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Re: SMBX 2.0 Open Beta

Posted: Mon Sep 12, 2016 8:37 am
by dslkfm231
I really really really hope Nintendo doesn't shut SMBX 2.0 down.

Re: SMBX 2.0 Open Beta

Posted: Mon Sep 12, 2016 9:50 am
by Mable
PokemonLyle wrote:I really really really hope Nintendo doesn't shut SMBX 2.0 down.
Shhh don't bring them ideas like this in the head.

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 13, 2016 3:48 pm
by SuperInky
Wohlstand wrote:
SuperInky wrote:
Yoshi021 wrote: Try using these...
http://wohlsoft.ru/docs/_laboratory/config_packs/
I already has patched the Configuration Package, BUT IT STILL SAYS THAT!
Check carefully, you seems unpacked into WRONG directory. You must extract into "configs" subfolder in PGE application directory, and you must have INIs in one depth level, I.e.: ./configs/SMBXInt/*.ini
Or you seems patching a wrong PGE assembly. If you installed it via installer, it stored in Program Files. You can get new online installer and set all necessary config packs to install
Thanks, i packed it now, sad that I cant use the SMBX2.0 launcher, but I can with the PGE Editor.

EDIT: Or maybe -bruh- I dont know how to pack this. Can... ...you make a tutorial of packing it?

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 13, 2016 4:46 pm
by Wohlstand
SuperInky wrote:
Wohlstand wrote:
SuperInky wrote:
I already has patched the Configuration Package, BUT IT STILL SAYS THAT!
Check carefully, you seems unpacked into WRONG directory. You must extract into "configs" subfolder in PGE application directory, and you must have INIs in one depth level, I.e.: ./configs/SMBXInt/*.ini
Or you seems patching a wrong PGE assembly. If you installed it via installer, it stored in Program Files. You can get new online installer and set all necessary config packs to install
Thanks, i packed it now, sad that I cant use the SMBX2.0 launcher, but I can with the PGE Editor.

EDIT: Or maybe -bruh- I dont know how to pack this. Can... ...you make a tutorial of packing it?
In the SMBX 2.0 repo, config pack is already pre-included and ready for work. To use classic SMBX Integration (which available separately) with SMBX 2.0, you must point it to SMBX 2.0, or just goto "Configuration" -> "Run configure tool" and then choice SMBX 2.0 directory, then restart PGE Editor

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 13, 2016 8:32 pm
by FanofSMBX
Will making custom sprites/NPCs be easier than SMW ASM? Because that culture over there seems very toxic to me due to how people mostly reuse sprites that other people made and making repetitive hacks due to that and annoying skilled ASM people with requests.

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 13, 2016 8:53 pm
by Emral
FanofSMBX wrote:Will making custom sprites/NPCs be easier than SMW ASM? Because that culture over there seems very toxic to me due to how people mostly reuse sprites that other people made and making repetitive hacks due to that and annoying skilled ASM people with requests.
ASM is code which is what the program will directly read. Lua is a few layers of accessibility above that. Getting into lua and understanding how it works is much easier than the same for ASM. As for sprites, you don't need specific tools like yychr to open up your sheet and you aren't restricted to a set palette. Just grab your image editing sofware of choice and make them as pngs in a sheet formatted just the way you want. As for placing, the easiest way is to choose an npc you won't use and use its ID but modify all of its behaviour. Projectile NPCs like bowser fire or wart bubbles are good for this. Here's an example:
http://hastebin.com/lerubikoke.lua (apologies for potentially unpolished code) (most of this code is setting the frame displayed)
The result is this mossy enemy which you can see in the video below. It uses a shy guy NPC and its hitboxes, modified with a .txt.
https://youtu.be/FM6ABKAbIEk?t=92
The spritesheet looks as follows:
Image

Hope that cleared things up for you!

Re: SMBX 2.0 Open Beta

Posted: Sun Sep 18, 2016 2:00 pm
by migueeel
*coughing in middle of the silence*

No news I guess? It's just, everything went so silent.. xD

Re: SMBX 2.0 Open Beta

Posted: Mon Sep 19, 2016 4:44 pm
by SuperInky
Wohlstand wrote:
SuperInky wrote:
Wohlstand wrote: Check carefully, you seems unpacked into WRONG directory. You must extract into "configs" subfolder in PGE application directory, and you must have INIs in one depth level, I.e.: ./configs/SMBXInt/*.ini
Or you seems patching a wrong PGE assembly. If you installed it via installer, it stored in Program Files. You can get new online installer and set all necessary config packs to install
Thanks, i packed it now, sad that I cant use the SMBX2.0 launcher, but I can with the PGE Editor.

EDIT: Or maybe -bruh- I dont know how to pack this. Can... ...you make a tutorial of packing it?
In the SMBX 2.0 repo, config pack is already pre-included and ready for work. To use classic SMBX Integration (which available separately) with SMBX 2.0, you must point it to SMBX 2.0, or just goto "Configuration" -> "Run configure tool" and then choice SMBX 2.0 directory, then restart PGE Editor
I already configurated the 2.0 directory, and -Uhmmm... ._.- Nothing good.

It still says i have an old configuration package...

HOW CAN I FIX THAT?!?! Or please make a tutorial >A<

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 20, 2016 11:43 am
by bossedit8

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 20, 2016 12:30 pm
by Creepermon
bossedit8 wrote:

Original link: http://www.youtube.com/watch?v=MHt5l44FYp8
So... will the new version (Beta 3) be released soon?

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 20, 2016 6:34 pm
by Quantix
Creepermon wrote:
bossedit8 wrote:

Original link: http://www.youtube.com/watch?v=MHt5l44FYp8
So... will the new version (Beta 3) be released soon?
I'm pretty sure bossedit8's not in the dev team of 2.0

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 20, 2016 7:43 pm
by Wohlstand
SuperInky wrote: I already configurated the 2.0 directory, and -Uhmmm... ._.- Nothing good.

It still says i have an old configuration package...

HOW CAN I FIX THAT?!?! Or please make a tutorial >A<
seems you running wrong PGE Editor's installation and you are used old version of config pack. Try to re-download entire SMBX 2.0 package
Or just take THIS (most fresh from dev repo) http://wohlsoft.ru/docs/_files_for_post ... gration.7z . It doesn't configurable and it always points to parent PGE's directory, so, be careful and keep structure right:

Image

Also in PGE Package (which inside SMBX 2.0 directory) must have no extra config packs without checking "show every starting" in the config pack selection dialog ;)

Re: SMBX 2.0 Open Beta

Posted: Wed Sep 21, 2016 6:54 pm
by uglycheeseburger
Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.

Re: SMBX 2.0 Open Beta

Posted: Wed Sep 21, 2016 7:04 pm
by Dunc
uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
The new version removes all characters but Link. Makes the game more fun IMO.

Re: SMBX 2.0 Open Beta

Posted: Wed Sep 21, 2016 7:04 pm
by Ljw1765
uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.

Re: SMBX 2.0 Open Beta

Posted: Wed Sep 21, 2016 7:05 pm
by PixelPest
You can just delete the sounds.ini file and the lunaworld.lua file

Re: SMBX 2.0 Open Beta

Posted: Fri Sep 23, 2016 7:32 pm
by King Godzilla
So when will Beta 3 come out?

Re: SMBX 2.0 Open Beta

Posted: Fri Sep 23, 2016 7:55 pm
by uglycheeseburger
Ljw1765 wrote:
uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.
Thank you!

Re: SMBX 2.0 Open Beta

Posted: Fri Sep 23, 2016 8:27 pm
by Ljw1765
uglycheeseburger wrote:
Ljw1765 wrote:
uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.
Thank you!
No problem! Like PixelPest also pointed out too though, if you still want to play The Invasion 2, just without the sound effects or link requirement, you can go to this path in your computer:

[SMBX 2.0 Folder] -> [worlds] -> [the invasion 2]

..and delete the files named "sounds.ini" and "lunaworld.lua". That will allow you to play the episode without hearing the sounds.

Re: SMBX 2.0 Open Beta

Posted: Fri Sep 23, 2016 9:10 pm
by Corndog52
Beta wasn't emphasized enough with the new editor. . . #LegacyWins