudeGuy
I like experimenting.
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(bowser is attached to an invisible mouser)
If only the attach to layer could work properly here...
witchking666 wrote:
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It's too basic in my opinion. The entire section is always dodging enemies, and it gets old after a while. You should add something that can make the level interesting.

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 12:01 pm
by Cacazk
witchking666 wrote:
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Cool level, the pink clouds Were combining a lot with grass! I was thinking of making a level with These houses, but not like this level.
h2643 wrote:
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Effect really cool, how are you will using it :?:?

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 12:57 pm
by Emral
h2643 wrote:Image

mh
One step ahead of you :3

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 5:51 pm
by underFlo
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Everyone's posting their lua things? I better post my unimpressive first-time lua thing

the gist is that the ducks are platforms and disappear if they get shot. I also plan on implementing yellow cross-hairs that kill any NPC and red cross-hairs that also hurt Mario.

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 7:12 pm
by HenryRichard
Spinda wrote:
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Everyone's posting their lua things? I better post my unimpressive first-time lua thing

the gist is that the ducks are platforms and disappear if they get shot. I also plan on implementing yellow cross-hairs that kill any NPC and red cross-hairs that also hurt Mario.
Pretty cool, though it'd be even better if the crosshairs moved.
Also, while we're all posting lua things...

Some snow .gif I found on the interwebs (and sonicstooslow):
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Giant note blocks with slopes and sizables:
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World map with level previews:
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Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 7:16 pm
by underFlo
HenryRichard wrote:
Spinda wrote:
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Everyone's posting their lua things? I better post my unimpressive first-time lua thing

the gist is that the ducks are platforms and disappear if they get shot. I also plan on implementing yellow cross-hairs that kill any NPC and red cross-hairs that also hurt Mario.
Pretty cool, though it'd be even better if the crosshairs moved.[/spoiler]
That's actually pretty easy to do, all you have to do is put the crosshairs on a moving layer.

Edit:
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You mean like this? This is p much as far as I plan on taking this concept lua-wise, as I feel like this is enough to make a decent level.

Re: Screenshot thread number NEIN (9)

Posted: Fri Nov 27, 2015 10:25 pm
by Sewpah
Spoiler: show
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Trying out the unofficial 1.4.1 repack. I gotta say that I'm digging these "additions".

Re: Screenshot thread number NEIN (9)

Posted: Sat Nov 28, 2015 5:54 am
by h2643
Holy raocow, you guys seem to have some really good stuff!!

Oh well, I'll show something a bit different then:
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Image
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I with Inky made some new world-e levels for this.

Re: Screenshot thread number NEIN (9)

Posted: Sat Nov 28, 2015 7:43 am
by Alagirez
Candy Land 2
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