Re: SMBX 2.0 Open Beta
Posted: Mon Sep 12, 2016 8:37 am
I really really really hope Nintendo doesn't shut SMBX 2.0 down.
Shhh don't bring them ideas like this in the head.PokemonLyle wrote:I really really really hope Nintendo doesn't shut SMBX 2.0 down.
Thanks, i packed it now, sad that I cant use the SMBX2.0 launcher, but I can with the PGE Editor.Wohlstand wrote:Check carefully, you seems unpacked into WRONG directory. You must extract into "configs" subfolder in PGE application directory, and you must have INIs in one depth level, I.e.: ./configs/SMBXInt/*.iniSuperInky wrote:I already has patched the Configuration Package, BUT IT STILL SAYS THAT!Yoshi021 wrote: Try using these...
http://wohlsoft.ru/docs/_laboratory/config_packs/
Or you seems patching a wrong PGE assembly. If you installed it via installer, it stored in Program Files. You can get new online installer and set all necessary config packs to install
In the SMBX 2.0 repo, config pack is already pre-included and ready for work. To use classic SMBX Integration (which available separately) with SMBX 2.0, you must point it to SMBX 2.0, or just goto "Configuration" -> "Run configure tool" and then choice SMBX 2.0 directory, then restart PGE EditorSuperInky wrote:Thanks, i packed it now, sad that I cant use the SMBX2.0 launcher, but I can with the PGE Editor.Wohlstand wrote:Check carefully, you seems unpacked into WRONG directory. You must extract into "configs" subfolder in PGE application directory, and you must have INIs in one depth level, I.e.: ./configs/SMBXInt/*.iniSuperInky wrote:
I already has patched the Configuration Package, BUT IT STILL SAYS THAT!
Or you seems patching a wrong PGE assembly. If you installed it via installer, it stored in Program Files. You can get new online installer and set all necessary config packs to install
EDIT: Or maybe -bruh- I dont know how to pack this. Can... ...you make a tutorial of packing it?
ASM is code which is what the program will directly read. Lua is a few layers of accessibility above that. Getting into lua and understanding how it works is much easier than the same for ASM. As for sprites, you don't need specific tools like yychr to open up your sheet and you aren't restricted to a set palette. Just grab your image editing sofware of choice and make them as pngs in a sheet formatted just the way you want. As for placing, the easiest way is to choose an npc you won't use and use its ID but modify all of its behaviour. Projectile NPCs like bowser fire or wart bubbles are good for this. Here's an example:FanofSMBX wrote:Will making custom sprites/NPCs be easier than SMW ASM? Because that culture over there seems very toxic to me due to how people mostly reuse sprites that other people made and making repetitive hacks due to that and annoying skilled ASM people with requests.
I already configurated the 2.0 directory, and -Uhmmm... ._.- Nothing good.Wohlstand wrote:In the SMBX 2.0 repo, config pack is already pre-included and ready for work. To use classic SMBX Integration (which available separately) with SMBX 2.0, you must point it to SMBX 2.0, or just goto "Configuration" -> "Run configure tool" and then choice SMBX 2.0 directory, then restart PGE EditorSuperInky wrote:Thanks, i packed it now, sad that I cant use the SMBX2.0 launcher, but I can with the PGE Editor.Wohlstand wrote: Check carefully, you seems unpacked into WRONG directory. You must extract into "configs" subfolder in PGE application directory, and you must have INIs in one depth level, I.e.: ./configs/SMBXInt/*.ini
Or you seems patching a wrong PGE assembly. If you installed it via installer, it stored in Program Files. You can get new online installer and set all necessary config packs to install
EDIT: Or maybe -bruh- I dont know how to pack this. Can... ...you make a tutorial of packing it?
So... will the new version (Beta 3) be released soon?
I'm pretty sure bossedit8's not in the dev team of 2.0Creepermon wrote:So... will the new version (Beta 3) be released soon?
seems you running wrong PGE Editor's installation and you are used old version of config pack. Try to re-download entire SMBX 2.0 packageSuperInky wrote: I already configurated the 2.0 directory, and -Uhmmm... ._.- Nothing good.
It still says i have an old configuration package...
HOW CAN I FIX THAT?!?! Or please make a tutorial >A<
The new version removes all characters but Link. Makes the game more fun IMO.uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
Thank you!Ljw1765 wrote:What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.
No problem! Like PixelPest also pointed out too though, if you still want to play The Invasion 2, just without the sound effects or link requirement, you can go to this path in your computer:uglycheeseburger wrote:Thank you!Ljw1765 wrote:What you're going through is likely because of the joke version of the "The Invasion" episode that was included with the beta. It's there just to demonstrate that you can change the sound effects of episodes to your liking. That said, if you play a different episode than the version of "The Invasion" that came with the beta it should stop.uglycheeseburger wrote:Why am I always Link??? And WHATEVER I do in the game... It plays a sound made from Link.